Exemplo n.º 1
0
		///<summary>Specify a line as a series of points.  It's implied that they are grouped by threes.</summary>
		public LineSimple(params float[] coords) {
			Vertices=new List<Vertex3f>();
			Vertex3f vertex=new Vertex3f();
			for(int i=0;i<coords.Length;i++) {
				vertex.X=coords[i];
				i++;
				vertex.Y=coords[i];
				i++;
				vertex.Z=coords[i];
				Vertices.Add(vertex);
				vertex=new Vertex3f();
			}
		}
Exemplo n.º 2
0
        ///<summary>Specify a line as a series of points.  It's implied that they are grouped by threes.</summary>
        public LineSimple(params float[] coords)
        {
            Vertices = new List <Vertex3f>();
            Vertex3f vertex = new Vertex3f();

            for (int i = 0; i < coords.Length; i++)
            {
                vertex.X = coords[i];
                i++;
                vertex.Y = coords[i];
                i++;
                vertex.Z = coords[i];
                Vertices.Add(vertex);
                vertex = new Vertex3f();
            }
        }
Exemplo n.º 3
0
		///<summary>This gets the entire set of lines for one perio row for one sequence type.  The allowed types are GM, MGJ, and CAL.  Each LineSimple is a series of connected lines.  But the result could have interruptions, so we return a list, each item in the list being continuous.  There may be zero items in the list.  Each line in the list is guaranteed to have at least 2 points in it.</summary>
		public List<LineSimple> GetHorizontalLines(PerioSequenceType sequenceType,bool isMaxillary,bool isBuccal) {
			List<LineSimple> retVal=new List<LineSimple>();
			int startTooth=1;
			int stopTooth=17;//doesn't perform a loop for 17.
			if(!isMaxillary) {
				startTooth=32;//We still go Left to Right, even on mand.
				stopTooth=16;
			}
			LineSimple line=new LineSimple();
			Vertex3f vertex;
			int val1=-1;
			int val2=-1;
			int val3=-1;
			int t=startTooth;
			PerioSurf surf1;
			PerioSurf surf2;
			PerioSurf surf3;
			while(t!=stopTooth){
				if(!ListToothGraphics[t.ToString()].Visible && !ListToothGraphics[t.ToString()].IsImplant) {
					//stop any existing line.
					if(line.Vertices.Count==1) {//if there is already one point, then clear it, because a line can't have one point.
						line.Vertices.Clear();
					}
					if(line.Vertices.Count>1) {//if 2 or more points in the line, then add the line to the result.
						retVal.Add(line);
						line=new LineSimple();//and initialize a new line for future points.
					}
					//increment to next tooth
					if(isMaxillary) {
						t++;
					}
					else {
						t--;
					}
					continue;
				}
				//We are considering 3 points per tooth.  Reinitialize for the new tooth.
				val1=-1;
				val2=-1;
				val3=-1;
				surf1=PerioSurf.None;
				surf2=PerioSurf.None;
				surf3=PerioSurf.None;
				for(int i=0;i<ListPerioMeasure.Count;i++) {
					if(ListPerioMeasure[i].IntTooth!=t) {
						continue;
					}
					if(ListPerioMeasure[i].SequenceType!=sequenceType) {
						continue;
					}
					//so we are now on the specific PerioMeasure for this sequence and tooth.  It contains 6 values, and we will use 3.
					PerioMeasure pmGM=null;
					//We need to draw MGJ as dist from GM, not CEJ
					if(sequenceType==PerioSequenceType.MGJ) {//we only care about this if we are trying to calculate MGJ
						for(int m=0;m<ListPerioMeasure.Count;m++) {
							if(ListPerioMeasure[m].IntTooth==t
								&& ListPerioMeasure[m].SequenceType==PerioSequenceType.GingMargin) 
							{
								pmGM=ListPerioMeasure[m];//get the GM for this same tooth.
