GetSprite() public method

public GetSprite ( int i ) : Zprite
i int
return Zprite
        // Walk horizontaly
        public override void WalkHorizontal(float targetSpeed)
        {
            // lerp the sprite scale (prob wont keep)
            imageScale = MyMaths.Lerp(imageScale,
                                      Math.Sign(targetSpeed),
                                      .25f * GahameController.GameSpeed * (GameInput.ControllerMode && !GahameController.CutScene ? Math.Abs(GameInput.AbsLeftStickX) : 1));

            // keeps it from memeing maxSpeed
            targetSpeed = MyMaths.Clamp(targetSpeed, -maxSpeed, maxSpeed);

            // Approach the target speed
            physics.Velocity.X = MyMaths.Approach(physics.Velocity.X, targetSpeed,
                                                  GahameController.GameSpeed * (physics.Grounded ? accelerationSpeed : airAccelerationSpeed));

            // Sprite things
            if (spriteManager.CurrentSprite != "Moving")
            {
                spriteManager.ChangeSprite("Moving");
                spriteManager.GetSprite("Moving").CurrentImage = 0;
            }
            spriteManager.GetSprite("Moving").ImageSpeed = .1f * Math.Abs(physics.Velocity.X / maxSpeed);

            // You be walking
            WalkingHorizontal = true;
        }
Exemplo n.º 2
0
    public void PlayerFoundClue(ClueObject clue)
    {
        // TODO: check if the object is the not-paper photo. If so, play PICKUP
        AudioPlayer.PlaySound(AudioClipIndex.PAPER);
        ClueItem    item   = clue.mItem;
        PersonState player = mPeople[0];

        // add clue to journal
        if (item.info != null)
        {
            PlayerJournal.AddClue(item.info);
        }

        player.knowledge.AddKnowledge(item.info.GetSentence());

        List <ClueItem> clues = mCluesInRooms[mCurrentRoom];

        clues.Remove(item);
        Destroy(clue.gameObject);

        Sprite      relevantImage = SpriteManager.GetSprite(item.spriteName);
        DialogBlock discussion    = new DialogBlock(new PersonState[] { player }, OnClueDismissed);

        discussion.QueueDialogue(player, new Sprite[] { relevantImage }, item.description);
        mCluesFoundThisRound++;
        if (mCluesFoundThisRound >= MAX_CLUES_PER_ROUND)
        {
            discussion.QueueDialogue(player, new Sprite[] { }, "I'd better get back to the common area now.");
        }
        discussion.Start();
    }
Exemplo n.º 3
0
        private Sprite AddSprite(Point point)
        {
            var spriteId = this.control.SelectedSpriteId;

            if (spriteId == -1)
            {
                return(null);
            }

            var sprite = SpriteManager.GetSprite(spriteId);

            _ = this.control.CurrentMap.AddSprite(point.X, point.Y, spriteId, sprite.Health);
            this.control.AddSprite(point, sprite);

            var listViewItem = new ListViewItem();

            _ = listViewItem.SubItems.Add(spriteId.ToString());
            _ = listViewItem.SubItems.Add(sprite.Name);
            _ = listViewItem.SubItems.Add(point.X.ToString());
            _ = listViewItem.SubItems.Add(point.Y.ToString());
            _ = listViewItem.SubItems.Add(sprite.Health == 0 ? "" : sprite.Health.ToString());

            listViewItem.ImageKey = sprite.TextureID;

            _ = this.listView.Items.Add(listViewItem);

            return(sprite);
        }
Exemplo n.º 4
0
        public bool Initialize(GameMain gameMain, out string reason)
        {
            _gameMain = gameMain;

            if (!base.Initialize((gameMain.ScreenWidth / 2) - 320, (gameMain.ScreenHeight / 2) - 320, 640, 640, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason))
            {
                return(false);
            }
            _randomSprite = SpriteManager.GetSprite("RandomRace", gameMain.Random);
            if (_randomSprite == null)
            {
                reason = "RandomRace sprite does not exist.";
                return(false);
            }

            _raceButtons     = new BBStretchButton[15];
            _raceScrollBar   = new BBScrollBar();
            _raceBackground  = new BBStretchableImage();
            _raceDescription = new BBTextBox();
            _okButton        = new BBStretchButton();
            _raceManager     = gameMain.RaceManager;

            for (int i = 0; i < _raceButtons.Length; i++)
            {
                _raceButtons[i] = new BBStretchButton();
                if (!_raceButtons[i].Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _xPos + 10, _yPos + 10 + (i * 40), 280, 40, gameMain.Random, out reason))
                {
                    return(false);
                }
            }
            //Add 1 for the random race option
            int scrollValue = (_raceManager.Races.Count + 1) < _raceButtons.Length ? _raceButtons.Length : (_raceManager.Races.Count + 1);

            if (!_raceScrollBar.Initialize(_xPos + 290, _yPos + 10, 600, _raceButtons.Length, scrollValue, false, false, gameMain.Random, out reason))
            {
                return(false);
            }
            _maxVisible = (_raceManager.Races.Count + 1) > _raceButtons.Length ? _raceButtons.Length : (_raceManager.Races.Count + 1);
            if (_raceManager.Races.Count < 15)
            {
                _raceScrollBar.SetEnabledState(false);
            }
            if (!_raceBackground.Initialize(_xPos + 310, _yPos + 10, 310, 550, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return(false);
            }
            if (!_raceDescription.Initialize(_xPos + 315, _yPos + 325, 300, 215, true, true, "RaceSelectionDescriptionTextBox", gameMain.Random, out reason))
            {
                return(false);
            }
            if (!_okButton.Initialize("Select Race", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _xPos + 310, _yPos + 570, 310, 40, gameMain.Random, out reason))
            {
                return(false);
            }
            RefreshRaceLabels();
            RefreshRaceDescription();
            reason = null;
            return(true);
        }