Exemplo n.º 1
0
 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen (new OptionsMenuScreen (), e.PlayerIndex);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     if (Settings.GameType == GameType.Retro)
         LoadingScreen.Load (ScreenManager, true, e.PlayerIndex, new GameplayScreen (!Settings.HasSeenTutorial));
     else
     {
         Util.BackgroundScreen.AutoMove = false;
         LoadingScreen.Load (ScreenManager, true, e.PlayerIndex, new GameScreen[] { Util.BackgroundScreen, new GameplayScreen (!Settings.HasSeenTutorial) });
     }
 }
Exemplo n.º 3
0
 void HandleHighScoresSelected(object sender, PlayerIndexEventArgs e)
 {
     //Guide.ShowAchievements();
     Guide.ShowLeaderboard ();
 }
Exemplo n.º 4
0
 void HandleHowTowPlaySelected(object sender, PlayerIndexEventArgs e)
 {
     if (Settings.GameType == GameType.Retro)
         LoadingScreen.Load (ScreenManager, true, e.PlayerIndex, new GameplayScreen (true));
     else
     {
         Util.BackgroundScreen.AutoMove = false;
         LoadingScreen.Load (ScreenManager, true, e.PlayerIndex, new GameScreen[] { Util.BackgroundScreen, new GameplayScreen (true) });
     }
 }
Exemplo n.º 5
0
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            var confirmQuitMessageBox = new QuitMenu();

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
Exemplo n.º 6
0
 void HandleGetFacebookFacesSelected(object sender, PlayerIndexEventArgs e)
 {
     Util.MainGame.Window.Add(new FriendsViewController().View);
     //Facebook.DownloadFaces();
 }
Exemplo n.º 7
0
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
Exemplo n.º 8
0
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            Settings.GameType++;

            if (Settings.GameType > GameType.Modern)
                Settings.GameType = GameType.Facebook;

            SetMenuEntryText ();
        }
Exemplo n.º 9
0
        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            //currentLanguage = (currentLanguage + 1) % languages.Length;

            SetMenuEntryText ();
        }
Exemplo n.º 10
0
        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            //frobnicate = !frobnicate;

            SetMenuEntryText ();
        }
Exemplo n.º 11
0
        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            //elf++;

            SetMenuEntryText ();
        }