Exemplo n.º 1
0
 /// <summary>
 /// send an input to simulate a key being pressed down 
 /// </summary>
 /// <param name="key">the key to be pressed</param>
 /// <returns>the input</returns>
 internal static Input AddKeyDown(WordsVirtualKey key)
 {
     Input i = new Input();
     i.Type = (UInt32)InputType.InputKeyBoard;
     i.Union.keyboardInput.wVk = (UInt16) key;
     return i;
 }
Exemplo n.º 2
0
 /// <summary>
 /// send an input to simulate a being pressed up
 /// </summary>
 /// <param name="key">the key to be pressed up</param>
 /// <returns>the input</returns>
 internal static Input AddKeyUp(WordsVirtualKey key)
 {
     Input i = new Input();
     i.Type = (UInt32)InputType.InputKeyBoard;
     i.Union.keyboardInput.wVk = (UInt16)key;
     i.Union.keyboardInput.Flags = (UInt16)KeyboardFlags.KEYEVENTF_KEYUP;
     return i;
 }
Exemplo n.º 3
0
        /// <summary>
        /// send an input to simulate a key being pressed down
        /// </summary>
        /// <param name="key">the key to be pressed</param>
        /// <returns>the input</returns>
        internal static Input AddKeyDown(WordsVirtualKey key)
        {
            Input i = new Input();

            i.Type = (UInt32)InputType.InputKeyBoard;
            i.Union.keyboardInput.wVk = (UInt16)key;
            return(i);
        }
Exemplo n.º 4
0
        /// <summary>
        /// send an input to simulate a being pressed up
        /// </summary>
        /// <param name="key">the key to be pressed up</param>
        /// <returns>the input</returns>
        internal static Input AddKeyUp(WordsVirtualKey key)
        {
            Input i = new Input();

            i.Type = (UInt32)InputType.InputKeyBoard;
            i.Union.keyboardInput.wVk   = (UInt16)key;
            i.Union.keyboardInput.Flags = (UInt16)KeyboardFlags.KEYEVENTF_KEYUP;
            return(i);
        }
Exemplo n.º 5
0
 /// <summary>
 /// Simulate a key being unpressed
 /// </summary>
 /// <param name="key">the key being unpressed</param>
 public static void KeyUp(WordsVirtualKey key)
 {
     if (keyDownList.Count != 0 && keyDownList.Contains(key))
     {
         keyDownList.Remove(key);
         Input input = InputSender.AddKeyUp(key);
         Input[] inputList = new Input[] { input };
         InputSender.SendSimulatedInput(inputList);
     }
 }
 /// <summary>
 /// Simulate a key being unpressed
 /// </summary>
 /// <param name="key">the key being unpressed</param>
 public static void KeyUp(WordsVirtualKey key)
 {
     if (keyDownList.Count != 0 && keyDownList.Contains(key))
     {
         keyDownList.Remove(key);
         Input   input     = InputSender.AddKeyUp(key);
         Input[] inputList = new Input[] { input };
         InputSender.SendSimulatedInput(inputList);
     }
 }
Exemplo n.º 7
0
 /// <summary>
 /// Simulate a key being pressed
 /// </summary>
 /// <param name="key">the key being pressed</param>
 public static void KeyDown(WordsVirtualKey key)
 {
     if (keyDownList == null) keyDownList = new List<WordsVirtualKey>();
     //if the key is not already pressed
     if (!keyDownList.Contains(key))
     {
         keyDownList.Add(key);
         Input input = InputSender.AddKeyDown(key);
         Input[] inputList = new Input[] { input };
         InputSender.SendSimulatedInput(inputList);
     }
 }
 /// <summary>
 /// unpressed all the pressed keys
 /// </summary>
 public static void NokeyDown()
 {
     if (keyDownList != null)
     {
         WordsVirtualKey[] keyDownArray = new WordsVirtualKey[keyDownList.Count];
         keyDownList.CopyTo(keyDownArray);
         foreach (WordsVirtualKey wvk in keyDownArray)
         {
             KeyUp(wvk);
         }
         keyDownList.Clear();
     }
 }
Exemplo n.º 9
0
 /// <summary>
 /// unpressed all the pressed keys
 /// </summary>
 public static void NokeyDown()
 {
     if (keyDownList != null)
     {
