Exemplo n.º 1
0
        public void Move(Bullet bullet, Tile tile)
        {
            bullet.Tile.Bullet = null;

            bullet.X = tile.X;
            bullet.Y = tile.Y;

            tile.Bullet = bullet;
            bullet.Tile = tile;
        }
        public override void Process(Player player, Game game)
        {
            Bullet bullet = new Bullet();
            bullet.Shooter = player;
            bullet.Direction = Direction;
            bullet.X = RTSTools.GetX(player.X, Direction);
            bullet.Y = RTSTools.GetY(player.Y, Direction);

            Tile tile = game.Map.TryGetTile(bullet.X, bullet.Y);
            if (tile == null) return;
            if (tile.IsSolid) return;

            //TODO might need to handle multple bullets being in the same place

            if (Constants.Debug) Console.WriteLine("{0} fired {1}", player.Name, Direction);
            bullet.Tile = tile;
            tile.Bullet = bullet;
            game.BulletList.Add(bullet);
        }