/// <summary>
 /// Callback when datas are sended.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 public void SocketSendEventArgs_Completed(object sender, System.Net.Sockets.SocketAsyncEventArgs e)
 {
     if (e.LastOperation == System.Net.Sockets.SocketAsyncOperation.Connect)
     {
         receiveDone.Set();
         // Prepare for receiving datas.
         byte[] buffer = new byte[BufferSize];
         e.SetBuffer(buffer, 0, buffer.Length);
         receiveDone.Reset();
         p_twoSensesSocket.ReceiveAsync(p_socketReceiveEventArgs);
     }
     if (e.LastOperation == System.Net.Sockets.SocketAsyncOperation.Send)
     {
         if (OutgoingDatas != null)
         {
             // Return the System.Net.Sockets.SocketError object.
             OutgoingDatas(e.SocketError, EventArgs.Empty);
         }
     }
     else if (e.LastOperation == System.Net.Sockets.SocketAsyncOperation.Receive)
     {
     }
 }
Exemplo n.º 2
0
        private void SendCompleted(object sender, System.Net.Sockets.SocketAsyncEventArgs e)
        {
            if (e.SocketError == SocketError.Success && e.BytesTransferred > 0)
            {
                if (e.BytesTransferred < e.Count)
                {
                    e.SetBuffer(e.Offset + e.BytesTransferred, e.Count - e.BytesTransferred);
                    if (!mSocket.SendAsync(e))
                    {
                        SendCompleted(this, e);
                    }
                    

                }
            }
            else
            {
                ReleaseSocket();
            }
        }
        /// <summary>
        /// Callback when datas are received.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void SocketReceiveEventArgs_Completed(object sender, System.Net.Sockets.SocketAsyncEventArgs e)
        {
            string datas = null;

            switch (e.LastOperation)
            {
                case System.Net.Sockets.SocketAsyncOperation.Connect:
                    if (e.SocketError == System.Net.Sockets.SocketError.Success)
                    {
                        receiveDone.Set();
                        // Prepare for receiving datas.
                        byte[] buffer = new byte[BufferSize];
                        e.SetBuffer(buffer, 0, buffer.Length);
                        receiveDone.Reset();
                        p_twoSensesSocket.ReceiveAsync(p_socketReceiveEventArgs);
                        if (Connected != null)
                        {
                            // Return the System.Net.Sockets.SocketError object.
                            Connected(e.SocketError, EventArgs.Empty);
                        }
                    }
                    else
                    {
                        if (SocketError != null)
                        {
                            // Return the System.Net.Sockets.SocketError object.
                            SocketError(e.SocketError, EventArgs.Empty);
                        }
                    }
                    break;
                case System.Net.Sockets.SocketAsyncOperation.Receive:
                    if (e.SocketError == System.Net.Sockets.SocketError.Success)
                    {
                        receiveDone.Set();
                        datas = System.Text.Encoding.UTF8.GetString(e.Buffer, 0, e.BytesTransferred);
                        receiveDone.Reset();
                        p_twoSensesSocket.ReceiveAsync(p_socketReceiveEventArgs);
                        if (IncomingDatas != null)
                        {
                            IncomingDatas(datas, EventArgs.Empty);
                        }
                    }
                    else
                    {
                        if (SocketError != null)
                        {
                            // Return the System.Net.Sockets.SocketError object.
                            SocketError(e.SocketError, EventArgs.Empty);
                        }
                    }
                    break;
                case System.Net.Sockets.SocketAsyncOperation.Send:
                    if (e.SocketError == System.Net.Sockets.SocketError.Success)
                    {
                        receiveDone.Set();
                        datas = System.Text.Encoding.UTF8.GetString(e.Buffer, 0, e.BytesTransferred);
                        p_socketReceiveEventArgs.SetBuffer(e.Buffer, 0, e.Buffer.Length);
                        p_twoSensesSocket.SendAsync(p_socketReceiveEventArgs);
                        receiveDone.Reset();
                        if (OutgoingDatas != null)
                        {
                            OutgoingDatas(datas, EventArgs.Empty);
                        }
                    }
                    else
                    {
                        if (SocketError != null)
                        {
                            // Return the System.Net.Sockets.SocketError object.
                            SocketError(e.SocketError, EventArgs.Empty);
                        }
                    }

                    if (OutgoingDatas != null)
                    {
                        // Return the System.Net.Sockets.SocketError object.
                        OutgoingDatas(e.SocketError, EventArgs.Empty);
                    }
                    break;
            }
        }