private async Task ImportInternal()
        {
            if (gameEquipments == null)
            {
                gameEquipments = LoadGameEquipments();
                if (gameEquipments == null)
                {
                    return;
                }
            }

            EquipmentSaveSlotInfo selected = await SaveDataUtils.GetEquipmentSaveSlot(saveSlotInfoSelector);

            if (selected == null)
            {
                return;
            }

            ApplySaveDataEquipments(selected);
        }