Exemplo n.º 1
0
        public Game()
        {
            Started = false;
            Running = false;

            // Setup Window
            Bounds = new FloatRect(0, 0, ResolutionDefault.X, ResolutionDefault.Y);
            WindowSettings = new ContextSettings();
            WindowSettings.AntialiasingLevel = 6;
            CreateWindow();

            // Black Bars (for fullscreen)
            Layer_BlackBars = new Layer();
            RectangleShape BlackBarLeft = new RectangleShape(new Vector2f(2000, 5000));
            BlackBarLeft.Position = new Vector2f(-BlackBarLeft.Size.X, 0);
            BlackBarLeft.FillColor = new Color(0, 0, 0);
            Layer_BlackBars.AddChild(BlackBarLeft);
            RectangleShape BlackBarRight = new RectangleShape(new Vector2f(2000, 5000));
            BlackBarRight.Position = new Vector2f(Size.X, 0);
            BlackBarRight.FillColor = new Color(0, 0, 0);
            Layer_BlackBars.AddChild(BlackBarRight);

            // Setup
            Layer_Background = new Layer();
            Layer_Other = new Layer();
            Layer_Objects = new Layer();
            Layer_OtherAbove = new Layer();
            Layer_GUI = new Layer();

            // Start Menu
            StartMenu = new StartMenu(this);
            Layer_GUI.AddChild(StartMenu);

            Music = new Music("assets/audio/music/Speed Pirate - LuigiSounds.ogg");
            Music.Loop = true;
            Music.Play();

            // Game Loop
            Stopwatch clock = new Stopwatch();
            clock.Start();
            while (Window.IsOpen())
            {
                // Process events
                Window.DispatchEvents();

                if (clock.Elapsed.TotalSeconds >= (1.0f / FPS))
                {
                    if (CloseNextUpdate)
                    {
                        Window.Close();
                        return;
                    }

                    // Clear screen
                    Window.Clear();

                    // Update Game
                    Update((float)clock.Elapsed.TotalSeconds);
                    clock.Restart();

                    // Draw Game
                    Draw();

                    // Update the window
                    Window.Display();
                }
            }
        }
Exemplo n.º 2
0
        public Game()
        {
            Started = false;
            Running = false;

            // Setup Window
            Bounds         = new FloatRect(0, 0, ResolutionDefault.X, ResolutionDefault.Y);
            WindowSettings = new ContextSettings();
            WindowSettings.AntialiasingLevel = 6;
            CreateWindow();

            // Black Bars (for fullscreen)
            Layer_BlackBars = new Layer();
            RectangleShape BlackBarLeft = new RectangleShape(new Vector2f(2000, 5000));

            BlackBarLeft.Position  = new Vector2f(-BlackBarLeft.Size.X, 0);
            BlackBarLeft.FillColor = new Color(0, 0, 0);
            Layer_BlackBars.AddChild(BlackBarLeft);
            RectangleShape BlackBarRight = new RectangleShape(new Vector2f(2000, 5000));

            BlackBarRight.Position  = new Vector2f(Size.X, 0);
            BlackBarRight.FillColor = new Color(0, 0, 0);
            Layer_BlackBars.AddChild(BlackBarRight);

            // Setup
            Layer_Background = new Layer();
            Layer_Other      = new Layer();
            Layer_Objects    = new Layer();
            Layer_OtherAbove = new Layer();
            Layer_GUI        = new Layer();

            // Start Menu
            StartMenu = new StartMenu(this);
            Layer_GUI.AddChild(StartMenu);

            Music      = new Music("assets/audio/music/Speed Pirate - LuigiSounds.ogg");
            Music.Loop = true;
            Music.Play();

            // Game Loop
            Stopwatch clock = new Stopwatch();

            clock.Start();
            while (Window.IsOpen())
            {
                // Process events
                Window.DispatchEvents();

                if (clock.Elapsed.TotalSeconds >= (1.0f / FPS))
                {
                    if (CloseNextUpdate)
                    {
                        Window.Close();
                        return;
                    }

                    // Clear screen
                    Window.Clear();

                    // Update Game
                    Update((float)clock.Elapsed.TotalSeconds);
                    clock.Restart();

