private void OnScriptHandlerStateChange_1(ScriptThreadState state)
        {
            switch (state)
            {
                case ScriptThreadState.Waiting:
                    Data.RunEnabled = true;
                    Data.PauseEnabled = false;
                    Data.ResumeEnabled = false;

                    this.Dispatcher.Invoke(new Action(() =>
                    {
                        Data.StatusBarBackground = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(0, 122, 204));
                    }));

                    break;
                case ScriptThreadState.Running:
                    Data.RunEnabled = false;
                    Data.PauseEnabled = true;
                    Data.ResumeEnabled = false;

                    this.Dispatcher.Invoke(new Action(() =>
                    {
                        Data.StatusBarBackground = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(202, 81, 0));
                    }));

                    break;
                case ScriptThreadState.Paused:
                    Data.RunEnabled = false;
                    Data.PauseEnabled = false;
                    Data.ResumeEnabled = true;
                    break;
            }
        }
Exemplo n.º 2
0
        protected static void StateChangeEventThread()
        {
            ScriptThreadState state1 = 0;
            ScriptThreadState state2 = 0;

            while (true)
            {
                if (State_1 != state1)
                {
                    state1 = State_1;
                    if (OnState1Changed != null)
                    {
                        OnState1Changed(State_1);
                    }
                }
                if (State_2 != state2)
                {
                    state2 = State_2;
                    if (OnState2Changed != null)
                    {
                        OnState2Changed(State_2);
                    }
                }
                Thread.Sleep(1);
            }
        }
Exemplo n.º 3
0
 public static void ResumeThread2()
 {
     if (State_2 == ScriptThreadState.Paused)
     {
         State_2 = ScriptThreadState.Running;
         Node.SetPaused(2, false);
         return;
     }
 }
Exemplo n.º 4
0
        protected static void OnPaused(int id)
        {
            switch (id)
            {
            case 1:
                State_1 = ScriptThreadState.Paused;
                break;

            case 2:
                State_2 = ScriptThreadState.Paused;
                break;

            default:
                break;
            }
            //State_1 = ScriptThreadState.Paused;
        }
 private void OnScriptHandlerStateChange_2(ScriptThreadState state)
 {
     switch (state)
     {
         case ScriptThreadState.Waiting:
             Data.TFRunEnabled = true;
             Data.TFPauseEnabled = false;
             Data.TFResumeEnabled = false;
             break;
         case ScriptThreadState.Running:
             Data.TFRunEnabled = false;
             Data.TFPauseEnabled = true;
             Data.TFResumeEnabled = false;
             break;
         case ScriptThreadState.Paused:
             Data.TFRunEnabled = false;
             Data.TFPauseEnabled = false;
             Data.TFResumeEnabled = true;
             break;
     }
 }
Exemplo n.º 6
0
        private void OnScriptHandlerStateChange_2(ScriptThreadState state)
        {
            switch (state)
            {
            case ScriptThreadState.Waiting:
                Data.TFRunEnabled    = true;
                Data.TFPauseEnabled  = false;
                Data.TFResumeEnabled = false;
                break;

            case ScriptThreadState.Running:
                Data.TFRunEnabled    = false;
                Data.TFPauseEnabled  = true;
                Data.TFResumeEnabled = false;
                break;

            case ScriptThreadState.Paused:
                Data.TFRunEnabled    = false;
                Data.TFPauseEnabled  = false;
                Data.TFResumeEnabled = true;
                break;
            }
        }
Exemplo n.º 7
0
        protected static void Thread_2_Handle()
        {
            State_2 = ScriptThreadState.Waiting;
            while (true)
            {
                //Warte bis ein object an den Thread übergeben wird
                while (Thread_2_Obj == null)
                {
                    Thread.Sleep(1);
                }

                State_2 = ScriptThreadState.Running;

                Function local = null;
                lock (Thread_2_Obj)
                {
                    local = Thread_2_Obj;
                }

                Node localNode = local.GetFunctionNode(new List <Node>());
                localNode.ScriptThreadID = 2;

                bool b = false;
                localNode.Evaluate(out b);
                localNode.Clean();

                local.Clear();
                lock (Thread_2_Obj)
                {
                    Thread_2_Obj = null;
                }

                State_2 = ScriptThreadState.Waiting;
                //Warte am ende 1ms
                Thread.Sleep(1);
            }
        }
Exemplo n.º 8
0
        private void OnScriptHandlerStateChange_1(ScriptThreadState state)
        {
            switch (state)
            {
            case ScriptThreadState.Waiting:
                Data.RunEnabled    = true;
                Data.PauseEnabled  = false;
                Data.ResumeEnabled = false;

                this.Dispatcher.Invoke(new Action(() =>
                {
                    Data.StatusBarBackground = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(0, 122, 204));
                }));


                break;

            case ScriptThreadState.Running:
                Data.RunEnabled    = false;
                Data.PauseEnabled  = true;
                Data.ResumeEnabled = false;

                this.Dispatcher.Invoke(new Action(() =>
                {
                    Data.StatusBarBackground = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(202, 81, 0));
                }));


                break;

            case ScriptThreadState.Paused:
                Data.RunEnabled    = false;
                Data.PauseEnabled  = false;
                Data.ResumeEnabled = true;
                break;
            }
        }
Exemplo n.º 9
0
 public void GetScriptThreadState(uint thread, out ScriptThreadState state)
 {
     Debug.WriteLine("GetScriptThreadState()");
     state = ScriptThreadState.NotInScript;
 }
Exemplo n.º 10
0
 public void GetScriptThreadState(uint thread, out ScriptThreadState state)
 {
     Debug.WriteLine ("GetScriptThreadState()");
     state = ScriptThreadState.NotInScript;
 }