public static void ServerInitialize(MemberPhysicalObject obj, PhysicalObject parent, Vector2 positionRelativeToParent, float directionRelativeToParent)
 {
     obj.positionRelativeToParent.Value  = positionRelativeToParent;
     obj.directionRelativeToParent.Value = directionRelativeToParent;
     obj.parent.Value = parent;
     parent.Add(obj);
 }
 public static void ServerInitialize(MemberPhysicalObject obj, PhysicalObject parent, Vector2 positionRelativeToParent, float directionRelativeToParent)
 {
     obj.positionRelativeToParent.Value = positionRelativeToParent;
     obj.directionRelativeToParent.Value = directionRelativeToParent;
     obj.parent.Value = parent;
     parent.Add(obj);
 }
        public override float WorldDirection()
        {
            PhysicalObject parentObj = (PhysicalObject)this.Parent;

            if (parentObj != null)
            {
                return(this.DirectionRelativeToParent + parentObj.WorldDirection());
            }
            else
            {
                return(0);
            }
        }
 public override Vector2 WorldPosition()
 {
     if (this.Parent == null)
     {
         return(new Vector2(0));
     }
     else
     {
         PhysicalObject parentObj = (PhysicalObject)this.Parent;
         if (parentObj != null)
         {
             return(Vector2Utils.RotateVector2(this.PositionRelativeToParent, parentObj.WorldDirection()) + parentObj.WorldPosition());
         }
         else
         {
             return(new Vector2(float.NaN));
         }
     }
 }
Exemplo n.º 5
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 public static void ServerInitialize(Gun obj, PhysicalObject parent, Vector2 position, float direction)
 {
     MemberPhysicalObject.ServerInitialize(obj, parent, position, direction);
 }
Exemplo n.º 6
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        public static void ServerInitialize(Turret obj, PhysicalObject parent, Vector2 position, float direction, float range, ControlState controller)
        {
            MemberPhysicalObject.ServerInitialize(obj, parent, position, direction);
            obj.Range = range;

            obj.controller = controller;

            Gun gun = new Gun(obj.Game);
            Gun.ServerInitialize(gun, obj, new Vector2(37, 0), 0);
            obj.Game.GameObjectCollection.Add(gun);
        }