private void Hit(GameObject a, GameObject b) { Debug.WriteLine("Alien Hit by Missle"); ColPair pPair = ColPairMan.GetActivePair(); pPair.SetCollision(a, b); pPair.NotifyObservers(); }
private void Hit(GameObject a, GameObject b) { Debug.WriteLine("Alien Hit by Missle"); ColPair pPair = ColPairMan.GetActivePair(); pPair.SetCollision(a, b); pPair.NotifyObservers(); }