Inheritance: IdentifiedPlayer
Exemplo n.º 1
0
        private List <LidgrenIdentifiedPlayer> AddNewPlayersOnServer()
        {
            var newPlayers      = new List <LidgrenIdentifiedPlayer>();
            int numberOfPlayers = _incomingMessage.ReadVariableInt32();

            for (int i = 0; i < numberOfPlayers; i++)
            {
                // we retrieve the player sent by the client
                var player = new LidgrenIdentifiedPlayer(_incomingMessage.ReadString())
                {
                    DisplayName = _incomingMessage.ReadString(),
                };

                _remotePlayerIpEndPoints.Add(player, _incomingMessage.SenderEndPoint);

                // we test if the provided player is local
                var localPlayer = LidgrenSessionManager.LocalPlayers.Values.FirstOrDefault(p => p == player);
                if (localPlayer != null)
                {
                    _allPlayers.Add(localPlayer);
                }
                else
                {
                    _allPlayers.Add(player);
                    newPlayers.Add(player);
                }
            }
            LidgrenSessionManager.Server.Connections.Add(new NetConnection(new NetPeer(new NetPeerConfiguration("scrap")), _incomingMessage.SenderEndPoint));

            return(newPlayers);
        }
Exemplo n.º 2
0
        private void RetrieveRemotePlayersFromServer()
        {
            int remotePlayers = _incomingMessage.ReadVariableInt32();

            for (int i = 0; i < remotePlayers; i++)
            {
                var uniqueId    = _incomingMessage.ReadString();
                var displayName = _incomingMessage.ReadString();
                var isHost      = _incomingMessage.ReadBoolean();
                var isOnServer  = _incomingMessage.ReadBoolean();

                var player = new LidgrenIdentifiedPlayer(uniqueId)
                {
                    DisplayName = displayName,
                };
                if (isHost)
                {
                    player.SetIsHost();
                }

                _remotePlayers.Add(player);
                _allPlayers.Add(player);

                if (isOnServer)
                {
                    _remotePlayerIpEndPoints.Add(player, LidgrenSessionManager.Client.ServerConnection.RemoteEndpoint);
                }
                else
                {
                    _remotePlayerIpEndPoints.Add(player, _incomingMessage.ReadIPEndpoint());
                }

                OnPlayerJoined(player);
            }
        }
Exemplo n.º 3
0
        private List <LidgrenIdentifiedPlayer> AddNewPlayersOnServer()
        {
            var newPlayers      = new List <LidgrenIdentifiedPlayer>();
            int numberOfPlayers = _incomingMessage.ReadVariableInt32();

            for (int i = 0; i < numberOfPlayers; i++)
            {
                // we retrieve the player sent by the client
                var player = new LidgrenIdentifiedPlayer(_incomingMessage.ReadString())
                {
                    DisplayName = _incomingMessage.ReadString(),
                };

                // we test if the provided player is local
                foreach (var localPlayer in LidgrenSessionManager.LocalPlayers.Values)
                {
                    // if that is the case, we add the local player to the server session in AllPlayers list.
                    if (localPlayer == player)
                    {
                        _allPlayers.Add(localPlayer);
                    }
                    // otherwise, we add the remote player to the server session in AllPlayers list.
                    else
                    {
                        _allPlayers.Add(player);
                    }

                    newPlayers.Add(player);
                }
            }

            return(newPlayers);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Identifies a player
        /// </summary>
        /// <param name="playerInput">The PlayerInput instance used by the player to identify</param>
        public override void IdentifyPlayer(PlayerInput playerInput)
        {
            var identifiedPlayer = new LidgrenIdentifiedPlayer(playerInput);

            LocalPlayers.Add(playerInput.PlayerIndex, identifiedPlayer);
         
            OnPlayerLogin(identifiedPlayer);
        }
Exemplo n.º 5
0
        /// <summary>
        /// Identifies a player
        /// </summary>
        /// <param name="playerInput">The PlayerInput instance used by the player to identify</param>
        public override void IdentifyPlayer(PlayerInput playerInput)
        {
            var identifiedPlayer = new LidgrenIdentifiedPlayer(playerInput);

            LocalPlayers.Add(playerInput.PlayerIndex, identifiedPlayer);

            OnPlayerLogin(identifiedPlayer);
        }
Exemplo n.º 6
0
        private void RetrieveNewPlayersFromServer()
        {
            int        numberOfNewPlayers = _incomingMessage.ReadVariableInt32();
            IPEndPoint ipEndPoint         = _incomingMessage.ReadIPEndpoint();

            for (int i = 0; i < numberOfNewPlayers; i++)
            {
                var player = new LidgrenIdentifiedPlayer(_incomingMessage.ReadString())
                {
                    DisplayName = _incomingMessage.ReadString(),
                };