								break;
							}
						}
					}
					if(isBuccal) {
						if(ToothGraphic.IsRight(t.ToString())) {
							val1=ListPerioMeasure[i].DBvalue;
							val2=ListPerioMeasure[i].Bvalue;
							val3=ListPerioMeasure[i].MBvalue;
							if(sequenceType==PerioSequenceType.MGJ && pmGM!=null) {
								if(pmGM.DBvalue!=-1) {
									val1+=PerioMeasures.AdjustGMVal(pmGM.DBvalue);
								}
								if(pmGM.Bvalue!=-1) {
									val2+=PerioMeasures.AdjustGMVal(pmGM.Bvalue);
								}
								if(pmGM.MBvalue!=-1) {
									val3+=PerioMeasures.AdjustGMVal(pmGM.MBvalue);
								}
							}
							surf1=PerioSurf.DB;
							surf2=PerioSurf.B;
							surf3=PerioSurf.MB;
						}
						else {//for UL and LL
							val1=ListPerioMeasure[i].MBvalue;
							val2=ListPerioMeasure[i].Bvalue;
							val3=ListPerioMeasure[i].DBvalue;
							if(sequenceType==PerioSequenceType.MGJ && pmGM!=null) {
								if(pmGM.MBvalue!=-1) {
									val1+=PerioMeasures.AdjustGMVal(pmGM.MBvalue);
								}
								if(pmGM.Bvalue!=-1) {
									val2+=PerioMeasures.AdjustGMVal(pmGM.Bvalue);
								}
								if(pmGM.DBvalue!=-1) {
									val3+=PerioMeasures.AdjustGMVal(pmGM.DBvalue);
								}
							}
							surf1=PerioSurf.MB;
							surf2=PerioSurf.B;
							surf3=PerioSurf.DB;
						}
					}
					else {//lingual
						if(ToothGraphic.IsRight(t.ToString())) {
							val1=ListPerioMeasure[i].DLvalue;
							val2=ListPerioMeasure[i].Lvalue;
							val3=ListPerioMeasure[i].MLvalue;
							if(sequenceType==PerioSequenceType.MGJ && pmGM!=null) {
								if(pmGM.DLvalue!=-1) {
									val1+=PerioMeasures.AdjustGMVal(pmGM.DLvalue);
								}
								if(pmGM.Lvalue!=-1) {
									val2+=PerioMeasures.AdjustGMVal(pmGM.Lvalue);
								}
								if(pmGM.MLvalue!=-1) {
									val3+=PerioMeasures.AdjustGMVal(pmGM.MLvalue);
								}
							}
							surf1=PerioSurf.DL;
							surf2=PerioSurf.L;
							surf3=PerioSurf.ML;
						}
						else {//for UL and LL
							val1=ListPerioMeasure[i].MLvalue;
							val2=ListPerioMeasure[i].Lvalue;
							val3=ListPerioMeasure[i].DLvalue;
							if(sequenceType==PerioSequenceType.MGJ && pmGM!=null) {
								if(pmGM.MLvalue!=-1) {
									val1+=PerioMeasures.AdjustGMVal(pmGM.MLvalue);
								}
								if(pmGM.Lvalue!=-1) {
									val2+=PerioMeasures.AdjustGMVal(pmGM.Lvalue);
								}
								if(pmGM.DLvalue!=-1) {
									val3+=PerioMeasures.AdjustGMVal(pmGM.DLvalue);
								}
							}
							surf1=PerioSurf.ML;
							surf2=PerioSurf.L;
							surf3=PerioSurf.DL;
						}
					}
				}
				//We have now filled our 3 points with values and need to evaluate those values.
				//Any or all of the values may still be -1.
				if(val1==-1) {
					//we won't add a point to this line
					if(line.Vertices.Count==1) {//if there is already one point, then clear it, because a line can't have one point.
						line.Vertices.Clear();
					}
					if(line.Vertices.Count>1) {//if 2 or more points in the line, then add the line to the result.
						retVal.Add(line);
						line=new LineSimple();//and initialize a new line for future points.
					}
				}
				else {//just add a point to the current line.
					vertex=new Vertex3f();
					vertex.Z=0;//we don't use z
					if(isMaxillary) {
						//this is safe to run on all sequence types because -1 has already been handled and because other types wouldn't have values > 100.
						//Also safe to process on the vals that are MGJ, calculated above, because if they are ever negative, 
						//it would be an obvious entry error, and the MGJ line would just harmlessly disappear for -1 vals.
						vertex.Y=PerioMeasures.AdjustGMVal(val1);
					}
					else {
						vertex.Y=-PerioMeasures.AdjustGMVal(val1);
					}
					vertex.X=GetXShiftPerioSite(t,surf1)+ToothGraphic.GetDefaultOrthoXpos(t);
					line.Vertices.Add(vertex);
				}
				//val2--------------------------
				if(val2==-1) {
					if(line.Vertices.Count==1) {
						line.Vertices.Clear();
					}
					if(line.Vertices.Count>1) {
						retVal.Add(line);
						line=new LineSimple();
					}
				}
				else {
					vertex=new Vertex3f();
					vertex.Z=0;
					if(isMaxillary) {
						vertex.Y=PerioMeasures.AdjustGMVal(val2);
					}
					else {
						vertex.Y=-PerioMeasures.AdjustGMVal(val2);
					}
					vertex.X=GetXShiftPerioSite(t,surf2)+ToothGraphic.GetDefaultOrthoXpos(t);
					line.Vertices.Add(vertex);
				}
				//val3-------------------------
				if(val3==-1) {
					if(line.Vertices.Count==1) {
						line.Vertices.Clear();
					}
					if(line.Vertices.Count>1) {
						retVal.Add(line);
						line=new LineSimple();
					}
				}
				else {
					vertex=new Vertex3f();
					vertex.Z=0;
					if(isMaxillary) {
						vertex.Y=PerioMeasures.AdjustGMVal(val3);
					}
					else {
						vertex.Y=-PerioMeasures.AdjustGMVal(val3);
					}
					vertex.X=GetXShiftPerioSite(t,surf3)+ToothGraphic.GetDefaultOrthoXpos(t);
					line.Vertices.Add(vertex);
				}
				//increment to next tooth
				if(isMaxillary) {
