Exemplo n.º 1
0
        public RotateExtrude(double[] points, double axisOffset = 0, Alignment alignment = Alignment.z, string name = "")
        {
            if ((points.Length % 2) != 0)
            {
                throw new Exception("You must pass in an even number of points so they can be converted to Vector2s.");
            }
            List <Vector2> vectorPoints = new List <Vector2>();

            for (int i = 0; i < points.Length; i += 2)
            {
                vectorPoints.Add(new Vector2(points[i], points[i + 1]));
            }
            root = new RotateExtrudePrimitive(vectorPoints.ToArray(), axisOffset, name);
            switch (alignment)
            {
            case Alignment.x:
                root = new Rotate(root, y: MathHelper.DegreesToRadians(90));
                break;

            case Alignment.y:
                root = new Rotate(root, x: MathHelper.DegreesToRadians(90));
                break;

            case Alignment.z:
                // don't need to do anything
                break;

            default:
                throw new NotImplementedException();
            }
        }
Exemplo n.º 2
0
		public RotateExtrude(double[] points, double axisOffset = 0, Alignment alignment = Alignment.z, string name = "")
		{
			if ((points.Length % 2) != 0)
			{
				throw new Exception("You must pass in an even number of points so they can be converted to Vector2s.");
			}
			List<Vector2> vectorPoints = new List<Vector2>();
			for (int i = 0; i < points.Length; i += 2)
			{
				vectorPoints.Add(new Vector2(points[i], points[i + 1]));
			}
			root = new RotateExtrudePrimitive(vectorPoints.ToArray(), axisOffset, name);
			switch (alignment)
			{
				case Alignment.x:
					root = new Rotate(root, y: MathHelper.DegreesToRadians(90));
					break;

				case Alignment.y:
					root = new Rotate(root, x: MathHelper.DegreesToRadians(90));
					break;

				case Alignment.z:
					// don't need to do anything
					break;

				default:
					throw new NotImplementedException();
			}
		}
Exemplo n.º 3
0
        public RotateExtrude(Vector2[] points, double axisOffset, Alignment alignment = Alignment.z, string name = "")
            : base(name)
        {
            root = new RotateExtrudePrimitive(points, axisOffset, name);
            switch (alignment)
            {
            case Alignment.x:
                root = new Rotate(root, y: MathHelper.DegreesToRadians(90));
                break;

            case Alignment.negX:
                root = new Rotate(root, y: MathHelper.DegreesToRadians(-90));
                break;

            case Alignment.y:
                root = new Rotate(root, x: MathHelper.DegreesToRadians(90));
                break;

            case Alignment.z:
                break;

            case Alignment.negZ:
                root = new Rotate(root, x: MathHelper.DegreesToRadians(180));
                break;

            default:
                throw new NotImplementedException();
            }
        }
Exemplo n.º 4
0
		public RotateExtrude(Vector2[] points, double axisOffset, Alignment alignment = Alignment.z, string name = "")
			: base(name)
		{
			root = new RotateExtrudePrimitive(points, axisOffset, name);
			switch (alignment)
			{
				case Alignment.x:
					root = new Rotate(root, y: MathHelper.DegreesToRadians(90));
					break;

				case Alignment.negX:
					root = new Rotate(root, y: MathHelper.DegreesToRadians(-90));
					break;

				case Alignment.y:
					root = new Rotate(root, x: MathHelper.DegreesToRadians(90));
					break;

				case Alignment.z:
					break;

				case Alignment.negZ:
					root = new Rotate(root, x: MathHelper.DegreesToRadians(180));
					break;

				default:
					throw new NotImplementedException();
			}
		}