         WordsVirtualKey[] keyDownArray = new WordsVirtualKey[keyDownList.Count];
         keyDownList.CopyTo(keyDownArray);
         foreach (WordsVirtualKey wvk in keyDownArray)
         {
             KeyUp(wvk);
         }
         keyDownList.Clear();
     }
 }
Exemplo n.º 10
0
 /// <summary>
 /// Simulate a key being pressed
 /// </summary>
 /// <param name="key">the key being pressed</param>
 public static void KeyDown(WordsVirtualKey key)
 {
     if (keyDownList == null)
     {
         keyDownList = new List <WordsVirtualKey>();
     }
     //if the key is not already pressed
     if (!keyDownList.Contains(key))
     {
         keyDownList.Add(key);
         Input   input     = InputSender.AddKeyDown(key);
         Input[] inputList = new Input[] { input };
         InputSender.SendSimulatedInput(inputList);
     }
 }
Exemplo n.º 11
0
 /// <summary>
 /// Simulate a key being hited 
 /// </summary>
 /// <param name="key">the key being hited</param>
 public static void KeyHit(WordsVirtualKey key)
 {
     Input[] inputList = InputSender.AddKeyPressed(key);
     InputSender.SendSimulatedInput(inputList);
 }
Exemplo n.º 12
0
 /// <summary>
 /// Simulate a key being pressed, a wheel movement, an then the key being unpressed
 /// </summary>
 /// <param name="key">the key being pressed</param>
 /// <param name="scrollAmountInClicks">the amount of scrolling in clicks</param>
 public static void KeyPlusWheel(WordsVirtualKey key, int scrollAmountInClicks)
 {
     Input[] inputList = InputSender.AddKeyPlusWheel(key ,scrollAmountInClicks * DELTA_WHEEL);
     InputSender.SendSimulatedInput(inputList);
 }
Exemplo n.º 13
0
 /// <summary>
 /// send input to simulate a key being hit (down+up)
 /// </summary>
 /// <param name="key">the key to be hit</param>
 /// <returns>an input array</returns>
 internal static Input[] AddKeyPressed(WordsVirtualKey key)
 {
     return new Input[] { AddKeyDown(key), AddKeyUp(key)};
 }
Exemplo n.º 14
0
 /// <summary>
 /// send input to simulate a key being hit (down+up)
 /// </summary>
 /// <param name="key">the key to be hit</param>
 /// <returns>an input array</returns>
 internal static Input[] AddKeyPressed(WordsVirtualKey key)
 {
     return(new Input[] { AddKeyDown(key), AddKeyUp(key) });
 }
Exemplo n.º 15
0
 /// <summary>
 /// sned inputs to simulate a key down plus a vertical wheel movement
 /// </summary>
 /// <param name="key">the key to hit</param>
 /// <param name="p">the number of clicks to simulate</param>
 /// <returns>an input array</returns>
 internal static Input[] AddKeyPlusWheel(WordsVirtualKey key, int p)
 {
     return(new Input[] { AddKeyDown(key), AddMouseVerticalWheel(p), AddKeyUp(key) });
 }
Exemplo n.º 16
0
 /// <summary>
 /// Simulate a key being hited
 /// </summary>
 /// <param name="key">the key being hited</param>
 public static void KeyHit(WordsVirtualKey key)
 {
     Input[] inputList = InputSender.AddKeyPressed(key);
     InputSender.SendSimulatedInput(inputList);
 }
Exemplo n.º 17
0
 /// <summary>
 /// Simulate a key being pressed, a wheel movement, an then the key being unpressed
 /// </summary>
 /// <param name="key">the key being pressed</param>
 /// <param name="scrollAmountInClicks">the amount of scrolling in clicks</param>
 public static void KeyPlusWheel(WordsVirtualKey key, int scrollAmountInClicks)
 {
     Input[] inputList = InputSender.AddKeyPlusWheel(key, scrollAmountInClicks * DELTA_WHEEL);
     InputSender.SendSimulatedInput(inputList);
 }
Exemplo n.º 18
0
 /// <summary>
 /// sned inputs to simulate a key down plus a vertical wheel movement
 /// </summary>
 /// <param name="key">the key to hit</param>
 /// <param name="p">the number of clicks to simulate</param>
 /// <returns>an input array</returns>
 internal static Input[] AddKeyPlusWheel(WordsVirtualKey key, int p)
 {
     return new Input[] { AddKeyDown(key), AddMouseVerticalWheel(p), AddKeyUp(key) };
 }