Exemplo n.º 1
0
 public static void SetMonsterParameter(SB2_MON_PARM pParm, ref ENEMY_TYPE pType)
 {
     pType.radius        = pParm.Radius;
     pType.category      = pParm.Category;
     pType.level         = pParm.Level;
     pType.blue_magic_no = pParm.Blue;
     pType.max.hp        = pParm.MaxHP;
     pType.max.mp        = (Int16)pParm.MaxMP;
     pType.bonus.gil     = pParm.WinGil;
     pType.bonus.exp     = pParm.WinExp;
     pType.bonus.card    = (UInt32)pParm.Card;
     pType.bonus.item    = pParm.WinItems;
     for (Int16 num = 0; num < 6; num = (Int16)(num + 1))
     {
         pType.mot[(Int32)num] = FF9BattleDB.Animation[(Int32)pParm.Mot[(Int32)num]];
     }
     for (Int16 num = 0; num < 3; num = (Int16)(num + 1))
     {
         pType.cam_bone[(Int32)num] = pParm.Bone[(Int32)num];
     }
     pType.die_snd_no = pParm.DieSfx;
     pType.p_atk_no   = pParm.Konran;
     for (Int16 num = 0; num < 6; num = (Int16)(num + 1))
     {
         pType.icon_bone[(Int32)num] = pParm.IconBone[(Int32)num];
         pType.icon_y[(Int32)num]    = pParm.IconY[(Int32)num];
         pType.icon_z[(Int32)num]    = pParm.IconZ[(Int32)num];
     }
 }
Exemplo n.º 2
0
    public static void SetMonsterData(SB2_MON_PARM pParm, BTL_DATA pBtl, Int16 pNo)
    {
        pBtl.stat.invalid            = pParm.Status[0];
        pBtl.stat.permanent          = pParm.Status[1];
        pBtl.stat.cur                = pParm.Status[2];
        pBtl.cur.hp                  = pParm.MaxHP;
        pBtl.cur.mp                  = (Int16)pParm.MaxMP;
        pBtl.defence.PhisicalDefence = pParm.P_DP;
        pBtl.defence.PhisicalEvade   = pParm.P_AV;
        pBtl.defence.MagicalDefence  = pParm.M_DP;
        pBtl.defence.MagicalEvade    = pParm.M_AV;
        pBtl.elem.dex                = pParm.Element.dex;
        pBtl.elem.str                = pParm.Element.str;
        pBtl.elem.mgc                = pParm.Element.mgc;
        pBtl.elem.wpr                = pParm.Element.wpr;
        pBtl.def_attr.invalid        = pParm.Attr[0];
        pBtl.def_attr.absorb         = pParm.Attr[1];
        pBtl.def_attr.half           = pParm.Attr[2];
        pBtl.def_attr.weak           = pParm.Attr[3];
        pBtl.mesh_current            = pParm.Mesh[0];
        pBtl.mesh_banish             = pParm.Mesh[1];
        pBtl.tar_bone                = pParm.Bone[3];
        ENEMY enemy = FF9StateSystem.Battle.FF9Battle.enemy[(Int32)pBtl.bi.slot_no];

        for (Int32 i = 0; i < (Int32)pParm.StealItems.Length; i++)
        {
            enemy.steal_item[i] = pParm.StealItems[i];
        }
        enemy.info.die_atk = (Byte)(((pParm.Flags & 1) == 0) ? 0 : 1);
        enemy.info.die_dmg = (Byte)(((pParm.Flags & 2) == 0) ? 0 : 1);
        btl_util.SetShadow(pBtl, pParm.ShadowX, (UInt32)pParm.ShadowZ);
        pBtl.shadow_bone[0] = pParm.ShadowBone;
        pBtl.shadow_bone[1] = pParm.ShadowBone2;
    }
Exemplo n.º 3
0
        public Int32 GetHashCode(KeyValuePair <Dictionary <String, String>, SB2_MON_PARM> obj)
        {
            Int64        hashCode = obj.Key["US"].GetHashCode();
            SB2_MON_PARM enemy    = obj.Value;

            hashCode = (hashCode * 397) ^ (UInt32)enemy.Status[0];
            hashCode = (hashCode * 397) ^ (UInt32)enemy.Status[1];
            hashCode = (hashCode * 397) ^ (UInt32)enemy.Status[2];

            hashCode = (hashCode * 397) ^ enemy.MaxHP;
            hashCode = (hashCode * 397) ^ enemy.MaxMP;
            hashCode = (hashCode * 397) ^ enemy.WinGil;
            hashCode = (hashCode * 397) ^ enemy.WinExp;