                _remotePlayers.Add(player);
                _remotePlayerIpEndPoints.Add(player, ipEndPoint);
                _allPlayers.Add(player);

                OnPlayerJoined(player);
            }
        }
Exemplo n.º 7
0
        private void RetrieveNewPlayersFromServer()
        {
            int numberOfNewPlayers = _incomingMessage.ReadVariableInt32();
            IPEndPoint ipEndPoint = _incomingMessage.ReadIPEndPoint();

            for (int i = 0; i < numberOfNewPlayers; i++)
            {
                var player = new LidgrenIdentifiedPlayer(_incomingMessage.ReadString())
                                 {
                                     DisplayName = _incomingMessage.ReadString(),
                                 };

                _remotePlayers.Add(player);

                if (!LidgrenSessionManager.CurrentSession.IsHost)
                {
                    _remotePlayerIpEndPoints.Add(player, ipEndPoint);
                    _allPlayers.Add(player);
                }

                OnPlayerJoined(player);
            }
        }
Exemplo n.º 8
0
        private void RetrieveRemotePlayersFromServer()
        {
            int remotePlayers = _incomingMessage.ReadVariableInt32();
            for (int i = 0; i < remotePlayers; i++)
            {
                var uniqueId = _incomingMessage.ReadString();
                var displayName = _incomingMessage.ReadString();
                var isHost = _incomingMessage.ReadBoolean();
                var isOnServer = _incomingMessage.ReadBoolean();

                var player = new LidgrenIdentifiedPlayer(uniqueId)
                                 {
                                     DisplayName = displayName,
                                 };
                if (isHost)
                    player.SetIsHost();



                if (!LidgrenSessionManager.CurrentSession.IsHost)
                {
                    _remotePlayers.Add(player);
                    _allPlayers.Add(player);

                    if (isOnServer)
                        _remotePlayerIpEndPoints.Add(player, LidgrenSessionManager.Client.ServerConnection.RemoteEndPoint);
                    else
                        _remotePlayerIpEndPoints.Add(player, _incomingMessage.ReadIPEndPoint());
                }

                OnPlayerJoined(player);
            }
        }
Exemplo n.º 9
0
        private List<LidgrenIdentifiedPlayer> AddNewPlayersOnServer()
        {
            var newPlayers = new List<LidgrenIdentifiedPlayer>();
            int numberOfPlayers = _incomingMessage.ReadVariableInt32();

            for (int i = 0; i < numberOfPlayers; i++)
            {
                // we retrieve the player sent by the client
                var player = new LidgrenIdentifiedPlayer(_incomingMessage.ReadString())
                                 {
                                     DisplayName = _incomingMessage.ReadString(),
                                 };

                // we test if the provided player is local
                foreach ( var localPlayer in LidgrenSessionManager.LocalPlayers.Values)
                {
                    // if that is the case, we add the local player to the server session in AllPlayers list.
                    if (localPlayer == player)
                    {
                        _allPlayers.Add(localPlayer);
                    }
                    // otherwise, we add the remote player to the server session in AllPlayers list.
                    else
                    {
                        _allPlayers.Add(player);
                    }

                    newPlayers.Add(player);
                }
            }

            return newPlayers;
        }
Exemplo n.º 10
0
        private List<LidgrenIdentifiedPlayer> AddNewPlayersOnServer()
        {
            var newPlayers = new List<LidgrenIdentifiedPlayer>();
            int numberOfPlayers = _incomingMessage.ReadVariableInt32();

            for (int i = 0; i < numberOfPlayers; i++)
            {
                // we retrieve the player sent by the client
                var player = new LidgrenIdentifiedPlayer(_incomingMessage.ReadString())
                    {
                        DisplayName = _incomingMessage.ReadString(),
                    };

                _remotePlayerIpEndPoints.Add(player, _incomingMessage.SenderEndPoint);
                
                // we test if the provided player is local
                var localPlayer = LidgrenSessionManager.LocalPlayers.Values.FirstOrDefault(p => p == player);
                if (localPlayer != null)
                {
                    _allPlayers.Add(localPlayer);
                }
                else
                {
                    _allPlayers.Add(player);
                    newPlayers.Add(player);
                }
            }
            LidgrenSessionManager.Server.Connections.Add(new NetConnection(new NetPeer(new NetPeerConfiguration("scrap")), _incomingMessage.SenderEndPoint));

            return newPlayers;
        }