/// <summary> /// Consumes a sequence of tokens representing a list of storyboard animations. /// </summary> /// <param name="state">The parser state.</param> /// <returns>A new <see cref="UvssStoryboardAnimationCollection"/> object representing the animation collection that was consumed.</returns> private static UvssStoryboardAnimationCollection ConsumeStoryboardAnimationList(UvssParserState state) { var animation = default(UvssStoryboardAnimation); var animations = new UvssStoryboardAnimationCollection(); var animationsTokens = GetTokensBetweenCurlyBraces(state); var animationsState = new UvssParserState(state.Source, animationsTokens); while ((animation = ConsumeStoryboardAnimation(animationsState)) != null) { animations.Add(animation); } return animations; }
/// <summary> /// Initializes a new instance of the <see cref="UvssStoryboardTarget"/> class. /// </summary> /// <param name="selector">The target's selector.</param> /// <param name="filter">The storyboard target's type filter.</param> /// <param name="animations">The target's collection of animations.</param> internal UvssStoryboardTarget(UvssSelector selector, UvssStoryboardTargetFilter filter, UvssStoryboardAnimationCollection animations) { this.selector = selector; this.filter = filter; this.animations = animations; }
/// <summary> /// Initializes a new instance of the <see cref="UvssStoryboardTarget"/> class. /// </summary> /// <param name="selector">The target's selector.</param> /// <param name="filter">The storyboard target's type filter.</param> /// <param name="animations">The target's collection of animations.</param> internal UvssStoryboardTarget(UvssSelector selector, UvssStoryboardTargetFilter filter, UvssStoryboardAnimationCollection animations) { this.selector = selector; this.filter = filter; this.animations = animations; }