            GetHashCode(ref hashCode, enemy.WinItems);
            GetHashCode(ref hashCode, enemy.WinItems);
            GetHashCode(ref hashCode, enemy.StealItems);

            hashCode = (hashCode * 397) ^ enemy.Radius;
            hashCode = (hashCode * 397) ^ enemy.Geo;

            GetHashCode(ref hashCode, enemy.Mot);
            GetHashCode(ref hashCode, enemy.Mesh);

            hashCode = (hashCode * 397) ^ enemy.Flags;
            hashCode = (hashCode * 397) ^ enemy.AP;

            hashCode = (hashCode * 397) ^ enemy.Element.dex;
            hashCode = (hashCode * 397) ^ enemy.Element.str;
            hashCode = (hashCode * 397) ^ enemy.Element.mgc;
            hashCode = (hashCode * 397) ^ enemy.Element.wpr;
            hashCode = (hashCode * 397) ^ enemy.Element.pad;
            hashCode = (hashCode * 397) ^ enemy.Element.trans;
            hashCode = (hashCode * 397) ^ enemy.Element.cur_capa;
            hashCode = (hashCode * 397) ^ enemy.Element.max_capa;

            GetHashCode(ref hashCode, enemy.Attr);

            hashCode = (hashCode * 397) ^ enemy.Level;
            hashCode = (hashCode * 397) ^ enemy.Category;
            hashCode = (hashCode * 397) ^ enemy.HitRate;
            hashCode = (hashCode * 397) ^ enemy.P_DP;
            hashCode = (hashCode * 397) ^ enemy.P_AV;
            hashCode = (hashCode * 397) ^ enemy.M_DP;
            hashCode = (hashCode * 397) ^ enemy.M_AV;
            hashCode = (hashCode * 397) ^ enemy.Blue;

            GetHashCode(ref hashCode, enemy.Bone);

            hashCode = (hashCode * 397) ^ enemy.DieSfx;
            hashCode = (hashCode * 397) ^ enemy.Konran;
            hashCode = (hashCode * 397) ^ enemy.MesCnt;

            GetHashCode(ref hashCode, enemy.IconBone);
            GetHashCode(ref hashCode, enemy.IconY);
            GetHashCode(ref hashCode, enemy.IconZ);

            hashCode = (hashCode * 397) ^ enemy.StartSfx;
            hashCode = (hashCode * 397) ^ enemy.ShadowX;
            hashCode = (hashCode * 397) ^ enemy.ShadowZ;
            hashCode = (hashCode * 397) ^ enemy.ShadowBone;
            hashCode = (hashCode * 397) ^ enemy.Card;
            hashCode = (hashCode * 397) ^ enemy.ShadowOfsX;
            hashCode = (hashCode * 397) ^ enemy.ShadowOfsZ;
            hashCode = (hashCode * 397) ^ enemy.ShadowBone2;
            hashCode = (hashCode * 397) ^ enemy.Pad0;
            hashCode = (hashCode * 397) ^ enemy.Pad1;
            hashCode = (hashCode * 397) ^ enemy.Pad2;

            return(unchecked ((Int32)hashCode));
        }
Exemplo n.º 4
0
        public static Int32 CalcDiff(KeyValuePair <Dictionary <String, String>, SB2_MON_PARM> item, IEnumerable <KeyValuePair <Dictionary <String, String>, SB2_MON_PARM> > other)
        {
            Int32        total     = 0;
            SB2_MON_PARM baseValue = item.Value;

            foreach (KeyValuePair <Dictionary <String, String>, SB2_MON_PARM> data in other)
            {
                SB2_MON_PARM enemy = data.Value;
                if (baseValue == enemy)
                {
                    continue;
                }

                if (baseValue.Status[0] != enemy.Status[0])
                {
                    total++;
                }
                if (baseValue.Status[1] != enemy.Status[1])
                {
                    total++;
                }
                if (baseValue.Status[2] != enemy.Status[2])
                {
                    total++;
                }
                if (baseValue.MaxHP != enemy.MaxHP)
                {
                    total++;
                }
                if (baseValue.MaxMP != enemy.MaxMP)
                {
                    total++;
                }
                if (baseValue.WinGil != enemy.WinGil)
                {
                    total++;
                }
                if (baseValue.WinExp != enemy.WinExp)
                {
                    total++;
                }