					t++;
				}
				else {
					t--;
				}
			}
			if(line.Vertices.Count>1) {
				retVal.Add(line);
			}
			return retVal;
		}
Exemplo n.º 4
0
		///<summary>Should only be run on startup for efficiency.</summary>
		private void ImportObj() {
			byte[] buffer=null;
			if(toothID=="1" || toothID=="16") {
				buffer=Properties.Resources.tooth1;
			}
			else if(toothID=="2" || toothID=="15") {
				buffer=Properties.Resources.tooth2;
			}
			else if(toothID=="3" || toothID=="14") {
				//file+="3.obj";
				buffer=Properties.Resources.tooth3;
			}
			else if(toothID=="4" || toothID=="13") {
				buffer=Properties.Resources.tooth4;
			}
			else if(toothID=="5" || toothID=="12") {
				buffer=Properties.Resources.tooth5;
			}
			else if(toothID=="6" || toothID=="11") {
				buffer=Properties.Resources.tooth6;
			}
			else if(toothID=="7" ||toothID=="10") {
				buffer=Properties.Resources.tooth7;
			}
			else if(toothID=="8" || toothID=="9") {
				buffer=Properties.Resources.tooth8;
			}
			else if(toothID=="17" || toothID=="32") {
				buffer=Properties.Resources.tooth32;
			}
			else if(toothID=="18" || toothID=="31") {
				buffer=Properties.Resources.tooth31;
			}
			else if(toothID=="19" || toothID=="30") {
				buffer=Properties.Resources.tooth30;
			}
			else if(toothID=="20" || toothID=="29") {
				buffer=Properties.Resources.tooth29;
			}
			else if(toothID=="21" || toothID=="28") {
				buffer=Properties.Resources.tooth28;
			}
			else if(toothID=="22" || toothID=="27") {
				buffer=Properties.Resources.tooth27;
			}
			else if(toothID=="23" || toothID=="24" || toothID=="25" ||toothID=="26") {
				buffer=Properties.Resources.tooth25;
			}
			else if(toothID=="A" || toothID=="J") {
				buffer=Properties.Resources.toothA;
			}
			else if(toothID=="B" || toothID=="I") {
				buffer=Properties.Resources.toothB;
			}
			else if(toothID=="C" || toothID=="H") {
				buffer=Properties.Resources.toothC;
			}
			else if(toothID=="D" || toothID=="G") {
				buffer=Properties.Resources.toothD;
			}
			else if(toothID=="E" || toothID=="F") {
				buffer=Properties.Resources.toothE;
			}
			else if(toothID=="P" || toothID=="O" || toothID=="Q" || toothID=="N") {
				buffer=Properties.Resources.toothP;
			}
			else if(toothID=="R" || toothID=="M") {
				buffer=Properties.Resources.toothR;
			}
			else if(toothID=="S" || toothID=="L") {
				buffer=Properties.Resources.toothS;
			}
			else if(toothID=="T" || toothID=="K") {
				buffer=Properties.Resources.toothT;
			}
			else if(toothID=="implant"){
				buffer=Properties.Resources.implant;
			}
			bool flipHorizontally=false;
			if(toothID!="implant" && IdToInt(toothID)>=9 && IdToInt(toothID)<=24) {
				flipHorizontally=true;
			}
			//There will not necessarily be the same number of vertices as normals.
			//But as they get paired up later, we will create a 1:1 relationship.
			List<Vertex3f> verts=new List<Vertex3f>();
			List<Vertex3f> norms=new List<Vertex3f>();
			Groups=new List<ToothGroup>();
			//ArrayList ALf=new ArrayList();//faces always part of a group
			List<Face> faces=new List<Face>();
			MemoryStream stream=new MemoryStream(buffer);
			using(StreamReader sr = new StreamReader(stream)){
				String line;
				Vertex3f vertex;
				string[] items;
				string[] subitems;
				Face face;
				ToothGroup group=null;
				while((line = sr.ReadLine()) != null) {
					if(line.StartsWith("#")//comment
						|| line.StartsWith("mtllib")//material library.  We build our own.
						|| line.StartsWith("usemtl")//use material
						|| line.StartsWith("o")) {//object. There's only one object 
						continue;
					}
					if(line.StartsWith("v ")) {//vertex
						items=line.Split(new char[] { ' ' });
						vertex=new Vertex3f();//float[3];
						if(flipHorizontally) {
							vertex.X=-Convert.ToSingle(items[1],CultureInfo.InvariantCulture);
						}
						else {
							vertex.X=Convert.ToSingle(items[1],CultureInfo.InvariantCulture);
						}
						vertex.Y=Convert.ToSingle(items[2],CultureInfo.InvariantCulture);
						vertex.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture);
						verts.Add(vertex);
						continue;
					}
					if(line.StartsWith("vn")) {//vertex normal
						items=line.Split(new char[] { ' ' });
						vertex=new Vertex3f();//new float[3];
						if(flipHorizontally) {
							vertex.X=-Convert.ToSingle(items[1],CultureInfo.InvariantCulture);
						}
						else {
							vertex.X=Convert.ToSingle(items[1],CultureInfo.InvariantCulture);
						}
						vertex.Y=Convert.ToSingle(items[2],CultureInfo.InvariantCulture);
						vertex.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture);
						norms.Add(vertex);
						continue;
					}
					if(line.StartsWith("g")) {//group
						if(group != null) {
							//move all faces into the existing group
							group.Faces=new List<Face>(faces);
							//move the existing group into the AL
							Groups.Add(group);
						}
						//start a new group to which all subsequent faces will be attached.
