public static void SpawnPlayer(Packet _packet)
        {
            Guid       _id       = _packet.ReadGuid();
            string     _username = _packet.ReadString();
            Vector3    _position = _packet.ReadVector3();
            Quaternion _rotation = _packet.ReadQuaternion();

            PlayerHandler player = new PlayerHandler(_id, _username);

            player.rotation = _rotation;
            player.position = _position;
            GameManager.Get.AddPlayer(_id, player);
        }
        public static void PlayerTransform(Packet _packet)
        {
            Guid       _id       = _packet.ReadGuid();
            Vector3    _position = _packet.ReadVector3();
            Quaternion _rotation = _packet.ReadQuaternion();

            PlayerHandler player = GameManager.Get.Players[_id];

            if (player != GameManager.Get.LocalPlayer)
            {
                player.rotation = _rotation;
            }
            player.position = _position;
        }