Exemplo n.º 1
0
        /// <summary>
        /// This function stores the field lines passed in
        /// </summary>
        /// <remarks>
        /// 2D arrays are not optimized, but in this case, it's easier for the outside user to work with.
        /// </remarks>
        /// <param name="fieldLines">fieldLines[X, Y] (x and y go from 0 to SquaresPerSide - 1)</param>
        public void SetFieldLines(MyVector[,] fieldLines)
        {
            // Check out the array
            if (fieldLines == null)
            {
                throw new ArgumentNullException("fieldLines", "fieldLines cannot be null");
            }

            if (fieldLines.GetUpperBound(0) != _squaresPerSideX - 1)
            {
                throw new ArgumentOutOfRangeException("fieldLines.GetUpperBound(0)", fieldLines.GetUpperBound(0), "fieldLines.GetUpperBound(0) must be the same as _squaresPerSideX - 1\nUBound: " + fieldLines.GetUpperBound(0).ToString() + ", _squaresPerSideX - 1: " + ((int)(_squaresPerSideX - 1)).ToString());
            }

            if (fieldLines.GetUpperBound(1) != _squaresPerSideY - 1)
            {
                throw new ArgumentOutOfRangeException("fieldLines.GetUpperBound(1)", fieldLines.GetUpperBound(1), "fieldLines.GetUpperBound(1) must be the same as _squaresPerSideY - 1\nUBound: " + fieldLines.GetUpperBound(1).ToString() + ", _squaresPerSideY - 1: " + ((int)(_squaresPerSideY - 1)).ToString());
            }

            // Init my grid
            _grid = new MyVector[fieldLines.Length];

            // Store the lines
            for (int xCntr = 0; xCntr <= fieldLines.GetUpperBound(0); xCntr++)
            {
                for (int yCntr = 0; yCntr <= fieldLines.GetUpperBound(1); yCntr++)
                {
                    _grid[GetIndex(xCntr, yCntr)] = fieldLines[xCntr, yCntr];
                }
            }

            // Put myself into a custom state
            _fieldMode = VectorField2DMode.Custom;

            // No need to call ResetField()
        }
Exemplo n.º 2
0
        private void ResetField()
        {
            if (this.Position == null)
            {
                // The constructor isn't finished
                return;
            }

            switch (_fieldMode)
            {
            case VectorField2DMode.None:
                _grid = null;
                break;

            case VectorField2DMode.Custom:
                if (_grid != null)
                {
                    // Fix myself
                    _grid      = null;
                    _fieldMode = VectorField2DMode.None;

                    throw new InvalidOperationException("_fieldMode should only become Custom within this.SetFieldLines, and only after _grid is set up");
                }
                break;

            case VectorField2DMode.Inward:
                ResetFieldSprtInOut(-1);
                break;

            case VectorField2DMode.Outward:
                ResetFieldSprtInOut(1);
                break;

            case VectorField2DMode.SwirlLeft:
                ResetFieldSprtSwirl(true);
                break;

            case VectorField2DMode.SwirlRight:
                ResetFieldSprtSwirl(false);
                break;

            default:
                throw new ApplicationException("Unknown VectorField2DMode: " + _fieldMode.ToString());
            }
        }
Exemplo n.º 3
0
        public VectorField2D(VectorField2DMode fieldMode, double sizeX, double sizeY, int squaresPerSideX, int squaresPerSideY, double strength, MyVector position)
        {
            // I use the property sets to enforce constraints
            this.FieldMode = fieldMode;

            this.SizeX = sizeX;
            this.SizeY = sizeY;

            this.SquaresPerSideX = squaresPerSideX;
            this.SquaresPerSideY = squaresPerSideY;

            this.Strength = strength;

            // By waiting until now to set the position, I've kept ResetField from running (called by the property sets)
            _position = position;

            ResetField();
        }
Exemplo n.º 4
0
        public VectorField2D(VectorField2DMode fieldMode, double sizeX, double sizeY, int squaresPerSideX, int squaresPerSideY, double strength, MyVector position)
        {
            // I use the property sets to enforce constraints
            this.FieldMode = fieldMode;

            this.SizeX = sizeX;
            this.SizeY = sizeY;

            this.SquaresPerSideX = squaresPerSideX;
            this.SquaresPerSideY = squaresPerSideY;

            this.Strength = strength;