						group=new ToothGroup();
						faces=new List<Face>();
						//group.PaintColor=Color.FromArgb(255,255,253,209);//default to enamel
						switch(line) {
							default:
								group.GroupType=ToothGroupType.None;
								break;
							case "g cube1_Cementum":
								group.GroupType=ToothGroupType.Cementum;
								break;
							case "g cube1_Enamel2":
								group.GroupType=ToothGroupType.Enamel;
								break;
							case "g cube1_M":
								group.GroupType=ToothGroupType.M;
								break;
							case "g cube1_D":
								group.GroupType=ToothGroupType.D;
								break;
							case "g cube1_F":
								group.GroupType=ToothGroupType.F;
								break;
							case "g cube1_I":
								group.GroupType=ToothGroupType.I;
								break;
							case "g cube1_L":
								group.GroupType=ToothGroupType.L;
								break;
							case "g cube1_V":
								group.GroupType=ToothGroupType.V;
								break;
							case "g cube1_B":
								group.GroupType=ToothGroupType.B;
								break;
							case "g cube1_O":
								group.GroupType=ToothGroupType.O;
								break;
							case "g cube1_Canals":
								group.GroupType=ToothGroupType.Canals;
								break;
							case "g cube1_Buildup":
								group.GroupType=ToothGroupType.Buildup;
								break;
							case "g cube1_Implant":
								group.GroupType=ToothGroupType.Implant;
								break;
							case "g cube1_EnamelF":
								group.GroupType=ToothGroupType.EnamelF;
								break;
							case "g cube1_DF":
								group.GroupType=ToothGroupType.DF;
								break;
							case "g cube1_MF":
								group.GroupType=ToothGroupType.MF;
								break;
							case "g cube1_IF":
								group.GroupType=ToothGroupType.IF;
								break;
						}
					}
					if(line.StartsWith("f")) {//face. Usually 4 vertices, but not always.
						items=line.Split(new char[] { ' ' });
						face=new Face();
						VertexNormal vertnorm;
						int vertIdx;
						int normIdx;
						//do we need to load these backwards for flipping, so they'll still be counterclockwise?
						//It seems to work anyway, but it's something to keep in mind for later.
						for(int i=1;i<items.Length;i++){//face.GetLength(0);i++) {
							subitems=items[i].Split(new char[] { '/' });// eg: 9//9  this is an index to a given vertex/normal.
							vertnorm=new VertexNormal();//unlike the old way of just storing idxs, we will actually store vertices.
							vertIdx=Convert.ToInt32(subitems[0])-1;
							normIdx=Convert.ToInt32(subitems[2])-1;
							vertnorm.Vertex=verts[vertIdx];
							vertnorm.Normal=norms[normIdx];
							face.IndexList.Add(GetIndexForVertNorm(vertnorm));
						}
						faces.Add(face);
						continue;
					}
				}//while readline
				//For the very last group, move all faces into the group
				group.Faces=new List<Face>(faces);//new int[ALf.Count][][];
				//move the last group into the AL
				Groups.Add(group);
			}
			//MessageBox.Show(Vertices[2,2].ToString());
		}
Exemplo n.º 5
0
        public static D3ObjectGroup ImportObjectsFromObjFile(string strObjData)
        {
            D3ObjectGroup d3ObjectGroup = new D3ObjectGroup();

            string[]        lines = strObjData.Split(new string[] { "\r\n" }, StringSplitOptions.None);
            int             i     = 0;
            List <Vertex3f> listV = new List <Vertex3f>();
            List <Vertex3f> listT = new List <Vertex3f>();
            List <Vertex3f> listN = new List <Vertex3f>();
            Vertex3f        vertex;
            Vertex3f        texture;
            Vertex3f        normal;
            VertexNormal    vertnorm;
            D3Object        d3Object = null;

            string[] items;
            string[] subitems;
            int      idxV;
            int      idxT;
            int      idxN;
            Face     face;

            while (i < lines.Length)
            {
                //Debug.WriteLine(i.ToString());
                if (lines[i].StartsWith("#") ||            //comment
                    lines[i].StartsWith("mtllib") ||                            //material library.  We build our own.
                    lines[i].StartsWith("usemtl"))                               //use material
                {
                    i++;
                    continue;                    //we don't care about any of these
                }
                if (lines[i].StartsWith("o"))    //object.  For example "o cube1"
                //vertices and normals are per object as they are pulled out of the file,
                //but we need to regroup them per d3Object.
