Exemplo n.º 1
0
        /// <summary>
        /// sOne detects sTwo.
        /// </summary>
        /// <param name="sOne"></param>
        /// <param name="sTwo"></param>
        /// <returns></returns>
        public static bool detectSprite(AnimatedSprite sOne, AnimatedSprite sTwo)
        {
            Vector2 sOneDirection = sOne.position;
            float angle = sOne.angle;

            if (angle == 1.5) // Right
            {
                sOneDirection = new Vector2(1, 0);
            }
            else if (angle == 3) // Down
            {
                sOneDirection = new Vector2(0, 1);
            }
            else if (angle == 4.5) // Looking Left!
            {
                sOneDirection = new Vector2(-1, 0);
            }
            else // Up
            {
                sOneDirection = new Vector2(0, -1);
            }

            sOneDirection.Normalize();

            return CanEnemySeePlayer(sOneDirection, sOne.position, sTwo.position);
        }
Exemplo n.º 2
0
 /// <summary>
 /// Detects if an AnimatedSprite has collided with a static sprite. If so, resets the sprite
 /// to its previous position
 /// </summary>
 /// <param name="sOne"></param>
 /// <param name="sTwo"></param>
 public static bool detectCollision(AnimatedSprite sOne, Sprite sTwo)
 {
     if (sOne.rect.Intersects(sTwo.rect))
     {
         sOne.position = sOne.prevPosition;
         return true;
     }
     else
     {
         return false;
     }
 }