Exemplo n.º 1
0
        public War()
        {
            graphics = new GraphicsDeviceManager(this);
            IntroComponent = new IntroComponent(this);
            CreditsComponent = new CreditsComponent(this);
            InstructionsComponent = new InstructionsComponent(this);
            GameSetComponent = new GameSetComponent(this);
            PlayableComponent = new PlayableComponent(this);
            Components.Add(IntroComponent);
            Components.Add(CreditsComponent);
            Components.Add(InstructionsComponent);
            Components.Add(GameSetComponent);
            Components.Add(PlayableComponent);
            CurrentState = GameState.Intro;

               // GotoState();
            Content.RootDirectory = "Content";
             //   this.graphics.PreferredBackBufferWidth = Global.WIDTH;
            //    this.graphics.PreferredBackBufferHeight = Global.HEIGHT;
            //    this.graphics.ApplyChanges();

            graphics.PreparingDeviceSettings +=
            new EventHandler<PreparingDeviceSettingsEventArgs>(
            graphics_PreparingDeviceSettings);
            this.graphics.IsFullScreen = false;

            this.IsMouseVisible = true;

            startMainMusic = true;
        }
Exemplo n.º 2
0
 public War()
 {
     graphics = new GraphicsDeviceManager(this);
     IntroComponent = new IntroComponent(this);
     CreditsComponent = new CreditsComponent(this);
     Components.Add(IntroComponent);
     Components.Add(CreditsComponent);
     CurrentState = GameState.Intro;
        // GotoState();
     Content.RootDirectory = "Content";
     this.graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
     this.graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
     this.graphics.IsFullScreen = true;
     this.IsMouseVisible = true;
 }