                if (!baseValue.WinItems.SequenceEqual(enemy.WinItems))
                {
                    total++;
                }

                if (!baseValue.StealItems.SequenceEqual(enemy.StealItems))
                {
                    total++;
                }

                if (baseValue.Radius != enemy.Radius)
                {
                    total++;
                }
                if (baseValue.Geo != enemy.Geo)
                {
                    total++;
                }

                if (!baseValue.Mot.SequenceEqual(enemy.Mot))
                {
                    total++;
                }

                if (!baseValue.Mesh.SequenceEqual(enemy.Mesh))
                {
                    total++;
                }

                if (baseValue.Flags != enemy.Flags)
                {
                    total++;
                }
                if (baseValue.AP != enemy.AP)
                {
                    total++;
                }

                if (baseValue.Element.dex != enemy.Element.dex)
                {
                    total++;
                }
                if (baseValue.Element.str != enemy.Element.str)
                {
                    total++;
                }
                if (baseValue.Element.mgc != enemy.Element.mgc)
                {
                    total++;
                }
                if (baseValue.Element.wpr != enemy.Element.wpr)
                {
                    total++;
                }
                if (baseValue.Element.pad != enemy.Element.pad)
                {
                    total++;
                }
                if (baseValue.Element.trans != enemy.Element.trans)
                {
                    total++;
                }
                if (baseValue.Element.cur_capa != enemy.Element.cur_capa)
                {
                    total++;
                }
                if (baseValue.Element.max_capa != enemy.Element.max_capa)
                {
                    total++;
                }

                if (!baseValue.Attr.SequenceEqual(enemy.Attr))
                {
                    total++;
                }

                if (baseValue.Level != enemy.Level)
                {
                    total++;
                }
                if (baseValue.Category != enemy.Category)
                {
                    total++;
                }
                if (baseValue.HitRate != enemy.HitRate)
                {
                    total++;
                }
                if (baseValue.P_DP != enemy.P_DP)
                {
                    total++;
                }
                if (baseValue.P_AV != enemy.P_AV)
                {
                    total++;
                }
                if (baseValue.M_DP != enemy.M_DP)
                {
                    total++;
                }
                if (baseValue.M_AV != enemy.M_AV)
                {
                    total++;
                }
                if (baseValue.Blue != enemy.Blue)
                {
                    total++;
                }

                if (!baseValue.Bone.SequenceEqual(enemy.Bone))
                {
                    total++;
                }

                if (baseValue.DieSfx != enemy.DieSfx)
                {
                    total++;
                }
                if (baseValue.Konran != enemy.Konran)
                {
                    total++;
                }
                if (baseValue.MesCnt != enemy.MesCnt)
                {
                    total++;
                }

                if (!baseValue.IconBone.SequenceEqual(enemy.IconBone))
                {
                    total++;
                }

                if (!baseValue.IconY.SequenceEqual(enemy.IconY))
                {
                    total++;
                }

                if (!baseValue.IconZ.SequenceEqual(enemy.IconZ))
                {
                    total++;
                }

                if (baseValue.StartSfx != enemy.StartSfx)
                {
                    total++;
                }
                if (baseValue.ShadowX != enemy.ShadowX)
                {
                    total++;
                }
                if (baseValue.ShadowZ != enemy.ShadowZ)
                {
                    total++;
                }
                if (baseValue.ShadowBone != enemy.ShadowBone)
                {
                    total++;
                }
                if (baseValue.Card != enemy.Card)
                {
                    total++;
                }
                if (baseValue.ShadowOfsX != enemy.ShadowOfsX)
                {
                    total++;
                }
                if (baseValue.ShadowOfsZ != enemy.ShadowOfsZ)
                {
                    total++;
                }
                if (baseValue.ShadowBone2 != enemy.ShadowBone2)
                {
                    total++;
                }
                if (baseValue.Pad0 != enemy.Pad0)
                {
                    total++;
                }
                if (baseValue.Pad1 != enemy.Pad1)
                {
                    total++;
                }
                if (baseValue.Pad2 != enemy.Pad2)
                {
                    total++;
                }
            }
            return(total);
        }
Exemplo n.º 5
0
    private void CreateBattleData(FF9StateGlobal FF9)
    {
        BTL_DATA[] btlDataArray = btlseq.btl_list = FF9StateSystem.Battle.FF9Battle.btl_data;
        Int32      index1       = 0;

