Exemplo n.º 1
0
        public IPen ToPen(float scale, PointF startPoint, PointF endPoint)
        {
            IPen pen = null;

            if (Marker == null)
            {
                pen = base.ToPen(scale);
            }
            else
            {
                float          width     = GetWidth(scale);
                IBrush         brush     = null;
                SizeF          size      = Marker.Size;
                int            imgWidth  = (int)Math.Ceiling(size.Width);
                int            imgHeight = (int)Math.Ceiling(size.Height);
                Image <Rgba32> image     = new Image <Rgba32>(imgWidth, imgHeight);
                Rectangle      rectangle = new Rectangle(0, 0, imgWidth, imgHeight);
                float          angle     = DrawingHelper.GetAngle(startPoint, endPoint, true);
                //foreach (var symbol in Marker.Symbols)
                //{
                //    symbol.Angle += angle;
                //}
                //AffineTransformBuilder ats = new AffineTransformBuilder().AppendRotationRadians(angle, new System.Numerics.Vector2(imgWidth / 2f, imgHeight / 2f));
                image.Mutate(x =>
                {
                    Marker.DrawLegend(x, rectangle);
                    x.Rotate(angle);
                });
                //foreach (var symbol in Marker.Symbols)
                //{
                //    symbol.Angle -= angle;
                //}
                brush = new ImageBrush(image);
                float[] dashPattern = ToDashPattern(Pattern, startPoint, endPoint);
                pen = new Pen(brush, width, dashPattern);
            }
            return(pen);
        }
Exemplo n.º 2
0
        public float[] ToDashPattern(float[] pattern, PointF startPoint, PointF endPoint)
        {
            float[] dashPattern = null;
            if (Marker == null)
            {
                dashPattern = pattern;
            }
            else
            {
                if (pattern != null)
                {
                    switch (pattern.Length)
                    {
                    case 0:
                        dashPattern = pattern;
                        break;

                    case 1:
                    default:
                        SizeF size      = Marker.Size;
                        int   imgWidth  = (int)Math.Ceiling(size.Width);
                        int   imgHeight = (int)Math.Ceiling(size.Height);
                        switch (pattern.Length)
                        {
                        case 1:
                            float angle        = DrawingHelper.GetAngle(startPoint, endPoint, false);
                            float totalLength  = Convert.ToSingle(DrawingHelper.Distance(startPoint.X, startPoint.Y, endPoint.X, endPoint.Y));
                            float centerX      = (startPoint.X + endPoint.X) / 2;
                            float centerY      = (startPoint.Y + endPoint.Y) / 2;
                            float dy           = Convert.ToSingle(imgWidth / 2.0 * Math.Sin(angle));
                            float dx           = Convert.ToSingle(-imgWidth / 2.0 * Math.Cos(angle));
                            float x            = centerX - dx;
                            float y            = centerY - dy;
                            float firstLength  = Convert.ToSingle(DrawingHelper.Distance(startPoint.X, startPoint.Y, x, y));
                            float secondLength = imgWidth;
                            float thirdLength  = totalLength - firstLength - secondLength;
                            if (thirdLength > 0)
                            {
                                dashPattern = new float[]
                                {
                                    0, firstLength, secondLength, thirdLength
                                };
                            }
                            break;

                        default:
                            dashPattern = new float[pattern.Length];
                            for (int i = 0; i < pattern.Length; i++)
                            {
                                if (i % 2 == 0)
                                {
                                    dashPattern[i] = pattern[i] * imgWidth;
                                }
                                else
                                {
                                    dashPattern[i] = pattern[i];
                                }
                                float item = pattern[i];
                            }
                            break;
                        }
                        break;
                    }
                }
            }
            return(dashPattern);
        }