public static void FixMaterials(this SCNNode node) { // walk down the scenegraph and update all children node.FixNormalMaps(); // establish paint colors node.CopyGeometryForPaintColors(); node.SetPaintColors(); }
public static void FixMaterials(this SCNNode node) { // walk down the scenegraph and update all children node.FixNormalMaps(); // establish paint colors node.CopyGeometryForPaintColors(); node.SetPaintColors(); }