//Texture2D powerupsBackground;
        //Sprite coin;

        public override void Activate(bool instancePreserved)
        {
            EnabledGestures = GestureType.Tap | GestureType.Flick | GestureType.HorizontalDrag | GestureType.DragComplete;
            ContentManager content = ScreenManager.Game.Content;

            //background = content.Load<Texture2D>("GameScreens\\Instructions");
            UIBackground = content.Load<Texture2D>("GameScreens\\UIdescriptionBG");
            //powerupsBackground = content.Load<Texture2D>("GameScreens\\Instructions2");
            Button = content.Load<Texture2D>("GameScreens\\Buttons\\B_TransparentMedium");
            buttonFont = content.Load<SpriteFont>("menufont");
            buttonFontSmall = content.Load<SpriteFont>("menufont12");

            //coin = new Sprite(Config.CoinSpriteSheet);

            practise = new ButtonControl(Button, new Vector2(460, 370), "Practise", buttonFont);
            practise.Tapped += new EventHandler<EventArgs>(practiseButton_Tapped);

            //RootControl = new Control();
            RootControl = new PageFlipControl();
 
            instPanel = new LevelDescriptionPanel(content, "GameScreens\\Instructions");
            UIPanel = new LevelDescriptionPanel(content, "GameScreens\\UIdescription");
            powerupsPanel = new LevelDescriptionPanel(content, "GameScreens\\Instructions2");

            RootControl.AddChild(instPanel);
            RootControl.AddChild(powerupsPanel);
            RootControl.AddChild(UIPanel);
            //RootControl.AddChild(practise);
            instPanel.AddChild(practise);
            

            base.Activate(instancePreserved);
        }
        public override void Draw(GameTime gameTime)
        {
            tempControl = (PageFlipControl)RootControl;

            if (tempControl.Tracker.CurrentPage == 2)
            {
                ScreenManager.SpriteBatch.Begin();
                ScreenManager.SpriteBatch.Draw(UIBackground, Vector2.Zero, Color.White);
                ScreenManager.SpriteBatch.End();
            }

            base.Draw(gameTime);
        }