Exemplo n.º 1
0
        /// <summary>
        /// Plaies the background.
        /// </summary>
        /// <returns>The background.</returns>
        /// <param name="clip">Clip.</param>
        public void PlayBGM( AudioClip clip , bool useFade = false )
        {
            if(!GameData.s_bBMG)
                return;
            if(this.m_cBGM == null )
            {
                this.m_cBGM = (new GameObject("BGM")).AddComponent<AudioPlayer>();
                this.m_cBGM.transform.parent = this.transform;
            }
            if( this.m_cBGM.audio.clip == clip ) return;

            if(useFade)
            {
                StartCoroutine(Fadeout(FASE_OUT_TIME , this.m_cBGM.audio ,
                                       () =>{
                                            this.m_cBGM.Stop();
                                            this.m_cBGM.Init(clip);
                                            this.m_cBGM.Play(MUTE,BGM_VOLUME , true);
                                        }
                                       ));
            }
            else
            {
                this.m_cBGM.Stop();
                this.m_cBGM.Init(clip);
                this.m_cBGM.Play(MUTE , BGM_VOLUME , true);
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Stops the ENV.
 /// </summary>
 /// <param name="ap">Ap.</param>
 public void StopENV( AudioPlayer ap )
 {
     ap.Stop();
     ap.audio.clip = null;
     this.m_lstEnableENV.Remove(ap);
     this.m_seqCache.Enqueue(ap);
 }
Exemplo n.º 3
0
 /// <summary>
 /// Raises the destroy event.
 /// </summary>
 void OnDestroy()
 {
     if( s_cInstance == this )
     {
         s_cInstance = null;
         this.m_cBGM = null;
         this.m_lstEnableSE.Clear();
         this.m_lstEnableENV.Clear();
     }
 }
Exemplo n.º 4
0
 /// <summary>
 /// Removes the ES.
 /// </summary>
 /// <param name="ap">Ap.</param>
 public void RemoveAudioPlayer( AudioPlayer ap )
 {
     this.m_lstEnableSE.Remove(ap);
     this.m_lstEnableENV.Remove(ap);
     ap.audio.clip = null;
     this.m_seqCache.Enqueue(ap);
 }