                    // Draw Game
                    Draw();

                    // Update the window
                    Window.Display();
                }
            }
        }
Exemplo n.º 3
0
        private void OnKeyReleased(Object sender, KeyEventArgs e)
        {
            switch (e.Code)
            {
                case Keyboard.Key.Escape:
                {
                    if (StartMenu != null)
                        return;

                    if (Running)
                    {
                        PauseMenu = new PauseMenu(this);
                        Layer_GUI.AddChild(PauseMenu);
                    }
                    else if (PauseMenu != null)
                        Layer_GUI.RemoveChild(PauseMenu);

                    break;
                }
                case Keyboard.Key.F11: ToggleFullscreen(); break;

                // Testing
                case Keyboard.Key.F2:
                {
                    GraphicsMode = GraphicsMode == GRAPHICSMODE_NORMAL ? GRAPHICSMODE_BLUEPRINT : GRAPHICSMODE_NORMAL;
                    if (!Started)
                    {
                        if (StartMenu != null)
                            Layer_GUI.RemoveChild(StartMenu);
                        StartMenu = new StartMenu(this);
                        Layer_GUI.AddChild(StartMenu);
                    }
                    else
                        Reset();
                }
                break;

            #if DEBUG
                case Keyboard.Key.F3: DEBUG_MOUSE_CONTROLS = !DEBUG_MOUSE_CONTROLS; break;

                case Keyboard.Key.F5: Player.StartPowerup(Powerup.DOUBLE_EXPLOSION_RADIUS); break;
                case Keyboard.Key.F6: Player.StartPowerup(Powerup.AIM_SPEED_INCREASE); break;
                case Keyboard.Key.F7: Player.StartPowerup(Powerup.FREEZE_TIME); break;
                case Keyboard.Key.F8: Player.StartPowerup(Powerup.RED_HOT_BEACH); break;
                case Keyboard.Key.F9: Player.StartPowerup(Powerup.TRIPLE_CANNON); break;
                case Keyboard.Key.F10: Player.StartPowerup(Powerup.OCTUPLE_CANNON); break;
            #endif
            }
        }
Exemplo n.º 4
0
        private void OnKeyReleased(Object sender, KeyEventArgs e)
        {
            switch (e.Code)
            {
            case Keyboard.Key.Escape:
            {
                if (StartMenu != null)
                {
                    return;
                }

                if (Running)
                {
                    PauseMenu = new PauseMenu(this);
                    Layer_GUI.AddChild(PauseMenu);
                }
                else if (PauseMenu != null)
                {
                    Layer_GUI.RemoveChild(PauseMenu);
                }

                break;
            }

            case Keyboard.Key.F11: ToggleFullscreen(); break;

            // Testing
            case Keyboard.Key.F2:
            {
                GraphicsMode = GraphicsMode == GRAPHICSMODE_NORMAL ? GRAPHICSMODE_BLUEPRINT : GRAPHICSMODE_NORMAL;
                if (!Started)
                {
                    if (StartMenu != null)
                    {
                        Layer_GUI.RemoveChild(StartMenu);
                    }
                    StartMenu = new StartMenu(this);
                    Layer_GUI.AddChild(StartMenu);
                }
                else
                {
                    Reset();
                }
            }
            break;

#if DEBUG
            case Keyboard.Key.F3: DEBUG_MOUSE_CONTROLS = !DEBUG_MOUSE_CONTROLS; break;

            case Keyboard.Key.F5: Player.StartPowerup(Powerup.DOUBLE_EXPLOSION_RADIUS); break;

            case Keyboard.Key.F6: Player.StartPowerup(Powerup.AIM_SPEED_INCREASE); break;

            case Keyboard.Key.F7: Player.StartPowerup(Powerup.FREEZE_TIME); break;

            case Keyboard.Key.F8: Player.StartPowerup(Powerup.RED_HOT_BEACH); break;

            case Keyboard.Key.F9: Player.StartPowerup(Powerup.TRIPLE_CANNON); break;

            case Keyboard.Key.F10: Player.StartPowerup(Powerup.OCTUPLE_CANNON); break;
#endif
            }
        }