public static Game Create(int playerCount)
        {
            var g = new Game()
            {
                Id = Guid.NewGuid().ToString(),
                Deck = Deck.Create(),
                Players = new List<Player>(),
                PlayedHands = new List<Hand>()
            };
            int i = 0;
            do // add players
            {
                g.Players.Add(new Player()
                {
                    Id = Guid.NewGuid().ToString(),
                    IsComputerControlledPlayer = (i != 0)
                });
                i++;
            } while (i < playerCount);

            return g;
        }
 public void Store(Game g)
 {
     Games[g.Id] = g;
 }