                {
                    i++;
                    continue;
                }
                if (lines[i].StartsWith("v "))                 //vertex.  For example "v -0.34671119 0.22176000 0.83703486"
                {
                    items    = lines[i].Split(' ');
                    vertex   = new Vertex3f();
                    vertex.X = Convert.ToSingle(items[1], CultureInfo.InvariantCulture);
                    vertex.Y = Convert.ToSingle(items[2], CultureInfo.InvariantCulture);
                    vertex.Z = Convert.ToSingle(items[3], CultureInfo.InvariantCulture);
                    listV.Add(vertex);
                    i++;
                    continue;
                }
                if (lines[i].StartsWith("vt"))                 //vertex.  For example "vt 0.72553915 0.63685900"
                {
                    items     = lines[i].Split(' ');
                    texture   = new Vertex3f();
                    texture.X = Convert.ToSingle(items[1], CultureInfo.InvariantCulture);
                    texture.Y = Convert.ToSingle(items[2], CultureInfo.InvariantCulture);
                    //texture.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture);
                    listT.Add(texture);
                    i++;
                    continue;
                }
                if (lines[i].StartsWith("vn"))                 //normal.  For example "vn -0.32559605 -0.84121753 -0.43167149"
                {
                    items    = lines[i].Split(' ');
                    normal   = new Vertex3f();
                    normal.X = Convert.ToSingle(items[1], CultureInfo.InvariantCulture);
                    normal.Y = Convert.ToSingle(items[2], CultureInfo.InvariantCulture);
                    normal.Z = Convert.ToSingle(items[3], CultureInfo.InvariantCulture);
                    listN.Add(normal);
                    i++;
                    continue;
                }
                if (lines[i].StartsWith("g"))                 //group.  For example "g cylinder2_default"
                {
                    if (d3Object != null)
                    {
                        d3ObjectGroup.D3Objects.Add(d3Object);  //add the previous object to the group
                    }
                    d3Object      = new D3Object();             //start the new one, including the new list of VNs
                    d3Object.Name = lines[i].Substring(2);
                    i++;
                    continue;
                }
                if (lines[i].StartsWith("f"))                  //face.  For example "f 12//384 51//443 384//336 383//335".  Format is v//n
                {
                    items = lines[i].Split(' ');               //5 items in this example
                    //create triangle fan, preserving counterclockwise order
                    for (int f = 2; f < items.Length - 1; f++) //one face/triangle per loop, 2 triangles in this case
                    {
                        face = new Face();
                        //only grab three vertices
                        //first vertex is always the 0 for the fan
                        subitems = items[1].Split('/');              //12,,384 for the first triangle
                        idxV     = Convert.ToInt32(subitems[0]) - 1; //11 for the first triangle
                        if (subitems[1] == "")                       //no texture
                        {
                            idxT = -1;
                        }
                        else
                        {
                            idxT = Convert.ToInt32(subitems[1]) - 1;
                        }
                        idxN            = Convert.ToInt32(subitems[2]) - 1;         //383 for the first triangle
                        vertnorm        = new VertexNormal();
                        vertnorm.Vertex = listV[idxV];
                        if (idxT != -1)
                        {
                            vertnorm.Texture = listT[idxT];
                        }
                        vertnorm.Normal = listN[idxN];
                        face.IndexList.Add(d3Object.GetIndexForVertNorm(vertnorm));
                        //second vertex
                        subitems = items[f].Split('/');              //51,,443 for the first triangle
                        idxV     = Convert.ToInt32(subitems[0]) - 1; //50 for the first triangle
                        if (subitems[1] == "")                       //no texture
                        {
                            idxT = -1;
                        }
                        else
                        {
                            idxT = Convert.ToInt32(subitems[1]) - 1;
                        }
                        idxN            = Convert.ToInt32(subitems[2]) - 1;         //442 for the first triangle
                        vertnorm        = new VertexNormal();
                        vertnorm.Vertex = listV[idxV];
                        if (idxT != -1)
                        {
                            vertnorm.Texture = listT[idxT];
                        }
                        vertnorm.Normal = listN[idxN];
                        face.IndexList.Add(d3Object.GetIndexForVertNorm(vertnorm));
                        //third vertex
                        subitems = items[f + 1].Split('/');          //384,,336 for the first triangle
                        idxV     = Convert.ToInt32(subitems[0]) - 1; //383 for the first triangle
                        if (subitems[1] == "")                       //no texture
                        {
                            idxT = -1;
                        }
                        else
                        {
                            idxT = Convert.ToInt32(subitems[1]) - 1;
                        }
                        idxN            = Convert.ToInt32(subitems[2]) - 1;         //335 for the first triangle
                        vertnorm        = new VertexNormal();
                        vertnorm.Vertex = listV[idxV];
                        if (idxT != -1)
                        {
                            vertnorm.Texture = listT[idxT];
                        }
                        vertnorm.Normal = listN[idxN];
                        face.IndexList.Add(d3Object.GetIndexForVertNorm(vertnorm));
                        d3Object.Faces.Add(face);
                    }
                    i++;
                    continue;
                }
                //might be another kind of row that we missed above
                i++;
            }
            if (d3Object != null)
            {
                d3ObjectGroup.D3Objects.Add(d3Object);                //add the last object to the group
            }
            return(d3ObjectGroup);
        }
Exemplo n.º 6
0
Arquivo: Vertex3f.cs Projeto: mnisl/OD
		public Vertex3f Copy() {
			Vertex3f vf=new Vertex3f(this.X,this.Y,this.Z);
			return vf;
		}
Exemplo n.º 7
0
        public Vertex3f Copy()
        {
            Vertex3f vf = new Vertex3f(this.X, this.Y, this.Z);

            return(vf);
        }
Exemplo n.º 8
0
 ///<summary>This gets the entire set of lines for one perio row for one sequence type.  The allowed types are GM, MGJ, and CAL.  Each LineSimple is a series of connected lines.  But the result could have interruptions, so we return a list, each item in the list being continuous.  There may be zero items in the list.  Each line in the list is guaranteed to have at least 2 points in it.</summary>
 public List<LineSimple> GetHorizontalLines(PerioSequenceType sequenceType,bool isMaxillary,bool isBuccal)
 {
     List<LineSimple> retVal=new List<LineSimple>();
     int startTooth=1;
     int stopTooth=17;//doesn't perform a loop for 17.
