Exemplo n.º 1
0
        ServerController server; //This creates a server object

        

        //object objectLock = new object();

       /* event EventHandler IFrameFetcher.FrameFetched
        {
            add
            {
                lock (objectLock)
                {
                    FrameFetched += value;
                }
            }
            remove
            {
                lock (objectLock)
                {
                    FrameFetched -= value;
                }
            }
        }
        */

        NetworkFetcher()//we don't want it to start until we tell it to start,
                        //therefore, start() is outside the constructor
        {
            server = new ServerController();//Here the server object is initialized
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            // stream = new FileStream("C:\\video.264", FileMode.Create);
            //writ = new BinaryWriter(stream);
            initFrameConverter(width, height);
            models_names = new string[4];
            models_names[0] = @"intel_cpu";
            models_names[1] = @"asus_mobo";
            models_names[2] = @"nvidia_gpu";
            models_names[3] = @"cpu_fan";

            ServerController server = new ServerController();
            //for every delegate you want to function
            server.registerDelegate(CAPIStreamCommon.PacketType.VIDEO_FRAME, new ImageWork(processFrame));
            server.registerDelegate(CAPIStreamCommon.PacketType.GESTURE_DOWN, new ImageWork(handleGesture));
            offload_client.registerDelegate(CAPIStreamCommon.PacketType.REGISTER_TASK_REPLY, new PacketProcess(configureOffload));
            offload_client = new ConnectionControllerClient(ConnectionType.TCP, "192.168.82.9", 2275);

            /* register for task with offload server */
            if (offload_client.isConfigured())
            {
                String s = "intel_demo_task:raw:tcp";
                //send register task
                offload_client.sendDataPacket(new SocketData(PacketType.REGISTER_TASK, 1280, 720, 0, Encoding.ASCII.GetBytes(s)));
                offload_client.recieveDataPacketAsync();
            }

            //Begin accepting connections
            server.startServer(ConnectionType.TCP);
        }