Exemplo n.º 1
0
        //<Snippet2>
        private void WriteDescriptionInfo(StylusPointCollection points)
        {
            StylusPointDescription pointsDescription = points.Description;
            ReadOnlyCollection <StylusPointPropertyInfo> properties =
                pointsDescription.GetStylusPointProperties();

            StringWriter descriptionStringWriter = new StringWriter();

            descriptionStringWriter.Write("Property Count:{0}", pointsDescription.PropertyCount.ToString());

            foreach (StylusPointPropertyInfo property in properties)
            {
                // GetStylusPointPropertyName is defined below and returns the
                // name of the property.
                descriptionStringWriter.Write("name = {0}", GetStylusPointPropertyName(property).ToString());
                descriptionStringWriter.WriteLine("  Guid = {0}", property.Id.ToString());
                descriptionStringWriter.Write("  IsButton = {0}", property.IsButton.ToString());
                descriptionStringWriter.Write("  Min = {0}", property.Minimum.ToString());
                descriptionStringWriter.Write("  Max = {0}", property.Maximum.ToString());
                descriptionStringWriter.Write("  Unit = {0}", property.Unit.ToString());
                descriptionStringWriter.WriteLine("  Res {0}", property.Resolution.ToString());
            }

            descriptionOutput.Text = descriptionStringWriter.ToString();
        }
Exemplo n.º 2
0
        static public void WriteDescriptionInfo(StylusPointCollection points)
        {
            StylusPointDescription pointsDescription = points.Description;
            ReadOnlyCollection <StylusPointPropertyInfo> properties =
                pointsDescription.GetStylusPointProperties();

            Debug.WriteLine("Property Count:" + pointsDescription.PropertyCount.ToString());

            foreach (StylusPointPropertyInfo property in properties)
            {
                // GetStylusPointPropertyName is defined below and returns the
                // name of the property.
                Debug.WriteLine("  name = " + GetStylusPointPropertyName(property));

                //Debug.WriteLine += "  Guid = " + property.Id + "\r\n";
                //Debug.WriteLine += "  IsButton = " + property.IsButton;
                //Debug.WriteLine += "  Min = " + property.Minimum;
                //Debug.WriteLine += "  Max = " + property.Maximum;
                //Debug.WriteLine += "  Unit = " + property.Unit;
                //Debug.WriteLine += "  Res = " + property.Resolution + "\r\n";
            }
        }
Exemplo n.º 3
0
        //</Snippet2>

        //<Snippet3>
        private void WriteStylusPointValues(StylusPointCollection points)
        {
            StylusPointDescription pointsDescription = points.Description;

            ReadOnlyCollection <StylusPointPropertyInfo> properties =
                pointsDescription.GetStylusPointProperties();

            // Write the name and and value of each property in
            // every stylus point.
            StringWriter packetWriter = new StringWriter();

            packetWriter.WriteLine("{0} stylus points", points.Count.ToString());
            foreach (StylusPoint stylusPoint in points)
            {
                packetWriter.WriteLine("Stylus Point info");
                packetWriter.WriteLine("X: {0}", stylusPoint.X.ToString());
                packetWriter.WriteLine("Y: {0}", stylusPoint.Y.ToString());
                packetWriter.WriteLine("Pressure: {0}", stylusPoint.PressureFactor.ToString());

                // Get the property name and value for each StylusPoint.
                // Note that this loop reports the X, Y, and pressure values differantly than
                // getting their values above.
                for (int i = 0; i < pointsDescription.PropertyCount; ++i)
                {
                    StylusPointProperty currentProperty = properties[i];

                    // GetStylusPointPropertyName is defined below and returns the
                    // name of the property.
                    packetWriter.Write("{0}: ", GetStylusPointPropertyName(currentProperty));
                    packetWriter.WriteLine(stylusPoint.GetPropertyValue(currentProperty).ToString());
                }
                packetWriter.WriteLine();
            }

            packetOutput.Text = packetWriter.ToString();
        }
Exemplo n.º 4
0
        /// <summary>
        /// Builds the Stroke Descriptor for this stroke based on Packet Layout and Extended Properties
        /// For details on how this is strored please refer to the spec.
        /// </summary>
        internal static void BuildStrokeDescriptor(
            Stroke stroke,
            GuidList guidList,
            StrokeCollectionSerializer.StrokeLookupEntry strokeLookupEntry,
            out StrokeDescriptor strokeDescriptor,
            out MetricBlock metricBlock)
        {
            // Initialize the metric block for this stroke
            metricBlock = new MetricBlock();

            // Clear any existing template
            strokeDescriptor = new StrokeDescriptor();

            // Uninitialized variable passed in AddMetricEntry
            MetricEntryType        metricEntryType;
            StylusPointDescription stylusPointDescription = stroke.StylusPoints.Description;

            KnownTagCache.KnownTagIndex tag = guidList.FindTag(KnownIds.X, true);
            metricEntryType = metricBlock.AddMetricEntry(stylusPointDescription.GetPropertyInfo(StylusPointProperties.X), tag);

            tag             = guidList.FindTag(KnownIds.Y, true);
            metricEntryType = metricBlock.AddMetricEntry(stylusPointDescription.GetPropertyInfo(StylusPointProperties.Y), tag);