     if(!isMaxillary) {
         startTooth=32;//We still go Left to Right, even on mand.
         stopTooth=16;
     }
     LineSimple line=new LineSimple();
     Vertex3f vertex;
     int val1=-1;
     int val2=-1;
     int val3=-1;
     int t=startTooth;
     PerioSurf surf1;
     PerioSurf surf2;
     PerioSurf surf3;
     while(t!=stopTooth){
         if(!ListToothGraphics[t.ToString()].Visible && !ListToothGraphics[t.ToString()].IsImplant) {
             //stop any existing line.
             if(line.Vertices.Count==1) {//if there is already one point, then clear it, because a line can't have one point.
                 line.Vertices.Clear();
             }
             if(line.Vertices.Count>1) {//if 2 or more points in the line, then add the line to the result.
                 retVal.Add(line);
                 line=new LineSimple();//and initialize a new line for future points.
             }
             //increment to next tooth
             if(isMaxillary) {
                 t++;
             }
             else {
                 t--;
             }
             continue;
         }
         //We are considering 3 points per tooth.  Reinitialize for the new tooth.
         val1=-1;
         val2=-1;
         val3=-1;
         surf1=PerioSurf.None;
         surf2=PerioSurf.None;
         surf3=PerioSurf.None;
         for(int i=0;i<ListPerioMeasure.Count;i++) {
             if(ListPerioMeasure[i].IntTooth!=t) {
                 continue;
             }
             if(ListPerioMeasure[i].SequenceType!=sequenceType) {
                 continue;
             }
             PerioMeasure pmGM=null;
             //We need to draw MGJ as dist from GM, not CEJ
             if(sequenceType==PerioSequenceType.MGJ) {
                 for(int m=0;m<ListPerioMeasure.Count;m++) {
                     if(ListPerioMeasure[m].IntTooth==t
                         && ListPerioMeasure[m].SequenceType==PerioSequenceType.GingMargin)
                     {
                         pmGM=ListPerioMeasure[m];
                         break;
                     }
                 }
             }
             if(isBuccal) {
                 if(ToothGraphic.IsRight(t.ToString())) {
                     val1=ListPerioMeasure[i].DBvalue;
                     val2=ListPerioMeasure[i].Bvalue;
                     val3=ListPerioMeasure[i].MBvalue;
                     if(sequenceType==PerioSequenceType.MGJ && pmGM!=null) {
                         if(pmGM.DBvalue!=-1) {
                             val1+=pmGM.DBvalue;
                         }
                         if(pmGM.Bvalue!=-1) {
                             val2+=pmGM.Bvalue;
                         }
                         if(pmGM.MBvalue!=-1) {
                             val3+=pmGM.MBvalue;
                         }
                     }
                     surf1=PerioSurf.DB;
                     surf2=PerioSurf.B;
                     surf3=PerioSurf.MB;
                 }
                 else {//for UL and LL
                     val1=ListPerioMeasure[i].MBvalue;
                     val2=ListPerioMeasure[i].Bvalue;
                     val3=ListPerioMeasure[i].DBvalue;
                     if(sequenceType==PerioSequenceType.MGJ && pmGM!=null) {
                         if(pmGM.MBvalue!=-1) {
                             val1+=pmGM.MBvalue;
                         }
                         if(pmGM.Bvalue!=-1) {
                             val2+=pmGM.Bvalue;
                         }
                         if(pmGM.DBvalue!=-1) {
                             val3+=pmGM.DBvalue;
                         }
                     }
                     surf1=PerioSurf.MB;
                     surf2=PerioSurf.B;
                     surf3=PerioSurf.DB;
                 }
             }
             else {//lingual
                 if(ToothGraphic.IsRight(t.ToString())) {
                     val1=ListPerioMeasure[i].DLvalue;
                     val2=ListPerioMeasure[i].Lvalue;
                     val3=ListPerioMeasure[i].MLvalue;
                     if(sequenceType==PerioSequenceType.MGJ && pmGM!=null) {
                         if(pmGM.DLvalue!=-1) {
                             val1+=pmGM.DLvalue;
                         }
                         if(pmGM.Lvalue!=-1) {
                             val2+=pmGM.Lvalue;
                         }
                         if(pmGM.MLvalue!=-1) {
                             val3+=pmGM.MLvalue;