        for (Int32 index2 = index1; index2 < 4; ++index2)
        {
            btlDataArray[index2] = new BTL_DATA();
            if (FF9.party.member[index2] != null)
            {
                Byte num = FF9.party.member[index2].info.serial_no;
                BattlePlayerCharacter.CreatePlayer(btlDataArray[index1], (BattlePlayerCharacter.PlayerSerialNumber)num);
                Int32       length     = 0;
                IEnumerator enumerator = btlDataArray[index1].gameObject.transform.GetEnumerator();
                try
                {
                    while (enumerator.MoveNext())
                    {
                        if ((enumerator.Current as UnityEngine.Object)?.name.Contains("mesh") == true)
                        {
                            ++length;
                        }
                    }
                }
                finally
                {
                    IDisposable disposable = enumerator as IDisposable;
                    disposable?.Dispose();
                }
                btlDataArray[index1].meshIsRendering = new Boolean[length];
                for (Int32 index3 = 0; index3 < length; ++index3)
                {
                    btlDataArray[index1].meshIsRendering[index3] = true;
                }
                btlDataArray[index1].meshCount = length;
                btlDataArray[index1].animation = btlDataArray[index1].gameObject.GetComponent <Animation>();
                ++index1;
            }
            btlDataArray[index2].typeNo            = 5;
            btlDataArray[index2].idleAnimationName = this.animationName[index2];
        }
        for (Int32 index2 = 4; index2 < 4 + (Int32)this.btlScene.PatAddr[FF9StateSystem.Battle.FF9Battle.btl_scene.PatNum].MonCount; ++index2)
        {
            SB2_PATTERN  sb2Pattern = this.btlScene.PatAddr[FF9StateSystem.Battle.FF9Battle.btl_scene.PatNum];
            Byte         num        = sb2Pattern.Put[index2 - 4].TypeNo;
            SB2_MON_PARM sb2MonParm = this.btlScene.MonAddr[num];
            String       path       = FF9BattleDB.GEO.GetValue(sb2MonParm.Geo);
            //var vector3 = new Vector3(sb2Pattern.Put[index2 - 4].Xpos, sb2Pattern.Put[index2 - 4].Ypos * -1, sb2Pattern.Put[index2 - 4].Zpos);
            btlDataArray[index2] = new BTL_DATA {
                gameObject = ModelFactory.CreateModel(path, true)
            };
            if (ModelFactory.IsUseAsEnemyCharacter(path))
            {
                if (path.Contains("GEO_MON_B3_168"))
                {
                    btlDataArray[index2].gameObject.transform.FindChild("mesh5").gameObject.SetActive(false);
                }
                btlDataArray[index2].weapon_geo = ModelFactory.CreateDefaultWeaponForCharacterWhenUseAsEnemy(path);
                MeshRenderer[] componentsInChildren = btlDataArray[index2].weapon_geo.GetComponentsInChildren <MeshRenderer>();
                btlDataArray[index2].weaponMeshCount = componentsInChildren.Length;
                btlDataArray[index2].weaponRenderer  = new Renderer[btlDataArray[index2].weaponMeshCount];
                for (Int32 index3 = 0; index3 < btlDataArray[index2].weaponMeshCount; ++index3)
                {
                    btlDataArray[index2].weaponRenderer[index3] = componentsInChildren[index3].GetComponent <Renderer>();
                }
                geo.geoAttach(btlDataArray[index2].weapon_geo, btlDataArray[index2].gameObject, ModelFactory.GetDefaultWeaponBoneIdForCharacterWhenUseAsEnemy(path));
            }
            Int32       length     = 0;
            IEnumerator enumerator = btlDataArray[index2].gameObject.transform.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    if ((enumerator.Current as UnityEngine.Object)?.name.Contains("mesh") == true)
                    {
                        ++length;
                    }
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                disposable?.Dispose();
            }
            btlDataArray[index2].meshIsRendering = new Boolean[length];
            for (Int32 index3 = 0; index3 < length; ++index3)
            {
                btlDataArray[index2].meshIsRendering[index3] = true;
            }
            btlDataArray[index2].meshCount         = length;
            btlDataArray[index2].animation         = btlDataArray[index2].gameObject.GetComponent <Animation>();
            btlDataArray[index2].animation         = btlDataArray[index2].gameObject.GetComponent <Animation>();
            btlDataArray[index2].typeNo            = num;
            btlDataArray[index2].idleAnimationName = this.animationName[index2];
        }
    }
Exemplo n.º 6
0
    private void CreateBattleData(FF9StateGlobal FF9)
    {
        BTL_DATA[] array = btlseq.btl_list = FF9StateSystem.Battle.FF9Battle.btl_data;
        int        num   = 0;

