public void On_PlayerHurt(PlayerHurtEvent phe)
 {
     if (!phe.Attacker.IsPlayer())
     {
         if(phe.Attacker.baseEntity.creatorEntity.ToPlayer().userID == phe.Victim.GameID)
         {
             phe.DamageAmounts = null;
         }
     }
 }
Exemplo n.º 2
0
        public static void CombatEntityHurt(BaseCombatEntity combatEnt, HitInfo info)
        {
            try {
                Assert.Test(combatEnt.isServer, "This should be called serverside only");
                if (combatEnt.IsDead()) {
                    return;
                }

                BaseNPC npc = combatEnt.GetComponent<BaseNPC>();
                BaseCorpse corpse = combatEnt.GetComponent<BaseCorpse>();
                BasePlayer player = combatEnt.GetComponent<BasePlayer>();

                if (!SkinnedMeshCollider.ScaleDamage(info)) {
                    if (combatEnt.baseProtection != null) {
                        combatEnt.baseProtection.Scale(info.damageTypes);
                        if (ConVar.Global.developer > 1) {
                            Debug.Log("BaseProtection Scaling for entity :" + combatEnt.name);
                        }
                    }
                }
                else if (ConVar.Global.developer > 1) {
                    Debug.Log("SMC scaling damage for entity :" + combatEnt.name);
                }
                HurtEvent he;
                if (player != null) {
                    Player p = Server.GetPlayer(player);
                    if (p.Teleporting) {
                        for (int i = 0; i < info.damageTypes.types.Length; i++) {
                            info.damageTypes.types[i] = 0f;
                        }
                    }

                    he = new PlayerHurtEvent(p, info);
                    OnPlayerHurt.OnNext(he as PlayerHurtEvent);
                } else if (npc != null) {
                    he = new NPCHurtEvent(new NPC(npc), info);
                    OnNPCHurt.OnNext(he as NPCHurtEvent);
                } else if (corpse != null) {
                    he = new CorpseHurtEvent(corpse, info);
                    OnCorpseHurt.OnNext(he as CorpseHurtEvent);
                } else {
                    he = new CombatEntityHurtEvent(combatEnt, info);
                    OnCombatEntityHurt.OnNext(he as CombatEntityHurtEvent);
                }

                // the DebugHurt() method
                if (ConVar.Vis.attack) {
                    if (info.PointStart != info.PointEnd) {
                        ConsoleSystem.Broadcast("ddraw.arrow", new object[] {
                            60, Color.cyan, info.PointStart, info.PointEnd, 0.1
                        });
                        ConsoleSystem.Broadcast("ddraw.sphere", new object[] {
                            60, Color.cyan, info.HitPositionWorld, 0.05
                        });
                    }
                    string text = String.Empty;
                    for (int i = 0; i < info.damageTypes.types.Length; i++) {
                        float num = info.damageTypes.types[i];
                        if (num != 0) {
                            string text2 = text;
                            text = String.Concat(new string[] {
                                text2, " ", ((Rust.DamageType)i).ToString().PadRight(10), num.ToString("0.00"), "\r\n"
                            });
                        }
                    }
                    string text3 = String.Concat(new object[] {
                        "<color=lightblue>Damage:</color>".PadRight(10),
                        info.damageTypes.Total().ToString("0.00"),
                        "\r\n<color=lightblue>Health:</color>".PadRight(10),
                        combatEnt.health.ToString("0.00"), " / ",
                        (combatEnt.health - info.damageTypes.Total() > 0) ? "<color=green>" : "<color=red>",
                        (combatEnt.health - info.damageTypes.Total()).ToString("0.00"), "</color>",
                        "\r\n<color=lightblue>Hit Ent:</color>".PadRight(10), combatEnt,
                        "\r\n<color=lightblue>Attacker:</color>".PadRight(10), info.Initiator,
                        "\r\n<color=lightblue>Weapon:</color>".PadRight(10), info.Weapon,
                        "\r\n<color=lightblue>Damages:</color>\r\n", text
                    });
                    ConsoleSystem.Broadcast("ddraw.text", new object[] {
                        60, Color.white, info.HitPositionWorld, text3
                    });
                }
                if (combatEnt.skeletonProperties) {
                    combatEnt.skeletonProperties.ScaleDamage(info);
                }
                if (info.PointStart != Vector3.zero) {
                    DirectionProperties[] directionProperties = (DirectionProperties[])combatEnt.GetFieldValue("propDirection");
                    for (int i = 0; i < directionProperties.Length; i++) {
                        if (!(directionProperties[i].extraProtection == null)) {
                            if (directionProperties[i].IsPointWithinRadius(combatEnt.transform, info.PointStart)) {
                                directionProperties[i].extraProtection.Scale(info.damageTypes);
                            }
                        }
                    }
                }
                combatEnt.health -= info.damageTypes.Total();
                combatEnt.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                if (ConVar.Global.developer > 1) {
                    Debug.Log(string.Concat(new object[]
                    {
                        "[Combat]".PadRight(10),
                        combatEnt.gameObject.name,
                        " hurt ",
                        info.damageTypes.GetMajorityDamageType(),
                        "/",
                        info.damageTypes.Total(),
                        " - ",
                        combatEnt.health.ToString("0"),
                        " health left"
                    }));
                }
                combatEnt.lastDamage = info.damageTypes.GetMajorityDamageType();
                combatEnt.lastAttacker = info.Initiator;
                if (combatEnt.health <= 0f) {
                    combatEnt.Die(info);
                    BuildingBlock bb = combatEnt.GetComponent<BuildingBlock>();
                    if (bb != null)
                    {
                        OnBuildingPartDestroyed.OnNext(new BuildingPartDestroyedEvent(bb, info));
                    }
                }
            } catch (Exception ex) {
                Logger.LogError("[Hooks] Error in CombatEntityHurt hook.");
                Logger.LogException(ex);
            }
        }