                         }
                     }
                     surf1=PerioSurf.DL;
                     surf2=PerioSurf.L;
                     surf3=PerioSurf.ML;
                 }
                 else {//for UL and LL
                     val1=ListPerioMeasure[i].MLvalue;
                     val2=ListPerioMeasure[i].Lvalue;
                     val3=ListPerioMeasure[i].DLvalue;
                     if(sequenceType==PerioSequenceType.MGJ && pmGM!=null) {
                         if(pmGM.MLvalue!=-1) {
                             val1+=pmGM.MLvalue;
                         }
                         if(pmGM.Lvalue!=-1) {
                             val2+=pmGM.Lvalue;
                         }
                         if(pmGM.DLvalue!=-1) {
                             val3+=pmGM.DLvalue;
                         }
                     }
                     surf1=PerioSurf.ML;
                     surf2=PerioSurf.L;
                     surf3=PerioSurf.DL;
                 }
             }
         }
         //We have now filled our 3 points with values and need to evaluate those values.
         //Any or all of the values may still be -1.
         if(val1==-1) {
             //we won't add a point to this line
             if(line.Vertices.Count==1) {//if there is already one point, then clear it, because a line can't have one point.
                 line.Vertices.Clear();
             }
             if(line.Vertices.Count>1) {//if 2 or more points in the line, then add the line to the result.
                 retVal.Add(line);
                 line=new LineSimple();//and initialize a new line for future points.
             }
         }
         else {//just add a point to the current line.
             vertex=new Vertex3f();
             vertex.Z=0;//we don't use z
             if(isMaxillary) {
                 vertex.Y=val1;
             }
             else {
                 vertex.Y=-val1;
             }
             vertex.X=GetXShiftPerioSite(t,surf1)+ToothGraphic.GetDefaultOrthoXpos(t);
             line.Vertices.Add(vertex);
         }
         //val2--------------------------
         if(val2==-1) {
             if(line.Vertices.Count==1) {
                 line.Vertices.Clear();
             }
             if(line.Vertices.Count>1) {
                 retVal.Add(line);
                 line=new LineSimple();
             }
         }
         else {
             vertex=new Vertex3f();
             vertex.Z=0;
             if(isMaxillary) {
                 vertex.Y=val2;
             }
             else {
                 vertex.Y=-val2;
             }
             vertex.X=GetXShiftPerioSite(t,surf2)+ToothGraphic.GetDefaultOrthoXpos(t);
             line.Vertices.Add(vertex);
         }
         //val3-------------------------
         if(val3==-1) {
             if(line.Vertices.Count==1) {
                 line.Vertices.Clear();
             }
             if(line.Vertices.Count>1) {
                 retVal.Add(line);
                 line=new LineSimple();
             }
         }
         else {
             vertex=new Vertex3f();
             vertex.Z=0;
             if(isMaxillary) {
                 vertex.Y=val3;
             }
             else {
                 vertex.Y=-val3;
             }
             vertex.X=GetXShiftPerioSite(t,surf3)+ToothGraphic.GetDefaultOrthoXpos(t);
             line.Vertices.Add(vertex);
         }
         //increment to next tooth
         if(isMaxillary) {
             t++;
         }
         else {
             t--;
         }
     }
     if(line.Vertices.Count>1) {
         retVal.Add(line);
     }
     return retVal;
 }
Exemplo n.º 9
0
Arquivo: D3Helper.cs Projeto: mnisl/OD
		public static D3ObjectGroup ImportObjectsFromObjFile(string strObjData) {
			D3ObjectGroup d3ObjectGroup=new D3ObjectGroup();
			string[] lines=strObjData.Split(new string[] {"\r\n"},StringSplitOptions.None);
			int i=0;
			List<Vertex3f> listV=new List<Vertex3f>();
			List<Vertex3f> listT=new List<Vertex3f>();
			List<Vertex3f> listN=new List<Vertex3f>();
			Vertex3f vertex;
			Vertex3f texture;
			Vertex3f normal;
			VertexNormal vertnorm;
			D3Object d3Object=null;
			string[] items;
			string[] subitems;
			int idxV;
			int idxT;
			int idxN;
			Face face;
			while(i<lines.Length){
				//Debug.WriteLine(i.ToString());
				if(lines[i].StartsWith("#")//comment
						|| lines[i].StartsWith("mtllib")//material library.  We build our own.