        checked {
            for (int i = num; i < 4; i++)
            {
                array[i] = new BTL_DATA();
                if (FF9.party.member[i] != null)
                {
                    byte serial_no = FF9.party.member[i].info.serial_no;
                    BattlePlayerCharacter.CreatePlayer(array[num], (BattlePlayerCharacter.PlayerSerialNumber)serial_no);
                    int num2 = 0;
                    using (IEnumerator enumerator = array[num].gameObject.transform.GetEnumerator()) {
                        while (enumerator.MoveNext())
                        {
                            if (((Transform)enumerator.Current).name.Contains("mesh"))
                            {
                                num2++;
                            }
                        }
                    }
                    array[num].meshIsRendering = new bool[num2];
                    for (int j = 0; j < num2; j++)
                    {
                        array[num].meshIsRendering[j] = true;
                    }
                    array[num].meshCount = num2;
                    array[num].animation = array[num].gameObject.GetComponent <Animation> ();
                    num++;
                }
                array[i].typeNo            = 5;
                array[i].idleAnimationName = this.animationName[i];
            }
            for (int k = 4; k < (int)(4 + this.btlScene.PatAddr[(int)FF9StateSystem.Battle.FF9Battle.btl_scene.PatNum].MonCount); k++)
            {
                SB2_PATTERN  sb2_PATTERN  = this.btlScene.PatAddr[(int)FF9StateSystem.Battle.FF9Battle.btl_scene.PatNum];
                byte         typeNo       = sb2_PATTERN.Put[k - 4].TypeNo;
                SB2_MON_PARM sb2_MON_PARM = this.btlScene.MonAddr[(int)typeNo];
                string       text         = FF9BattleDB.GEO[(int)sb2_MON_PARM.Geo];
                new Vector3((float)sb2_PATTERN.Put[k - 4].Xpos, (float)(sb2_PATTERN.Put[k - 4].Ypos * -1), (float)sb2_PATTERN.Put[k - 4].Zpos);
                array[k]            = new BTL_DATA();
                array[k].gameObject = ModelFactory.CreateModel(text, true);
                if (ModelFactory.IsUseAsEnemyCharacter(text))
                {
                    if (text.Contains("GEO_MON_B3_168"))
                    {
                        array[k].gameObject.transform.FindChild("mesh5").gameObject.SetActive(false);
                    }
                    array[k].weapon_geo = ModelFactory.CreateDefaultWeaponForCharacterWhenUseAsEnemy(text);
                    MeshRenderer[] componentsInChildren = array[k].weapon_geo.GetComponentsInChildren <MeshRenderer> ();
                    array[k].weaponMeshCount = componentsInChildren.Length;
                    array[k].weaponRenderer  = new Renderer[array[k].weaponMeshCount];
                    for (int l = 0; l < array[k].weaponMeshCount; l++)
                    {
                        array[k].weaponRenderer[l] = componentsInChildren[l].GetComponent <Renderer> ();
                    }
                    geo.geoAttach(array[k].weapon_geo, array[k].gameObject, ModelFactory.GetDefaultWeaponBoneIdForCharacterWhenUseAsEnemy(text));
                }
                int num3 = 0;
                using (IEnumerator enumerator = array[k].gameObject.transform.GetEnumerator()) {
                    while (enumerator.MoveNext())
                    {
                        if (((Transform)enumerator.Current).name.Contains("mesh"))
                        {
                            num3++;
                        }
                    }
                }
                array[k].meshIsRendering = new bool[num3];
                for (int m = 0; m < num3; m++)
                {
                    array[k].meshIsRendering[m] = true;
                }
                array[k].meshCount         = num3;
                array[k].animation         = array[k].gameObject.GetComponent <Animation> ();
                array[k].animation         = array[k].gameObject.GetComponent <Animation> ();
                array[k].typeNo            = typeNo;
                array[k].idleAnimationName = this.animationName[k];
            }
        }
    }
Exemplo n.º 7
0
    public static void InitEnemyData(FF9StateBattleSystem btlsys)
    {
        BTL_DATA btl_DATA = (BTL_DATA)null;
        ObjList  objList  = new ObjList();

