Exemplo n.º 1
0
        internal static bool PlayMove(int id, int player, Tuple<int, int> spot, out int? winner, out string message)
        {
            PolarTicTacToeDataContext dataContext = new PolarTicTacToeDataContext();

            var game = (from p in dataContext.Games where p.ID == id select p).FirstOrDefault();
            var gameRules = new GameRules();

            if (gameRules.HasPlayed(game, spot))
            {
                message = "Spot already played";
                winner = null;
                return false;
            }
            else
            {
                string move = spot.Item1 + ";" + spot.Item2 + ";" + String.Format("{0:g}", DateTime.Now) + ";false,";
                game.Moves = game.Moves ?? "";
                game.Moves += move;

                if (gameRules.IsFinished(game, out winner))
                {
                    winner = player;
                    game.WinnerID = winner;
                    game.GameState = Utils.GameState.Finished.ToString();
                }

                dataContext.SubmitChanges();

                message = "";

                return true;
            }
        }
Exemplo n.º 2
0
        public void SetWinningMoves(List<Coordinate> winningCoords)
        {
            //PolarTicTacToeDataContext dataContext = new PolarTicTacToeDataContext();

            //var curGame = (from p in dataContext.Games where p.ID == this.ID select p).FirstOrDefault();
            var curGame = this;
            var gameRules = new GameRules();

            foreach (Coordinate curWinner in winningCoords)
            {
                int moveXIndex = curGame.Moves.IndexOf(curWinner.X+";"+curWinner.Y+";");
                int moveYIndex = curGame.Moves.IndexOf(";", moveXIndex+1);
                int moveDateIndex = curGame.Moves.IndexOf(";", moveYIndex+1);
                int moveWinnerIndex = curGame.Moves.IndexOf(";", moveDateIndex+1);
                string winnerSub = curGame.Moves.Substring(moveWinnerIndex+1, 5);
                curGame.Moves = curGame.Moves.Remove(moveWinnerIndex + 1, 5);
                curGame.Moves = curGame.Moves.Insert(moveWinnerIndex + 1, "true");
            }

            //dataContext.SubmitChanges();
        }