            ReadOnlyCollection <StylusPointPropertyInfo> propertyInfos
                = stylusPointDescription.GetStylusPointProperties();

            int i = 0; //i is defined out of the for loop so we can use it later for buttons

            for (i = 2 /*past x,y*/; i < propertyInfos.Count; i++)
            {
                if (i == /*StylusPointDescription.RequiredPressureIndex //修复构建的代码 */ 2 &&
                    !strokeLookupEntry.StorePressure)
                {
                    //
                    // don't store pressure information
                    //
                    continue;
                }
                StylusPointPropertyInfo propertyInfo = propertyInfos[i];
                if (propertyInfo.IsButton)
                {
                    //we don't serialize buttons
                    break;
                }

                tag = guidList.FindTag(propertyInfo.Id, true);

                strokeDescriptor.Template.Add(tag);
                strokeDescriptor.Size += SerializationHelper.VarSize((uint)tag);

                // Create the MetricEntry for this property if necessary
                metricEntryType = metricBlock.AddMetricEntry(propertyInfo, tag);
            }

            /*
             * we drop button data on the floor.
             * int buttonCount = stylusPointDescription.ButtonCount;
             * // Now write the button tags in the Template
             * if (buttonCount > 0)
             * {
             *  // First write the TAG_BUTTONS
             *  strokeDescriptor.Template.Add(KnownTagCache.KnownTagIndex.Buttons);
             *  strokeDescriptor.Size += SerializationHelper.VarSize((uint)KnownTagCache.KnownTagIndex.Buttons);
             *
             *  // Next write the i of buttons
             *  strokeDescriptor.Template.Add((KnownTagCache.KnownTagIndex)buttonCount);
             *  strokeDescriptor.Size += SerializationHelper.VarSize((uint)buttonCount);
             *
             *  //we broke above on i when it was a button, it still
             *  //points to the first button
             *  for (; i < propertyInfos.Count; i++)
             *  {
             *      StylusPointPropertyInfo propertyInfo = propertyInfos[i];
             *      tag = guidList.FindTag(propertyInfo.Id, false);
             *
             *      strokeDescriptor.Template.Add(tag);
             *      strokeDescriptor.Size += SerializationHelper.VarSize((uint)tag);
             *  }
             * }
             */

            // Now write the extended properties in the template
            if (stroke.ExtendedProperties.Count > 0)
            {
                strokeDescriptor.Template.Add(KnownTagCache.KnownTagIndex.StrokePropertyList);
                strokeDescriptor.Size += SerializationHelper.VarSize((uint)KnownTagCache.KnownTagIndex.StrokePropertyList);

                // Now write the tags corresponding to each extended properties of the stroke
                for (int x = 0; x < stroke.ExtendedProperties.Count; x++)
                {
                    tag = guidList.FindTag(stroke.ExtendedProperties[(int)x].Id, false);

                    strokeDescriptor.Template.Add(tag);
                    strokeDescriptor.Size += SerializationHelper.VarSize((uint)tag);
                }
            }
        }
Exemplo n.º 5
0
        public override void Perform()
        {
            if (InkCanvas.Strokes.Count == 0)
            {
                for (int i = 0; i < StylusPointCollection.Count; i++)
                {
                    if (StylusPointCollection[i].HasProperty(StylusPointPropertyInfo))
                    {
                        if (!StylusPointPropertyInfo.IsButton)
                        {
                            StylusPoint stylusPoint = StylusPointCollection[i];
                            int         value       = stylusPoint.GetPropertyValue(StylusPointPropertyInfo);
                            value++;
                            stylusPoint.SetPropertyValue(StylusPointPropertyInfo, value);
                            StylusPointCollection[i] = stylusPoint;
                        }
                    }
                }
                //add the stroke and manipulate the points
                Stroke addStroke = new Stroke(StylusPointCollection);
                InkCanvas.Strokes.Add(addStroke);
            }
            else //randomly grab a stroke and tweak the data.
            {
                Stroke stroke = InkCanvas.Strokes[StrokeIndex % InkCanvas.Strokes.Count];
                StylusPointDescription StylusPointDescription = stroke.StylusPoints.Description;
                ReadOnlyCollection <StylusPointPropertyInfo> StylusPointPropertyInfo = StylusPointDescription.GetStylusPointProperties();

                for (int i = 0; i < stroke.StylusPoints.Count; i++)
                {
                    StylusPoint StylusPoint = stroke.StylusPoints[i];
                    for (int j = 0; j < StylusPointPropertyInfo.Count; j++)
                    {
                        if (stroke.StylusPoints[i].HasProperty(StylusPointPropertyInfo[j]))
                        {
                            if (!StylusPointPropertyInfo[j].IsButton)
                            {
                                if (StylusPointProperties.X.Id == StylusPointPropertyInfo[j].Id)
                                {
                                    StylusPoint.X = StylusPoint.X * XFact;
                                }
                                else if (StylusPointProperties.Y.Id == StylusPointPropertyInfo[j].Id)
                                {
                                    StylusPoint.Y = StylusPoint.Y * YFact;
                                }
                                else
                                {
                                    int value = StylusPoint.GetPropertyValue(StylusPointPropertyInfo[j]);
                                    //pick a random number and set the value
                                    value = Math.Min(StylusPointPropertyInfo[j].Minimum + GetValue % StylusPointPropertyInfo[j].Maximum, StylusPointPropertyInfo[j].Maximum);
                                    StylusPoint.SetPropertyValue(StylusPointPropertyInfo[j], value);
                                }
                            }
                        }
                    }
                    stroke.StylusPoints[i] = StylusPoint;
                    int hash = StylusPoint.GetHashCode();
                }
            }
        }