Exemplo n.º 1
0
    //MapGenerator map;

    // Use this for initialization
    public void Initialize()
    {
        if (isServer)
        {
            serverEnemy = Instantiate(serverEnemyPrefab) as GameObject;
            serverEnemy.GetComponent <EnemyBaseManager>().holder = this.gameObject;
            ServerOnlyScript sos = serverEnemy.GetComponent <ServerOnlyScript>();
            sos.client = this.gameObject;
            sos.Init();

            //map = GameObject.FindGameObjectWithTag("GameController").GetComponent<MapGenerator>();
        }
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     //skill = GetComponent<ClientSkillManager>();
     //shop = GetComponent<ClientShopManager>();
     if (isLocalPlayer)
     {
         GetComponentInChildren <Camera>().enabled = true;
         GetComponentInChildren <Canvas>().enabled = true;
         GenerateMap();
     }
     if (isServer)
     {
         serverPlayer = Instantiate(serverPlayerPrefab) as GameObject;
         ServerOnlyScript sos = serverPlayer.GetComponent <ServerOnlyScript>();
         sos.client = this.gameObject;
         sos.Init();
         map = GameObject.FindGameObjectWithTag("GameController").GetComponent <MapGenerator>();
     }
 }