public virtual void Deserialize(BigEndianReader reader)
 {
     PlayerCount = reader.ReadInt();
     var limit = reader.ReadUShort();
     Monsters = new MonsterInGroupLightInformations[limit];
     for (int i = 0; i < limit; i++)
     {
         Monsters[i] = new MonsterInGroupLightInformations();
         Monsters[i].Deserialize(reader);
     }
 }
 public virtual void Deserialize(BigEndianReader reader)
 {
     MainCreatureLightInfos = new MonsterInGroupLightInformations();
     MainCreatureLightInfos.Deserialize(reader);
     var limit = reader.ReadUShort();
     Underlings = new MonsterInGroupInformations[limit];
     for (int i = 0; i < limit; i++)
     {
         Underlings[i] = new MonsterInGroupInformations();
         Underlings[i].Deserialize(reader);
     }
 }
 public GroupMonsterStaticInformationsWithAlternatives(MonsterInGroupLightInformations mainCreatureLightInfos, MonsterInGroupInformations[] underlings, AlternativeMonstersInGroupLightInformations[] alternatives)
     : base(mainCreatureLightInfos, underlings)
 {
     Alternatives = alternatives;
 }
 public GroupMonsterStaticInformations(MonsterInGroupLightInformations mainCreatureLightInfos, MonsterInGroupInformations[] underlings)
 {
     MainCreatureLightInfos = mainCreatureLightInfos;
     Underlings = underlings;
 }
 public AlternativeMonstersInGroupLightInformations(int playerCount, MonsterInGroupLightInformations[] monsters)
 {
     PlayerCount = playerCount;
     Monsters = monsters;
 }