public void VoidTargetable(TargetableEntityBehaviour entity)
 {
     if (targets.ContainsKey(entity.SymbolChain)) {
         var message = string.Format("unregistering {0}: {1}", entity.SymbolChain, entity);
         EditorDebug.Log(message);
         targets.Remove(entity.SymbolChain);
         entity.SymbolChain = string.Empty;
         return;
     }
 }
        public void RegisterTargetable(TargetableEntityBehaviour entity)
        {
            if (entity == null) {
                EditorDebug.Log("targetable is null");
                return;
            }

            entity.SymbolChain = GenerateSymbolChain(entity.SymbolRange);
            var message = string.Format("registering {0}: {1}", entity.SymbolChain, entity);
            EditorDebug.Log(message);
            targets.Add(entity.SymbolChain, entity);
        }
Exemplo n.º 3
0
 public AttackEffect(TargetableEntityBehaviour targetable)
 {
     this.targetable = targetable;
 }
 public HideSymbolsEffect(TargetableEntityBehaviour entity)
 {
     this.entity = entity;
 }
Exemplo n.º 5
0
 public void DeactivateTargetable(TargetableEntityBehaviour targetable)
 {
     symbolManager.VoidTargetable(targetable);
 }
Exemplo n.º 6
0
 private void AdjustSymbolChainRange(TargetableEntityBehaviour behaviour)
 {
     var @from = behaviour.SymbolRange.From + SymbolRangeModifer.From;
     var to = behaviour.SymbolRange.To + SymbolRangeModifer.To;
     if (to < from) {
         to = from;
     }
     behaviour.SymbolRange = new Range(@from, to);
 }
Exemplo n.º 7
0
        public void VoidTargetable(TargetableEntityBehaviour targetable)
        {
            if (targetable == null) {
                return;
            }

            DeactivateTargetable(targetable);
            entities.Remove(targetable);
            GameObject.Destroy(targetable.gameObject);
        }
Exemplo n.º 8
0
        public void ThrowSnowball(TargetableEntityBehaviour target)
        {
            target.TargetHit += OnTargetHit;

            var snowball = DisplaySnowball();
            snowball.DedicatedTarget = target;
            snowball.Speed = DefaultBallSpeed * SnowballSpeedModifier;
            snowball.Throw(target.gameObject);
        }
Exemplo n.º 9
0
 public NukeEffect(TargetableEntityBehaviour e)
     : base()
 {
     entity = e;
 }
 public TargetableSymbolProjector(TargetableEntityBehaviour targetable)
 {
     this.targetable = targetable;
     this.symbolProjections = new List<TargetableSymbolBehaviour>();
 }
Exemplo n.º 11
0
 // Event Invoke
 private void InvokePlayerHit(TargetableEntityBehaviour target)
 {
     if (!entityManager.Player.IsPlaying("throw")) {
         entityManager.Player.PlayAnimation("throw");
     }
     var effect = new ActionEffect(() => {
         entityManager.ThrowSnowball(target);
     });
     ApplyEffect(new DelayedEffect(effect,TimeSpan.FromMilliseconds(200)));
 }