        if (!FF9StateSystem.Battle.isDebug)
        {
            objList = PersistenSingleton <EventEngine> .Instance.GetActiveObjList().next;
        }
        Int32 monCount = (Int32)FF9StateSystem.Battle.FF9Battle.btl_scene.PatAddr[(Int32)FF9StateSystem.Battle.FF9Battle.btl_scene.PatNum].MonCount;
        Int32 i        = 0;
        Int32 j        = 4;

        while (i < monCount)
        {
            ENEMY    enemy     = btlsys.enemy[i];
            BTL_DATA btl_DATA2 = btlsys.btl_data[j];
            enemy.info.die_fade_rate = 32;
            if ((btl_DATA2.dms_geo_id = BTL_SCENE.GetMonGeoID(i)) < 0)
            {
                enemy.info.slave = 1;
            }
            else
            {
                btl_init.SetBattleModel(btl_DATA2);
                enemy.info.slave = 0;
                if (!FF9StateSystem.Battle.isDebug)
                {
                    objList = objList.next;
                }
            }
            btl_DATA2.btl_id     = (UInt16)(16 << i);
            btl_DATA2.bi.player  = 0;
            btl_DATA2.bi.slot_no = (Byte)i;
            btl_DATA2.bi.line_no = (Byte)(4 + i);
            btl_DATA2.bi.t_gauge = 0;
            btl_DATA2.bi.slave   = enemy.info.slave;
            BTL_SCENE    btl_scene    = FF9StateSystem.Battle.FF9Battle.btl_scene;
            SB2_PATTERN  sb2_PATTERN  = btl_scene.PatAddr[(Int32)FF9StateSystem.Battle.FF9Battle.btl_scene.PatNum];
            SB2_MON_PARM sb2_MON_PARM = btl_scene.MonAddr[(Int32)sb2_PATTERN.Put[i].TypeNo];
            UInt16       geoID        = sb2_MON_PARM.Geo;
            btl_DATA2.height = 0;
            btl_DATA2.radius = 0;
            FF9Char ff9char = new FF9Char();
            btl_init.InitBattleData(btl_DATA2, ff9char);
            btl_DATA2.bi.def_idle = 0;
            btl_DATA2.base_pos    = enemy.base_pos;
            String path = (btl_DATA2.dms_geo_id == -1) ? String.Empty : FF9BattleDB.GEO.GetValue((Int32)btl_DATA2.dms_geo_id);
            if (!ModelFactory.IsUseAsEnemyCharacter(path))
            {
                btl_DATA2.weapon_geo = (GameObject)null;
            }
            btl_DATA2.sa = btl_init.enemy_dummy_sa;

            FF9BattleDBHeightAndRadius.TryFindHeightAndRadius(geoID, ref btl_DATA2.height, ref btl_DATA2.radius);

            if (btl_DATA != null)
            {
                btl_DATA.next = btl_DATA2;
            }
            btl_DATA = btl_DATA2;
            i++;
            j++;
        }
        while (j < 8)
        {
            btlsys.btl_data[j].btl_id = 0;
            j++;
        }
        btl_DATA.next          = (BTL_DATA)null;
        btlsys.btl_list.next   = btlsys.btl_data[4];
        btlsys.btl_load_status = (Byte)(btlsys.btl_load_status | 8);
        btl_init.SetupBattleEnemy();
        btlseq.InitSequencer();
    }
Exemplo n.º 8
0
    public void ReadBattleScene(String name)
    {
        name        = "EVT_BATTLE_" + name;
        this.header = new SB2_HEAD();
        TextAsset textAsset = AssetManager.Load <TextAsset>("BattleMap/BattleScene/" + name + "/dbfile0000.raw16", false);

