public void changeInfo(string _name, pony_type _race, user_type _uType, bool _isOnline, string _About, BitmapImage _ava) { this.currentBrony = new Brony(_name, _About, _race, _uType, "", _isOnline, _ava); this.u_Ava.Source = this.currentBrony.Avatar; this.u_About.Text = this.currentBrony.AboutBrony; this.u_Nick.Content = this.currentBrony.Name; }
public void changeInfo(string _name, pony_type _race, user_type _uType, bool _isOnline, string _About, BitmapImage _ava) { this.currentBrony = new Brony(_name, _About, _race, _uType, "", _isOnline, _ava); this.u_Ava.Source = this.currentBrony.Avatar; this.u_About.Text = this.currentBrony.AboutBrony; this.u_Nick.Content = this.currentBrony.Name; }
public MyFriend(string _name, string _about, pony_type _ptype, user_type _utype, bool _isActive, BitmapImage _avatar) { this.Name = _name; this.AboutBrony = _about; this.pType = _ptype; this.uType = _utype; this.status = ""; this.isActive = _isActive; this.statusColor = define_color(this.pType, this.isActive); this.Avatar = _avatar; }
protected string define_color(pony_type _t, bool isA) { if (isActive) { return(online[_t]); } else { return(offline[_t]); } }
public Brony(string _name, pony_type _ptype, bool _isActive) { this.Name = _name; this.AboutBrony = ""; this.pType = _ptype; this.uType = user_type.player; this.status = ""; this.isActive = _isActive; this.statusColor = define_color(this.pType, this.isActive); this.Avatar = new BitmapImage(new Uri("/CMC4EP;component/Media/derp.jpg", UriKind.Relative)); }
public Brony(string _name, string _about, pony_type _ptype, user_type _utype, string _status, bool _isActive, string _URL_avatar) { this.Name = _name; this.AboutBrony = _about; this.pType = _ptype; this.uType = _utype; this.status = _status; this.isActive = _isActive; this.statusColor = define_color(this.pType, this.isActive); this.Avatar = new BitmapImage(new Uri(_URL_avatar, UriKind.Relative)); }