////////////////

        /// <summary>
        /// Gets the identifiable region of a given point in the world.
        /// </summary>
        /// <param name="worldPos"></param>
        /// <returns></returns>
        public static WorldRegionFlags GetRegion(Vector2 worldPos)
        {
            WorldRegionFlags where = 0;

            if (WorldHelpers.IsSky(worldPos))
            {
                where |= WorldRegionFlags.Sky;
            }
            else if (WorldHelpers.IsWithinUnderworld(worldPos))
            {
                where |= WorldRegionFlags.Hell;
            }
            else if (WorldHelpers.IsAboveWorldSurface(worldPos))
            {
                where |= WorldRegionFlags.Overworld;

                if (WorldHelpers.BeachEastTileX < (worldPos.Y / 16))
                {
                    where |= WorldRegionFlags.OceanEast;
                }
                else if (WorldHelpers.BeachWestTileX > (worldPos.Y / 16))
                {
                    where |= WorldRegionFlags.OceanWest;
                }
            }
            else
            {
                if (WorldHelpers.IsDirtLayer(worldPos))
                {
                    where |= WorldRegionFlags.CaveDirt;
                }
                else
                {
                    if (WorldHelpers.IsPreRockLayer(worldPos))
                    {
                        where |= WorldRegionFlags.CavePreRock;
                    }
                    if (WorldHelpers.IsRockLayer(worldPos))
                    {
                        where |= WorldRegionFlags.CaveRock;

                        if (WorldHelpers.IsLavaLayer(worldPos))
                        {
                            where |= WorldRegionFlags.CaveLava;
                        }
                    }
                }
            }

            return(where);
        }