private void RenderAnimatableProperty(SerializedProperty animatableProperty, int animationTargetIndex)
        {
            SerializedProperty animatablePropertyName = animatableProperty.FindPropertyRelative("animatablePropertyName");
            SerializedProperty stateName = animatableProperty.FindPropertyRelative("stateName");
            SerializedProperty targetObj = animatableProperty.FindPropertyRelative("target");

            GameObject targetGameObject = targetObj.objectReferenceValue as GameObject;

            if (targetGameObject != null)
            {
                using (var check = new EditorGUI.ChangeCheckScope())
                {
                    EditorGUILayout.PropertyField(animatableProperty, true);

                    if (check.changed)
                    {
                        instance.SetKeyFrames(stateName.stringValue, animationTargetIndex);
                    }
                }
            }
        }