Exemplo n.º 1
0
 void copy_layer(bitmap_ind16 bitmap, rectangle cliprect, copy_layer_func_t copy_layer_func, int which, int [] sprites_on, rectangle [] sprite_areas)
 {
     if (which == 0)
     {
         draw_sprites(bitmap);
     }
     else
     {
         copy_layer_func(bitmap, cliprect, which - 1, sprites_on, sprite_areas);
     }
 }
Exemplo n.º 2
0
        void copy_layers(bitmap_ind16 bitmap, rectangle cliprect, copy_layer_func_t copy_layer_func, int [] sprites_on, rectangle [] sprite_areas)
        {
            // fill the screen with the background color
            bitmap.fill((uint32_t)(8 * (m_colorbank.op[1] & 0x07)), cliprect);

            for (int i = 0; i < 4; i++)
            {
                int which = m_draw_order[m_video_priority.op0 & 0x1f, i];

                copy_layer(bitmap, cliprect, copy_layer_func, which, sprites_on, sprite_areas);
            }
        }
Exemplo n.º 3
0
        int video_update_common(bitmap_ind16 bitmap, rectangle cliprect, copy_layer_func_t copy_layer_func)
        {
            int []       sprites_on   = new int[0x20];         // 1 if sprite is active
            rectangle [] sprite_areas = new rectangle[0x20];   // areas on bitmap (sprite locations)

            set_pens();

            draw_layers();

            calculate_sprite_areas(sprites_on, sprite_areas);

            copy_layers(bitmap, cliprect, copy_layer_func, sprites_on, sprite_areas);

            //check_sprite_layer_collision() uses drawn bitmaps, so it must me called _AFTER_ draw_layers()
            check_collision(sprites_on, sprite_areas);

            return(0);
        }