IEnumerator Start() { yield return(StartCoroutine(Text321.set321(t))); yield return(StartCoroutine(Text321.set321Start(t))); SpawnElement(); }
IEnumerator Resume() { yield return(StartCoroutine(Text321.set321(t))); yield return(StartCoroutine(Text321.set321Resume(t))); Time.timeScale = Scoring.speed; GameIsPaused = false; }