Exemplo n.º 1
0
    void initialize()
    {
        if (System.IO.File.Exists(Manifest.ManifestFile))
        {
            manifest = LoadManifestFromFile(Manifest.ManifestFile);
        }
        else
        {
            manifest = new Manifest();
        }

        guiManifest    = new UnityGUI_Manifest(manifest);
        guiApplication = new UnityGUI_Application(manifest.application);
        guiActivity    = new UnityGUI_Activity(manifest.application.activity);
        guiMetaData    = new UnityGUI_MetaData(manifest.application.meta_data);
        guiPermission  = new UnityGUI_Permission(manifest.permission);

        PositiveButton.fixedWidth   = 30;
        PositiveButton.stretchWidth = false;
        NegetiveButton.fixedWidth   = 30;
        NegetiveButton.stretchWidth = false;
        BoldLabel.normal.textColor  = Color.white;
        BoldLabel.fontStyle         = FontStyle.Bold;

        guiPermission.SetButtonStyles(PositiveButton, NegetiveButton);
        guiMetaData.SetButtonStyles(PositiveButton, NegetiveButton);
        guiActivity.SetButtonStyles(PositiveButton, NegetiveButton);
    }
    void initialize()
    {
        if (System.IO.File.Exists(Manifest.ManifestFile))
            manifest = LoadManifestFromFile(Manifest.ManifestFile);
        else
            manifest = new Manifest();

        guiManifest = new UnityGUI_Manifest(manifest);
        guiApplication = new UnityGUI_Application(manifest.application);
        guiActivity = new UnityGUI_Activity(manifest.application.activity);
        guiMetaData = new UnityGUI_MetaData(manifest.application.meta_data);
        guiPermission = new UnityGUI_Permission(manifest.permission);

        PositiveButton.fixedWidth = 30;
        PositiveButton.stretchWidth = false;
        NegetiveButton.fixedWidth = 30;
        NegetiveButton.stretchWidth = false;
        BoldLabel.normal.textColor = Color.white;
        BoldLabel.fontStyle = FontStyle.Bold;

        guiPermission.SetButtonStyles(PositiveButton, NegetiveButton);
        guiMetaData.SetButtonStyles(PositiveButton, NegetiveButton);
        guiActivity.SetButtonStyles(PositiveButton, NegetiveButton);
    }