public OnStateMachineExit ( |
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animator | The Animator playing this state machine. | |
stateMachinePathHash | int | The full path hash for this state machine. |
return | void |
Called on the last Update frame when making a transition out of a StateMachine. This is not called when making a transition into a StateMachine sub-state.
public OnStateMachineExit ( |
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animator | The Animator playing this state machine. | |
stateMachinePathHash | int | The full path hash for this state machine. |
return | void |