Exemplo n.º 1
0
    public void AddBuffer <T>(VertexBuffer <T> vb, VertexBufferLayout layout) where T : struct
    {
        Bind();
        vb.Bind();

        List <VertexBufferElement> elements = layout.GetElements();
        int offest = 0;

        for (int i = 0; i < elements.Count; i++)
        {
            var element = elements[i];
            GL.EnableVertexAttribArray(i);
            GL.VertexAttribPointer(i, element.count, element.type, element.normalized, layout.Stride, 0);

            offest += element.count * VertexBufferElement.SizeOf(element.type);
        }
    }
Exemplo n.º 2
0
 public void Push(int count, VertexAttribPointerType type)
 {
     Elements.Add(new VertexBufferElement(count, type, false));
     Stride += VertexBufferElement.SizeOf(type) * count;
 }