        Byte[] bytes = textAsset.bytes;
        using (BinaryReader binaryReader = new BinaryReader(new MemoryStream(bytes)))
        {
            this.header.Ver      = binaryReader.ReadByte();
            this.header.PatCount = binaryReader.ReadByte();
            this.header.TypCount = binaryReader.ReadByte();
            this.header.AtkCount = binaryReader.ReadByte();
            this.header.Flags    = binaryReader.ReadUInt16();
            this.PatAddr         = new SB2_PATTERN[(Int32)this.header.PatCount];
            this.MonAddr         = new SB2_MON_PARM[(Int32)this.header.TypCount];
            this.atk             = new AA_DATA[(Int32)this.header.AtkCount];
            binaryReader.BaseStream.Seek(8L, SeekOrigin.Begin);
            for (Int32 i = 0; i < (Int32)this.header.PatCount; i++)
            {
                SB2_PATTERN sb2_PATTERN = this.PatAddr[i] = new SB2_PATTERN();
                sb2_PATTERN.Rate     = binaryReader.ReadByte();
                sb2_PATTERN.MonCount = binaryReader.ReadByte();
                sb2_PATTERN.Camera   = binaryReader.ReadByte();
                sb2_PATTERN.Pad0     = binaryReader.ReadByte();
                sb2_PATTERN.AP       = binaryReader.ReadUInt32();
                for (Int32 j = 0; j < 4; j++)
                {
                    SB2_PUT sb2_PUT = sb2_PATTERN.Put[j] = new SB2_PUT();
                    sb2_PUT.TypeNo = binaryReader.ReadByte();
                    sb2_PUT.Flags  = binaryReader.ReadByte();
                    sb2_PUT.Pease  = binaryReader.ReadByte();
                    sb2_PUT.Pad    = binaryReader.ReadByte();
                    sb2_PUT.Xpos   = binaryReader.ReadInt16();
                    sb2_PUT.Ypos   = binaryReader.ReadInt16();
                    sb2_PUT.Zpos   = binaryReader.ReadInt16();
                    sb2_PUT.Rot    = binaryReader.ReadInt16();
                }
            }
            binaryReader.BaseStream.Seek((Int64)(8 + 56 * this.header.PatCount), SeekOrigin.Begin);
            for (Int32 k = 0; k < (Int32)this.header.TypCount; k++)
            {
                SB2_MON_PARM sb2_MON_PARM = this.MonAddr[k] = new SB2_MON_PARM();
                for (Int32 l = 0; l < 3; l++)
                {
                    sb2_MON_PARM.Status[l] = (BattleStatus)binaryReader.ReadUInt32();
                }
                sb2_MON_PARM.MaxHP  = binaryReader.ReadUInt16();
                sb2_MON_PARM.MaxMP  = binaryReader.ReadUInt16();
                sb2_MON_PARM.WinGil = binaryReader.ReadUInt16();
                sb2_MON_PARM.WinExp = binaryReader.ReadUInt16();
                for (Int32 m = 0; m < 4; m++)
                {
                    sb2_MON_PARM.WinItems[m] = binaryReader.ReadByte();
                }
                for (Int32 n = 0; n < 4; n++)
                {
                    sb2_MON_PARM.StealItems[n] = binaryReader.ReadByte();
                }
                sb2_MON_PARM.Radius = binaryReader.ReadUInt16();
                sb2_MON_PARM.Geo    = binaryReader.ReadUInt16();
                for (Int32 num = 0; num < 6; num++)
                {
                    sb2_MON_PARM.Mot[num] = binaryReader.ReadUInt16();
                }
                for (Int32 num2 = 0; num2 < 2; num2++)
                {
                    sb2_MON_PARM.Mesh[num2] = binaryReader.ReadUInt16();
                }
                sb2_MON_PARM.Flags = binaryReader.ReadUInt16();
                sb2_MON_PARM.AP    = binaryReader.ReadUInt16();
                SB2_ELEMENT sb2_ELEMENT = sb2_MON_PARM.Element = new SB2_ELEMENT();
                sb2_ELEMENT.dex      = binaryReader.ReadByte();
                sb2_ELEMENT.str      = binaryReader.ReadByte();
                sb2_ELEMENT.mgc      = binaryReader.ReadByte();
                sb2_ELEMENT.wpr      = binaryReader.ReadByte();
                sb2_ELEMENT.pad      = binaryReader.ReadByte();
                sb2_ELEMENT.trans    = binaryReader.ReadByte();
                sb2_ELEMENT.cur_capa = binaryReader.ReadByte();
                sb2_ELEMENT.max_capa = binaryReader.ReadByte();
                for (Int32 num3 = 0; num3 < 4; num3++)
