Exemplo n.º 1
0
 public LaserMovement(Laser owner, Vector2 targetPosition, float speed)
 {
     mPosition = owner.Position;
       mOwner = owner;
       mTargetPosition = targetPosition;
       mSpeed = speed;
 }
Exemplo n.º 2
0
        protected override void FireLaser()
        {
            if (mLaser != null && mLaser.Alive)
              {
            mTargetContainer.ProcessReceivedDamage(((IMinionContainerAttacker)mOwner).AttackDamagePlanet);
            return;
              }

              if (mTargetContainer is IMinionContainerAttacker && mOwner is IMinionContainer)
              {
            GameObjectManager.GetInstance().AutoAttackIMinionContainer(
              (IMinionContainerAttacker)mTargetContainer,
              (IMinionContainer)mOwner);
              }

              InflictDamage inflictDamageDelegate = delegate {};

              Vector2 initialPosition = mOwner.Position;

              // DeathStar Laser Location of the beginning stuff
              mLaser = GameObjectManager.GetInstance().FireLaser(initialPosition, mTarget.Position, inflictDamageDelegate, LaserType.DeathStarBeam);
        }
Exemplo n.º 3
0
 public Laser CreateLaser(Vector2 start, Vector2 end, InflictDamage inflictDamageDeligate, LaserType type)
 {
     var laser = new Laser(start, end, inflictDamageDeligate, type);
       return laser;
 }