private void Play(SpriteAnimation newAnimation)
 {
     Current = newAnimation;
     renderer.sharedMaterial.SetTexture("_MainTex", Current.Texture);
     renderer.sharedMaterial.SetTextureScale("_MainTex", Current.Scale);
     _lastFrameTime = Time.time;
 }
 public void StopForce()
 {
     _queue.Clear();
     Current = null;
 }
 public void Stop()
 {
     Current = null;
 }