                {
                    sb2_MON_PARM.Attr[num3] = binaryReader.ReadByte();
                }
                sb2_MON_PARM.Level    = binaryReader.ReadByte();
                sb2_MON_PARM.Category = binaryReader.ReadByte();
                sb2_MON_PARM.HitRate  = binaryReader.ReadByte();
                sb2_MON_PARM.P_DP     = binaryReader.ReadByte();
                sb2_MON_PARM.P_AV     = binaryReader.ReadByte();
                sb2_MON_PARM.M_DP     = binaryReader.ReadByte();
                sb2_MON_PARM.M_AV     = binaryReader.ReadByte();
                sb2_MON_PARM.Blue     = binaryReader.ReadByte();
                for (Int32 num4 = 0; num4 < 4; num4++)
                {
                    sb2_MON_PARM.Bone[num4] = binaryReader.ReadByte();
                }
                sb2_MON_PARM.DieSfx = binaryReader.ReadUInt16();
                sb2_MON_PARM.Konran = binaryReader.ReadByte();
                sb2_MON_PARM.MesCnt = binaryReader.ReadByte();
                for (Int32 num5 = 0; num5 < 6; num5++)
                {
                    sb2_MON_PARM.IconBone[num5] = binaryReader.ReadByte();
                }
                for (Int32 num6 = 0; num6 < 6; num6++)
                {
                    sb2_MON_PARM.IconY[num6] = binaryReader.ReadSByte();
                }
                for (Int32 num7 = 0; num7 < 6; num7++)
                {
                    sb2_MON_PARM.IconZ[num7] = binaryReader.ReadSByte();
                }
                sb2_MON_PARM.StartSfx    = binaryReader.ReadUInt16();
                sb2_MON_PARM.ShadowX     = binaryReader.ReadUInt16();
                sb2_MON_PARM.ShadowZ     = binaryReader.ReadUInt16();
                sb2_MON_PARM.ShadowBone  = binaryReader.ReadByte();
                sb2_MON_PARM.Card        = binaryReader.ReadByte();
                sb2_MON_PARM.ShadowOfsX  = binaryReader.ReadInt16();
                sb2_MON_PARM.ShadowOfsZ  = binaryReader.ReadInt16();
                sb2_MON_PARM.ShadowBone2 = binaryReader.ReadByte();
                sb2_MON_PARM.Pad0        = binaryReader.ReadByte();
                sb2_MON_PARM.Pad1        = binaryReader.ReadUInt16();
                sb2_MON_PARM.Pad2        = binaryReader.ReadUInt16();
            }
            binaryReader.BaseStream.Seek((Int64)(8 + 56 * this.header.PatCount + 116 * this.header.TypCount), SeekOrigin.Begin);
            for (Int32 num8 = 0; num8 < (Int32)this.header.AtkCount; num8++)
            {
                AA_DATA           aa_DATA  = this.atk[num8] = new AA_DATA();
                BattleCommandInfo cmd_INFO = aa_DATA.Info = new BattleCommandInfo();
                UInt32            input    = binaryReader.ReadUInt32();
                Byte b = 0;
                cmd_INFO.Target       = (TargetType)BitUtil.ReadBits(input, ref b, 4);
                cmd_INFO.DefaultAlly  = BitUtil.ReadBits(input, ref b, 1) != 0;
                cmd_INFO.DisplayStats = (TargetDisplay)BitUtil.ReadBits(input, ref b, 3);
                cmd_INFO.VfxIndex     = (Int16)BitUtil.ReadBits(input, ref b, 9);
                /*cmd_INFO.sfx_no = (Int16)*/ BitUtil.ReadBits(input, ref b, 12);
                cmd_INFO.ForDead       = BitUtil.ReadBits(input, ref b, 1) != 0;
                cmd_INFO.DefaultCamera = BitUtil.ReadBits(input, ref b, 1) != 0;
                cmd_INFO.DefaultOnDead = BitUtil.ReadBits(input, ref b, 1) != 0;
                BTL_REF btl_REF = aa_DATA.Ref = new BTL_REF();
                btl_REF.ScriptId = binaryReader.ReadByte();
                btl_REF.Power    = binaryReader.ReadByte();
                btl_REF.Elements = binaryReader.ReadByte();
                btl_REF.Rate     = binaryReader.ReadByte();
                aa_DATA.Category = binaryReader.ReadByte();
                aa_DATA.AddNo    = binaryReader.ReadByte();
                aa_DATA.MP       = binaryReader.ReadByte();
                aa_DATA.Type     = binaryReader.ReadByte();
                aa_DATA.Vfx2     = binaryReader.ReadUInt16();
                aa_DATA.Name     = binaryReader.ReadUInt16().ToString();
            }
        }
    }