            // By waiting until now to set the position, I've kept ResetField from running (called by the property sets)
            _position = position;

            ResetField();
        }
Exemplo n.º 5
0
 public VectorField2D(VectorField2DMode fieldMode, double size, int squaresPerSide, double strength, MyVector position)
     : this(fieldMode, size, size, squaresPerSide, squaresPerSide, strength, position) { }
Exemplo n.º 6
0
        public VectorField2D()
        {
            _fieldMode = VectorField2DMode.None;

            _position = new MyVector();
        }
Exemplo n.º 7
0
        private void ResetField()
        {
            if (this.Position == null)
            {
                // The constructor isn't finished
                return;
            }

            switch (_fieldMode)
            {
                case VectorField2DMode.None:
                    _grid = null;
                    break;

                case VectorField2DMode.Custom:
                    if (_grid != null)
                    {
                        // Fix myself
                        _grid = null;
                        _fieldMode = VectorField2DMode.None;

                        throw new InvalidOperationException("_fieldMode should only become Custom within this.SetFieldLines, and only after _grid is set up");
                    }
                    break;

                case VectorField2DMode.Inward:
                    ResetFieldSprtInOut(-1);
                    break;
                case VectorField2DMode.Outward:
                    ResetFieldSprtInOut(1);
                    break;

                case VectorField2DMode.SwirlLeft:
                    ResetFieldSprtSwirl(true);
                    break;
                case VectorField2DMode.SwirlRight:
                    ResetFieldSprtSwirl(false);
                    break;

                default:
                    throw new ApplicationException("Unknown VectorField2DMode: " + _fieldMode.ToString());
            }
        }
Exemplo n.º 8
0
        /// <summary>
        /// This function stores the field lines passed in
        /// </summary>
        /// <remarks>
        /// 2D arrays are not optimized, but in this case, it's easier for the outside user to work with.
        /// </remarks>
        /// <param name="fieldLines">fieldLines[X, Y] (x and y go from 0 to SquaresPerSide - 1)</param>
        public void SetFieldLines(MyVector[,] fieldLines)
        {
            // Check out the array
            if (fieldLines == null)
            {
                throw new ArgumentNullException("fieldLines", "fieldLines cannot be null");
            }

            if (fieldLines.GetUpperBound(0) != _squaresPerSideX - 1)
            {
                throw new ArgumentOutOfRangeException("fieldLines.GetUpperBound(0)", fieldLines.GetUpperBound(0), "fieldLines.GetUpperBound(0) must be the same as _squaresPerSideX - 1\nUBound: " + fieldLines.GetUpperBound(0).ToString() + ", _squaresPerSideX - 1: " + ((int)(_squaresPerSideX - 1)).ToString());
            }

            if (fieldLines.GetUpperBound(1) != _squaresPerSideY - 1)
            {
                throw new ArgumentOutOfRangeException("fieldLines.GetUpperBound(1)", fieldLines.GetUpperBound(1), "fieldLines.GetUpperBound(1) must be the same as _squaresPerSideY - 1\nUBound: " + fieldLines.GetUpperBound(1).ToString() + ", _squaresPerSideY - 1: " + ((int)(_squaresPerSideY - 1)).ToString());
            }

            // Init my grid
            _grid = new MyVector[fieldLines.Length];

            // Store the lines
            for (int xCntr = 0; xCntr <= fieldLines.GetUpperBound(0); xCntr++)
            {
                for (int yCntr = 0; yCntr <= fieldLines.GetUpperBound(1); yCntr++)
                {
                    _grid[GetIndex(xCntr, yCntr)] = fieldLines[xCntr, yCntr];
                }
            }

            // Put myself into a custom state
            _fieldMode = VectorField2DMode.Custom;

            // No need to call ResetField()
        }
Exemplo n.º 9
0
 public VectorField2D(VectorField2DMode fieldMode, double size, int squaresPerSide, double strength, MyVector position)
     : this(fieldMode, size, size, squaresPerSide, squaresPerSide, strength, position)
 {
 }
Exemplo n.º 10
0
        public VectorField2D()
        {
            _fieldMode = VectorField2DMode.None;

            _position = new MyVector();
        }