Exemplo n.º 1
0
        private void LoadUncompressedV2(BinaryReader reader, bool loadMaterial, int materialBaseCount)
        {
            var materialIndexDict = new Dictionary<byte, byte>();
            for (byte i = 0; i < materialBaseCount; i++)
            {
                var idx = reader.ReadByte();
                var materialName = reader.ReadString();
                var resourceIdx = SpaceEngineersCore.Resources.GetMaterialIndex(materialName);
                materialIndexDict.Add(idx, resourceIdx);
            }

            var cellsCount = Size / _cellSize;

            for (var x = 0; x < cellsCount.X; x++)
            {
                for (var y = 0; y < cellsCount.Y; y++)
                {
                    for (var z = 0; z < cellsCount.Z; z++)
                    {
                        var cellType = (MyVoxelCellType)reader.ReadByte();

                        //  Cell's are FULL by default, therefore we don't need to change them
                        if (cellType != MyVoxelCellType.FULL)
                        {
                            var cellCoord = new Vector3I(x, y, z);
                            var newCell = new MyVoxelContentCell();
                            _voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z] = newCell;

                            if (cellType == MyVoxelCellType.EMPTY)
                            {
                                newCell.SetToEmpty();
                            }
                            else if (cellType == MyVoxelCellType.MIXED)
                            {
                                BoundingBoxD box;
                                newCell.SetAllVoxelContents(reader.ReadBytes(_cellSize.X * _cellSize.Y * _cellSize.Z), out box);
                                _boundingContent.Min = Vector3D.Min(_boundingContent.Min, new Vector3D((x << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) + box.Min.X, (y << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) + box.Min.Y, (z << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) + box.Min.Z));
                                _boundingContent.Max = Vector3D.Max(_boundingContent.Max, new Vector3D((x << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) + box.Max.X, (y << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) + box.Max.Y, (z << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) + box.Max.Z));
                            }
                            // ignore else condition
                        }
                        else
                        {
                            _boundingContent.Min = Vector3D.Min(_boundingContent.Min, new Vector3D(x << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS, y << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS, z << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS));
                            _boundingContent.Max = Vector3D.Max(_boundingContent.Max, new Vector3D((x + 1 << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) - 1, (y + 1 << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) - 1, (z + 1 << MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS) - 1));
                        }
                    }
                }
            }

            if (reader.PeekChar() == -1 || !loadMaterial)
            {
                return;
            }

            // Read materials.
            const byte indestructibleContent = 0xff;
            for (var x = 0; x < cellsCount.X; x++)
            {
                for (var y = 0; y < cellsCount.Y; y++)
                {
                    for (var z = 0; z < cellsCount.Z; z++)
                    {
                        var matCell = _voxelMaterialCells[x][y][z];

                        var materialCount = reader.ReadByte();

                        if (materialCount == (byte)MyVoxelCellType.FULL)
                        {
                            var materialIndex = reader.ReadByte();
                            matCell.Reset(materialIndexDict[materialIndex], indestructibleContent);
                        }
                        else
                        {
                            Vector3I voxelCoordInCell;
                            for (voxelCoordInCell.X = 0; voxelCoordInCell.X < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.X++)
                            {
                                for (voxelCoordInCell.Y = 0; voxelCoordInCell.Y < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Y++)
                                {
                                    for (voxelCoordInCell.Z = 0; voxelCoordInCell.Z < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Z++)
                                    {
                                        var materialIndex = reader.ReadByte();
                                        materialCount = reader.ReadByte();
                                        matCell.SetMaterialAndIndestructibleContent(materialIndexDict[materialIndex], indestructibleContent, ref voxelCoordInCell);
                                    }
                                }
                            }
                            matCell.CalcAverageCellMaterial();
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
        private void InitVoxelMap(Vector3D position, Vector3I size, string materialName, bool defineMemory)
        {
            IsValid = true;
            Size = size;
            _sizeMinusOne = new Vector3I(Size.X - 1, Size.Y - 1, Size.Z - 1);
            VoxelMaterial = SpaceEngineersCore.Resources.GetMaterialIndex(materialName);
            _positionLeftBottomCorner = position;
            _boundingContent = new BoundingBoxD(new Vector3I(Size.X, Size.Y, Size.Z), new Vector3I(0, 0, 0));

            // this is too big for the current SEToolbox code to cope with, and is probably a planet.
            if (!defineMemory)
                return;