						|| lines[i].StartsWith("usemtl"))//use material
				{
					i++;
					continue;//we don't care about any of these
				}
				if(lines[i].StartsWith("o")) {//object.  For example "o cube1"
					//vertices and normals are per object as they are pulled out of the file,
					//but we need to regroup them per d3Object.
					i++;
					continue;
				}
				if(lines[i].StartsWith("v ")) {//vertex.  For example "v -0.34671119 0.22176000 0.83703486"
					items=lines[i].Split(' ');
					vertex=new Vertex3f();
					vertex.X=Convert.ToSingle(items[1],CultureInfo.InvariantCulture);
					vertex.Y=Convert.ToSingle(items[2],CultureInfo.InvariantCulture);
					vertex.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture);
					listV.Add(vertex);
					i++;
					continue;
				}
				if(lines[i].StartsWith("vt")) {//vertex.  For example "vt 0.72553915 0.63685900"
					items=lines[i].Split(' ');
					texture=new Vertex3f();
					texture.X=Convert.ToSingle(items[1],CultureInfo.InvariantCulture);
					texture.Y=Convert.ToSingle(items[2],CultureInfo.InvariantCulture);
					//texture.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture);
					listT.Add(texture);
					i++;
					continue;
				}
				if(lines[i].StartsWith("vn")) {//normal.  For example "vn -0.32559605 -0.84121753 -0.43167149"
					items=lines[i].Split(' ');
					normal=new Vertex3f();
					normal.X=Convert.ToSingle(items[1],CultureInfo.InvariantCulture);
					normal.Y=Convert.ToSingle(items[2],CultureInfo.InvariantCulture);
					normal.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture);
					listN.Add(normal);
					i++;
					continue;
				}
				if(lines[i].StartsWith("g")) {//group.  For example "g cylinder2_default"
					if(d3Object!=null) {
						d3ObjectGroup.D3Objects.Add(d3Object);//add the previous object to the group
					}
					d3Object=new D3Object();//start the new one, including the new list of VNs
					d3Object.Name=lines[i].Substring(2);
					i++;
					continue;
				}
				if(lines[i].StartsWith("f")) {//face.  For example "f 12//384 51//443 384//336 383//335".  Format is v//n
					items=lines[i].Split(' ');//5 items in this example
					//create triangle fan, preserving counterclockwise order
					for(int f=2;f<items.Length-1;f++) {//one face/triangle per loop, 2 triangles in this case
						face=new Face();
						//only grab three vertices
						//first vertex is always the 0 for the fan
						subitems=items[1].Split('/');//12,,384 for the first triangle
						idxV=Convert.ToInt32(subitems[0])-1;//11 for the first triangle
						if(subitems[1]=="") {//no texture
							idxT=-1;
						}
						else {
							idxT=Convert.ToInt32(subitems[1])-1;
						}
						idxN=Convert.ToInt32(subitems[2])-1;//383 for the first triangle
						vertnorm=new VertexNormal();
						vertnorm.Vertex=listV[idxV];
						if(idxT!=-1) {
							vertnorm.Texture=listT[idxT];
						}
						vertnorm.Normal=listN[idxN];
						face.IndexList.Add(d3Object.GetIndexForVertNorm(vertnorm));
						//second vertex
						subitems=items[f].Split('/');//51,,443 for the first triangle
						idxV=Convert.ToInt32(subitems[0])-1;//50 for the first triangle
						if(subitems[1]=="") {//no texture
							idxT=-1;
						}
						else {
							idxT=Convert.ToInt32(subitems[1])-1;
						}
						idxN=Convert.ToInt32(subitems[2])-1;//442 for the first triangle
						vertnorm=new VertexNormal();
						vertnorm.Vertex=listV[idxV];
						if(idxT!=-1) {
							vertnorm.Texture=listT[idxT];
						}
						vertnorm.Normal=listN[idxN];
						face.IndexList.Add(d3Object.GetIndexForVertNorm(vertnorm));
						//third vertex
						subitems=items[f+1].Split('/');//384,,336 for the first triangle
						idxV=Convert.ToInt32(subitems[0])-1;//383 for the first triangle
						if(subitems[1]=="") {//no texture
							idxT=-1;
						}
						else {
							idxT=Convert.ToInt32(subitems[1])-1;
						}
						idxN=Convert.ToInt32(subitems[2])-1;//335 for the first triangle
						vertnorm=new VertexNormal();
						vertnorm.Vertex=listV[idxV];
						if(idxT!=-1) {
							vertnorm.Texture=listT[idxT];
						}
						vertnorm.Normal=listN[idxN];
						face.IndexList.Add(d3Object.GetIndexForVertNorm(vertnorm));
						d3Object.Faces.Add(face);
					}
					i++;
					continue;
				}
				//might be another kind of row that we missed above
				i++;
			}
			if(d3Object!=null) {
				d3ObjectGroup.D3Objects.Add(d3Object);//add the last object to the group
			}
			return d3ObjectGroup;
		}