public static InstructionEditorPropertiesSave FromEditorData()
        {
            InstructionEditorPropertiesSave ieps = new InstructionEditorPropertiesSave();
            ieps.EditorCameraPosition = SpriteManager.Camera.Position;
            ieps.CameraBounds = CameraSave.FromCamera(EditorData.SceneCamera);

            ieps.CurrentSpriteMembersWatching = EditorData.CurrentSpriteMembersWatching;
            ieps.CurrentSpriteFrameMembersWatching = EditorData.CurrentSpriteFrameMembersWatching;
            ieps.CurrentPositionedModelMembersWatching = EditorData.CurrentPositionedModelMembersWatching;
            ieps.CurrentTextMembersWatching = EditorData.CurrentTextMembersWatching;

            return ieps;
        }
Exemplo n.º 2
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        public static InstructionEditorPropertiesSave FromEditorData()
        {
            InstructionEditorPropertiesSave ieps = new InstructionEditorPropertiesSave();

            ieps.EditorCameraPosition = SpriteManager.Camera.Position;
            ieps.CameraBounds         = CameraSave.FromCamera(EditorData.SceneCamera);

            ieps.CurrentSpriteMembersWatching          = EditorData.CurrentSpriteMembersWatching;
            ieps.CurrentSpriteFrameMembersWatching     = EditorData.CurrentSpriteFrameMembersWatching;
            ieps.CurrentPositionedModelMembersWatching = EditorData.CurrentPositionedModelMembersWatching;
            ieps.CurrentTextMembersWatching            = EditorData.CurrentTextMembersWatching;

            return(ieps);
        }