Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            Rectangle myCarRect = myCar.getBounds();

            // When my car and race cars collide,
            foreach (RaceCar raceCar in raceCars)
            {
                Rectangle raceCarRect = raceCar.getBounds();

                if (myCarRect.Intersects(raceCarRect))
                {
                    Game1.bAlive = false;
                }
            }

            // When my car take off the line,
            int nPosition = myCar.getPositionX();

            if (nPosition < 90 || nPosition > 390)
            {
                Game1.bAlive = false;
            }

            base.Update(gameTime);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            if (!Game1.bAlive)
            {
                if (!bExplode)
                {
                    bExplode = true;
                    Game1.startSound.Stop();
                    Game1.bReady = false;
                    RemoveCars();

                    //int nPos = myCar.getPositionX();
                    explode.setImgShow(myCar.getPositionX());

                    myCar.setPositionX(-100);   //  Hidden myCar
                }

                if (Game1.bReady)
                {
                    newGameStart();
                }
            }
            else
            {
                Game1.startSound.Play();

                if (nInterval > nMaxInterval)
                {
                    GenRaceCars();  // Generate race cars
                    SetLevel();     // Setting level and Animation Speed

                    nInterval = 0;
                }
                else
                {
                    nInterval++;
                }
            }

            base.Update(gameTime);
        }