Exemplo n.º 1
0
 public CrateManager(World _world, int _mapWidth, HeadUpDisplay _hud)
 {
     cratesAndBricks = new List <DrawablePhysicsObject>();
     world           = _world;
     random          = new Random();
     mapWidth        = _mapWidth;
     hud             = _hud;
 }
Exemplo n.º 2
0
 public CrateManager(World _world, int _mapWidth, HeadUpDisplay _hud)
 {
     cratesAndBricks = new List<DrawablePhysicsObject>();
     world = _world;
     random = new Random();
     mapWidth = _mapWidth;
     hud = _hud;
 }
Exemplo n.º 3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.ApplyChanges();
            this.IsMouseVisible = true;
            this.Window.Title   = "Crate Game";

            currentState = GameState.Playing;

            world        = new World(new Vector2(0, 9.81f));
            map          = new Map();
            camera       = new Camera(GraphicsDevice.Viewport);
            hud          = new HeadUpDisplay();
            splashScreen = new SplashScreen();
            menuManager  = new MenuManager(graphics.GraphicsDevice);

            base.Initialize();
        }
Exemplo n.º 4
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.ApplyChanges();
            this.IsMouseVisible = true;
            this.Window.Title = "Crate Game";

            currentState = GameState.Playing;

            world = new World(new Vector2(0, 9.81f));
            map = new Map();
            camera = new Camera(GraphicsDevice.Viewport);
            hud = new HeadUpDisplay();
            splashScreen = new SplashScreen();
            menuManager = new MenuManager(graphics.GraphicsDevice);

            base.Initialize();
        }