Exemplo n.º 1
0
        IEnumerator RunIntro()
        {
            PlayByPlay.Clear();
            PlayByPlay.DelayFrames = 1;

            yield return(new WaitForSeconds(2));

            yield return(PlayByPlay.Display(StartQuip1));

            yield return(new WaitForSeconds(2));

            yield return(PlayByPlay.Display(StartQuip2));

            yield return(new WaitForSeconds(1));

            MonsterAnimator.SetTrigger(StartTrigger);

            yield return(new WaitForSeconds(0.3f));

            yield return(Overlay.ShowColor(Color.white, 0.2f));

            yield return(new WaitForSeconds(0.2f));

            GameMusic.PlayMusic();
            HealthMeters.SetActive(true);
            MonsterAnimator.SetTrigger(ContinueTrigger);
            PlayByPlay.Clear();
            yield return(Overlay.HideColor(0.2f));

            yield return(new WaitForSeconds(1));
        }
Exemplo n.º 2
0
        public IEnumerator UserTurn()
        {
            Actions.UserChoiceMade = false;

            PlayByPlay.DelayFrames = DisplayDelay;
            yield return(PlayByPlay.Display(SelectionPhrase));

            Talk.gameObject.SetActive(true);
            GameController.SetHealActive(true);

            yield return(new WaitUntil(() => Actions.UserChoiceMade));

            Talk.gameObject.SetActive(false);
            Heal.gameObject.SetActive(false);
            ButtonManager.GoBack();

            yield return(PlayByPlay.DisplayUserAction(Actions.Choice));

            yield return(new WaitForSeconds(1.5f));
        }