            // If you need larged voxel maps, enlarge this constant.
            Debug.Assert(Size.X <= MyVoxelConstants.MAX_VOXEL_MAP_SIZE_IN_VOXELS);
            Debug.Assert(Size.Y <= MyVoxelConstants.MAX_VOXEL_MAP_SIZE_IN_VOXELS);
            Debug.Assert(Size.Z <= MyVoxelConstants.MAX_VOXEL_MAP_SIZE_IN_VOXELS);

            // Voxel map size must be multiple of a voxel data cell size.
            Debug.Assert((Size.X & MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_MASK) == 0);
            Debug.Assert((Size.Y & MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_MASK) == 0);
            Debug.Assert((Size.Z & MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_MASK) == 0);
            _dataCellsCount.X = Size.X >> MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS;
            _dataCellsCount.Y = Size.Y >> MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS;
            _dataCellsCount.Z = Size.Z >> MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS_BITS;

            // Voxel map size must be multiple of a voxel data cell size.
            Debug.Assert((Size.X % MyVoxelConstants.VOXEL_RENDER_CELL_SIZE_IN_VOXELS) == 0);
            Debug.Assert((Size.Y % MyVoxelConstants.VOXEL_RENDER_CELL_SIZE_IN_VOXELS) == 0);
            Debug.Assert((Size.Z % MyVoxelConstants.VOXEL_RENDER_CELL_SIZE_IN_VOXELS) == 0);

            // Array of voxel cells in this voxel map.
            _voxelContentCells = new MyVoxelContentCell[_dataCellsCount.X][][];
            for (var x = 0; x < _voxelContentCells.Length; x++)
            {
                _voxelContentCells[x] = new MyVoxelContentCell[_dataCellsCount.Y][];
                for (var y = 0; y < _voxelContentCells[x].Length; y++)
                {
                    _voxelContentCells[x][y] = new MyVoxelContentCell[_dataCellsCount.Z];
                }
            }

            //  Set base material.
            _voxelMaterialCells = new MyVoxelMaterialCell[_dataCellsCount.X][][];
            for (var x = 0; x < _dataCellsCount.X; x++)
            {
                _voxelMaterialCells[x] = new MyVoxelMaterialCell[_dataCellsCount.Y][];
                for (var y = 0; y < _dataCellsCount.Y; y++)
                {
                    _voxelMaterialCells[x][y] = new MyVoxelMaterialCell[_dataCellsCount.Z];
                    for (var z = 0; z < _dataCellsCount.Z; z++)
                    {
                        _voxelMaterialCells[x][y][z] = new MyVoxelMaterialCell(VoxelMaterial, 0xFF);
                    }
                }
            }
        }
Exemplo n.º 3
0
 /// <summary>
 /// Check the given cell type against a possible cell contents state (full, empty, mixed)
 /// </summary>
 /// <param name="cell">MyVoxelContentCell object to check</param>
 /// <param name="type">A cell state to check against (MyVoxelCellType enum)</param>
 /// <returns>whether the cell has the given type or not.</returns>
 private bool CheckCellType(ref MyVoxelContentCell cell, MyVoxelCellType type)
 {
     if (cell == null)
         return type == MyVoxelCellType.FULL;
     return cell.CellType == type;
 }
Exemplo n.º 4
0
        //  Allocates cell from a buffer, store reference to dictionary and return reference to the cell
        //  Use it when changing cell type from full to empty or mixed.
        private MyVoxelContentCell AddCell(ref Vector3I cellCoord)
        {
            //  Adding or creating cell can be made only once
            Debug.Assert(_voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z] == null);

            var ret = new MyVoxelContentCell();
            _voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z] = ret;
            return ret;
        }
Exemplo n.º 5
0
 //  Checks if cell didn't change to FULL and if is, we set it to null
 private void CheckIfCellChangedToFull(MyVoxelContentCell voxelCell, ref Vector3I cellCoord)
 {
     if (voxelCell.CellType == MyVoxelCellType.FULL)
     {
         _voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z] = null;
     }
 }
Exemplo n.º 6
0
        public void ReplaceMaterial(string materialName, string replaceFillMaterial)
        {
            var materialIndex = SpaceEngineersCore.Resources.GetMaterialIndex(materialName);
            var replaceMaterialIndex = SpaceEngineersCore.Resources.GetMaterialIndex(replaceFillMaterial);
            Vector3I cellCoord;

            for (cellCoord.X = 0; cellCoord.X < _dataCellsCount.X; cellCoord.X++)
            {
                for (cellCoord.Y = 0; cellCoord.Y < _dataCellsCount.Y; cellCoord.Y++)
                {
                    for (cellCoord.Z = 0; cellCoord.Z < _dataCellsCount.Z; cellCoord.Z++)
                    {
                        var voxelCell = _voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z];
                        var matCell = _voxelMaterialCells[cellCoord.X][cellCoord.Y][cellCoord.Z];

