Exemplo n.º 1
0
        /// <summary>
        /// 是否存在区域内
        /// </summary>
        /// <param name="screenPoint">屏幕坐标</param>
        /// <param name="size">大小</param>
        /// <param name="handIndex">手势</param>
        /// <returns></returns>
        public static bool IsAreaContains(Vector2 screenPoint, Vector2 size, int handIndex)
        {
            //if (!KinectTransfer.IsHandActive(handIndex)) return false;

            //获取到此时手的屏幕坐标屏幕坐标
            Vector3 screenHandPoint = MOperateManager.GetHandScreenPoint(handIndex);

            //根据自身此时的屏幕坐标,去算区域

            return(ScreenPointContains(screenPoint, size, screenHandPoint));
        }
Exemplo n.º 2
0
        /// <summary>
        /// 是否存在区域内
        /// </summary>
        /// <param name="transform">指定物体</param>
        /// <param name="handIndex"></param>
        /// <returns></returns>
        public static bool IsAreaContains(Transform transform, int handIndex)
        {
            //if (!KinectTransfer.IsHandActive(handIndex)) return false;

            try
            {
                //获取到此时手的屏幕坐标屏幕坐标
                Vector3 screenHandPoint = MOperateManager.GetHandScreenPoint(handIndex);

                Vector3 screenPoint = MUtility.UIWorldToScreenPoint(transform.position);

                //根据自身此时的屏幕坐标,去算区域

                RectTransform rectTransform = transform.GetComponent <RectTransform>();

                return(ScreenPointContains(screenPoint, rectTransform.sizeDelta, screenHandPoint));
            }
            catch (Exception)
            {
                return(false);
                //throw new Exception("手势可能没激活,如果是在编辑器上遇到此问题,不用理会");
            }
        }