//AsyncHandlid code
        //private :
        /// <summary>
        /// Fire Socket Events
        /// called by the Class when events happend
        /// </summary>
        /// <param name="ar">the Asyc result </param>
        void OnSendEvents(IAsyncResult ar)
        {
            string s = ar.AsyncState.ToString();

            switch (s)
            {
            case "connect":
                connect(this, null);
                if (ar.IsCompleted)
                {
                    m_Socket.EndConnect(ar);
                }
                break;

            case "send":
                if (ar.IsCompleted)
                {
                    m_Socket.EndSend(ar);
                }
                send(this, null);
                break;

            default:
                RecieveEventArgs e = (RecieveEventArgs)ar.AsyncState;
                e.m_ar = ar;
                recieve(this, e);
                break;
            }
        }
        /// <summary>
        /// connect to a spacific Host and port
        /// </summary>
        /// <param name="Host">the host to connect can be either a doted IP or a host name </param>
        /// <param name="port">port to connect to</param>
        /// <param name="Mode">one of the ConnectionMode enum, use SyncConnetionAsycRecv as recommanded option</param>
        public void Connect(string Host, int port, ConnectionMode Mode)
        {
            create(this, null);

            IPHostEntry      he = Dns.Resolve(Host);
            IPEndPoint       ep = new IPEndPoint(he.AddressList[0], port);
            RecieveEventArgs rv = new RecieveEventArgs();

            switch (Mode)
            {
            case ConnectionMode.AsyncConnectAsyncRecv:
                m_Socket.BeginConnect(ep, new AsyncCallback(OnSendEvents), "connect");
                rv.m_DataLength = 255;
                m_Socket.BeginReceive(rv.m_bytesArray, 0, 255, SocketFlags.None, new AsyncCallback(OnSendEvents), rv);
                return;

            case ConnectionMode.AsyncConnectSyncRecv:
                m_Socket.BeginConnect(ep, new AsyncCallback(OnSendEvents), "connect");
                return;

            case ConnectionMode.SyncConnectAsyncRecv:
                m_Socket.Connect(ep);
                rv.m_DataLength = 255;
                m_Socket.BeginReceive(rv.m_bytesArray, 0, 255, SocketFlags.None, new AsyncCallback(OnSendEvents), rv);
                return;

            case ConnectionMode.SyncConnectSyncRecv:
                m_Socket.Connect(ep);
                return;

            default:
                return;
            }
        }
Exemplo n.º 3
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        private void m_Socket_recieve(object Sender, RecieveEventArgs e)
        {
            byte[] b = e.Data;
            int    j = e.Data.Length - 1;

            for (int i = 0; i != e.Length; i++)
            {
                b[j] = 0;
                j--;
            }
            Parse(b);
        }
 protected void OnRecieve(object Sender, RecieveEventArgs e)
 {
     try
     {
         e.m_DataLength = m_Socket.EndReceive(e.AsyncResult);
         RecieveEventArgs ev = new RecieveEventArgs();
         m_Socket.BeginReceive(ev.m_bytesArray, 0, 255, SocketFlags.None, new AsyncCallback(OnSendEvents), ev);
     }
     catch (SocketException er)
     {
         CloseEventArgs c = new CloseEventArgs();
         c.create(e.AsyncResult, er, "Connection closed from the Server");
         close(this, c);
     }
 }
        //operations
        // public :
        /// <summary>
        /// connect to a spacific Host and port
        /// </summary>
        /// <param name="Host">the host to connect can be either a doted IP or a host name </param>
        /// <param name="port">port to connect to</param>
        public void Connect(string Host, int port)
        {
            create(this, null);

            IPHostEntry he = Dns.Resolve(Host);
            IPEndPoint  ep = new IPEndPoint(he.AddressList[0], port);

            if (m_BlockingMode)
            {
                m_Socket.Connect(ep);
                return;
            }

            m_Socket.BeginConnect(ep, new AsyncCallback(OnSendEvents), "connect");
            RecieveEventArgs rv = new RecieveEventArgs();

            rv.m_DataLength = 255;
            m_Socket.BeginReceive(rv.m_bytesArray, 0, 255, SocketFlags.None, new AsyncCallback(OnSendEvents), rv);
        }
Exemplo n.º 6
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 protected void OnRecieve(object Sender, RecieveEventArgs e)
 {
     try
     {
         e.m_DataLength = m_Socket.EndReceive(e.AsyncResult);
         RecieveEventArgs ev = new RecieveEventArgs();
         m_Socket.BeginReceive(ev.m_bytesArray, 0, Sockets.BufferSize.Size, SocketFlags.None, new AsyncCallback(OnSendEvents), ev);
     }
     catch (SocketException er)
     {
         CloseEventArgs c = new CloseEventArgs();
         c.create(e.AsyncResult, er, "Connection closed from the Server");
         close(this, c);
     }
 }
Exemplo n.º 7
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        /// <summary>
        /// connect to a spacific Host and port
        /// </summary>
        /// <param name="Host">the host to connect can be either a doted IP or a host name </param>
        /// <param name="port">port to connect to</param>
        /// <param name="Mode">one of the ConnectionMode enum, use SyncConnetionAsycRecv as recommanded option</param>
        public void Connect(string Host, int port, ConnectionMode Mode)
        {
            create(this, null);

            IPHostEntry he = Dns.GetHostEntry(Host);
            IPEndPoint ep = new IPEndPoint(he.AddressList[0], port);
            RecieveEventArgs rv = new RecieveEventArgs();

            switch (Mode)
            {
                case ConnectionMode.AsyncConnectAsyncRecv:
                    m_Socket.BeginConnect(ep, new AsyncCallback(OnSendEvents), "connect");
                    rv.m_DataLength = Sockets.BufferSize.Size;
                    m_Socket.ReceiveBufferSize = Sockets.BufferSize.Size;
                    m_Socket.BeginReceive(rv.m_bytesArray, 0, Sockets.BufferSize.Size, SocketFlags.None, new AsyncCallback(OnSendEvents), rv);
                    return;
                case ConnectionMode.AsyncConnectSyncRecv:
                    m_Socket.BeginConnect(ep, new AsyncCallback(OnSendEvents), "connect");
                    return;
                case ConnectionMode.SyncConnectAsyncRecv:
                    m_Socket.Connect(ep);
                    rv.m_DataLength = Sockets.BufferSize.Size;
                    m_Socket.ReceiveBufferSize = Sockets.BufferSize.Size;
                    m_Socket.BeginReceive(rv.m_bytesArray, 0, Sockets.BufferSize.Size, SocketFlags.None, new AsyncCallback(OnSendEvents), rv);
                    return;
                case ConnectionMode.SyncConnectSyncRecv:
                    m_Socket.Connect(ep);
                    return;
                default:
                    return;
            }
        }