public void Stop() { State = RuningState.Stop; JobManager.Stop(this); var disp = this as IDisposable; if (disp != null) { disp.Dispose(); } }
public void Start() { State = RuningState.Runing; JobManager.InitialStart(this, 3000); }
public void Stop() { State = RuningState.Stop; JobManager.Stop(this); var disp = this as IDisposable; if (disp != null) { disp.Dispose(); } }
public void Start() { State = RuningState.Runing; JobManager.InitialStart(this, 3000); }