                        if (voxelCell == null)
                        {
                            //  Voxel wasn't found in cell dictionary, so cell must be FULL
                            if (matCell.IsSingleMaterialForWholeCell)
                            {
                                if (matCell.SingleMaterial == materialIndex)
                                {
                                    //matCell.ForceReplaceMaterial(replaceMaterialIndex);
                                    //var newCell = new MyVoxelContentCell();
                                    //this._voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z] = newCell;
                                    matCell.Reset(replaceMaterialIndex, 0xff);
                                }
                            }
                            else
                            {
                                // A full cell, with mixed materials.
                                Vector3I voxelCoordInCell;
                                MyVoxelContentCell newCell = null;

                                for (voxelCoordInCell.X = 0; voxelCoordInCell.X < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.X++)
                                {
                                    for (voxelCoordInCell.Y = 0; voxelCoordInCell.Y < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Y++)
                                    {
                                        for (voxelCoordInCell.Z = 0; voxelCoordInCell.Z < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Z++)
                                        {
                                            var material = matCell.GetMaterial(ref voxelCoordInCell);

                                            if (material == materialIndex)
                                            {
                                                if (newCell == null)
                                                {
                                                    newCell = new MyVoxelContentCell();
                                                    _voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z] = newCell;
                                                }

                                                //newCell.SetVoxelContent(0x00, ref voxelCoordInCell);
                                                matCell.SetMaterialAndIndestructibleContent(replaceMaterialIndex, 0xff, ref voxelCoordInCell);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        else if (voxelCell.CellType == MyVoxelCellType.MIXED)
                        {
                            if (matCell.IsSingleMaterialForWholeCell)
                            {
                                if (matCell.SingleMaterial == materialIndex)
                                {
                                    //voxelCell.SetToEmpty();
                                    matCell.Reset(replaceMaterialIndex, 0xff);
                                }
                            }
                            else
                            {
                                // A mixed cell, with mixed materials.
                                Vector3I voxelCoordInCell;
                                for (voxelCoordInCell.X = 0; voxelCoordInCell.X < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.X++)
                                {
                                    for (voxelCoordInCell.Y = 0; voxelCoordInCell.Y < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Y++)
                                    {
                                        for (voxelCoordInCell.Z = 0; voxelCoordInCell.Z < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Z++)
                                        {
                                            var material = matCell.GetMaterial(ref voxelCoordInCell);

                                            if (material == materialIndex)
                                            {
                                                //voxelCell.SetVoxelContent(0x00, ref voxelCoordInCell);
                                                matCell.SetMaterialAndIndestructibleContent(replaceMaterialIndex, 0xff, ref voxelCoordInCell);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Exemplo n.º 7
0
        public void RemoveContent()
        {
            Vector3I cellCoord;

            for (cellCoord.X = 0; cellCoord.X < _dataCellsCount.X; cellCoord.X++)
            {
                for (cellCoord.Y = 0; cellCoord.Y < _dataCellsCount.Y; cellCoord.Y++)
                {
                    for (cellCoord.Z = 0; cellCoord.Z < _dataCellsCount.Z; cellCoord.Z++)
                    {
                        var voxelCell = _voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z];

                        if (voxelCell == null)
                        {
                            var newCell = new MyVoxelContentCell();
                            _voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z] = newCell;
                            newCell.SetToEmpty();
                        }
                        else if (voxelCell.CellType == MyVoxelCellType.MIXED)
                        {
                            // A mixed cell.
                            Vector3I voxelCoordInCell;
                            for (voxelCoordInCell.X = 0; voxelCoordInCell.X < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.X++)
                            {
                                for (voxelCoordInCell.Y = 0; voxelCoordInCell.Y < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Y++)
                                {
                                    for (voxelCoordInCell.Z = 0; voxelCoordInCell.Z < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Z++)
                                    {
                                        voxelCell.SetVoxelContent(0x00, ref voxelCoordInCell);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }