Exemplo n.º 1
0
    public void unclickButton()
    {
        RFTestHandler rf   = Camera.main.GetComponent <RFTestHandler>();
        RFTestItem    item = rf.frontEndItem;

        GetComponent <SpriteRenderer>().color = Color.white;
        item.activeItemNumber--;
    }
Exemplo n.º 2
0
    public void buttonPushed()
    {
        RFTestHandler rf   = Camera.main.GetComponent <RFTestHandler>();
        RFTestItem    item = rf.frontEndItem;

        GetComponent <SpriteRenderer>().color = new Color(.3f, .3f, .3f, 1);
        changeLayerToFadeOut();
        item.activeItemNumber++;
        if (item.activeItemNumber < item.testSentences.Length)
        {
            changeLayerToFadeIn();
        }
    }
Exemplo n.º 3
0
    public void changeLayerToFadeIn()
    {
        print("changed layer");
        RFTestHandler rf       = Camera.main.GetComponent <RFTestHandler>();
        RFTestItem    item     = rf.frontEndItem;
        int           num      = item.activeItemNumber;
        GameObject    sentence = GameObject.Find("sentenceBox " + num + " clone " + rf.currentTestNumber);
        GameObject    buttons  = GameObject.Find("buttonSet " + num + " clone " + rf.currentTestNumber);

        sentence.layer = LayerMask.NameToLayer("fadeIn");
        buttons.layer  = LayerMask.NameToLayer("fadeIn");
        foreach (Transform child in buttons.transform)
        {
            print("hit");
            child.gameObject.layer = LayerMask.NameToLayer("fadeIn");
        }
    }
Exemplo n.º 4
0
    public void CreateTest(RFTestItem t)
    {
        float fullScreenHeight = Camera.main.orthographicSize * 2;
        float fullScreenWidth  = fullScreenHeight * 16 / 9; // basically height * screen aspect ratio
        //this will give us the world unit width of the screen (doubled it to account for the negative side)
        //divide the screen width by the amount of objects in the array to get offset from left side
        //changed this to fix something, make sure it didn't break everything else
        float offsetX = fullScreenWidth / 11;
        float sizeX   = fullScreenWidth / 2;

        float offsetY = fullScreenHeight / 7;
        float sizeY   = fullScreenHeight / 11;

        float leftScreenPos = -fullScreenWidth / 2 + offsetX / 2;
        float topScreenPos  = fullScreenHeight / 2 - offsetY / 2;

        GameObject o;

        if (!GameObject.Find("origin"))
        {
            o = new GameObject("origin");
            o.transform.position = new Vector3(0, -offsetY * 2, 0);
            TextMesh tm = o.AddComponent <TextMesh>();
            tm.alignment           = TextAlignment.Center;
            tm.anchor              = TextAnchor.MiddleCenter;
            tm.fontSize            = 100;
            tm.color               = Color.black;
            o.transform.localScale = Vector3.one * fullScreenHeight / 6f;

            o = new GameObject("topOrigin");
            o.transform.position = new Vector3(0, offsetY / 2, 0);
            tm                     = o.AddComponent <TextMesh>();
            tm.alignment           = TextAlignment.Center;
            tm.anchor              = TextAnchor.MiddleCenter;
            tm.fontSize            = 100;
            tm.color               = Color.black;
            o.transform.localScale = Vector3.one * fullScreenHeight / 6f;
            //o.layer = LayerMask.NameToLayer("fade");

            o = new GameObject("midOrigin");
            o.transform.position = new Vector3(0, 0, 0);
            tm                     = o.AddComponent <TextMesh>();
            tm.alignment           = TextAlignment.Center;
            tm.anchor              = TextAnchor.MiddleCenter;
            tm.fontSize            = 100;
            tm.color               = Color.black;
            o.transform.localScale = Vector3.one * fullScreenHeight / 6f;
            //o.layer = LayerMask.NameToLayer("fade");
        }
        if (t.isRetention)
        {
            o = Instantiate(t.buttonSet[0], new Vector3(0, 0, 0), new Quaternion());
            o.transform.localScale = Vector3.one * fullScreenHeight / 3;
            if (!t.isNotSure)
            {
                o.transform.Find("yes").GetComponent <RFButton>().isCorrect     = t.isCorrect[0];
                o.transform.Find("yes").GetComponent <RFButton>().posNumber     = 0;
                o.transform.Find("no").GetComponent <RFButton>().isCorrect      = !t.isCorrect[0];
                o.transform.Find("no").GetComponent <RFButton>().posNumber      = 1;
                o.transform.Find("notsure").GetComponent <RFButton>().isCorrect = false;
                o.transform.Find("notsure").GetComponent <RFButton>().posNumber = 2;
            }
            else
            {
                o.transform.Find("yes").GetComponent <RFButton>().isCorrect     = false;
                o.transform.Find("yes").GetComponent <RFButton>().posNumber     = 0;
                o.transform.Find("no").GetComponent <RFButton>().isCorrect      = false;
                o.transform.Find("no").GetComponent <RFButton>().posNumber      = 1;
                o.transform.Find("notsure").GetComponent <RFButton>().isCorrect = true;
                o.transform.Find("notsure").GetComponent <RFButton>().posNumber = 2;
            }
            o.name = "buttonSet 0 clone " + currentTestNumber;
        }
        else if (t.isButton)
        {
            o = Instantiate(t.buttonSet[0], new Vector3(0, 0, 0), new Quaternion());
            o.transform.localScale = Vector3.one * fullScreenHeight / 4;
            o.name = "start clone";
        }
        else
        {
            for (int i = 0; i < t.testSentences.Length; i++)
            {
                o = Instantiate(t.sentenceBox, new Vector3(-fullScreenWidth / 2 + sizeX / 2 + offsetX, fullScreenHeight / 2 - offsetY * (i + 1), 0), new Quaternion());
                o.transform.position = new Vector3(-fullScreenWidth / 2 + sizeX / 2 + offsetX, fullScreenHeight / 2 - offsetY * (i + 1), 0);
                o.layer = LayerMask.NameToLayer("fadeOut");
                o.name  = "sentenceBox " + i + " clone " + currentTestNumber;
                o.GetComponent <TMP_Text>().text      = t.testSentences[i];
                o.GetComponent <TMP_Text>().alignment = TextAlignmentOptions.Right;
                if (i != 0)
                {
                    Color c = o.GetComponent <TMP_Text>().color;
                    c.a = .3f;
                    o.GetComponent <TMP_Text>().color = c;
                }
                //o.GetComponent<TextMeshPro>().color = new Color(o.GetComponent<TextMeshPro>().color.r, o.GetComponent<TextMeshPro>().color.g, o.GetComponent<TextMeshPro>().color.b, .3f);
                o.GetComponent <RectTransform>().sizeDelta = new Vector2(sizeX, sizeY);

                o.transform.localScale = Vector3.one * fullScreenHeight / 10f;

                o = Instantiate(t.buttonSet[i], new Vector3(-fullScreenWidth / 2 + (sizeX / 2 * 3), fullScreenHeight / 2 - offsetY * (i + 1), 0), new Quaternion());
                o.transform.position = new Vector3(-fullScreenWidth / 2 + (sizeX / 2 * 3), fullScreenHeight / 2 - offsetY * (i + 1), 0);
                foreach (Transform child in o.transform)
                {
                    child.gameObject.GetComponent <RFButton>().buttonItemNumber = i;
                }

                o.transform.Find("yes").GetComponent <RFButton>().isCorrect = t.isCorrect[i];
                o.transform.Find("yes").gameObject.layer = LayerMask.NameToLayer("fadeOut");
                o.transform.Find("yes").GetComponent <RFButton>().posNumber = 0;
                o.transform.Find("no").GetComponent <RFButton>().isCorrect  = !t.isCorrect[i];
                o.transform.Find("no").gameObject.layer = LayerMask.NameToLayer("fadeOut");
                o.transform.Find("no").GetComponent <RFButton>().posNumber      = 1;
                o.transform.Find("notsure").GetComponent <RFButton>().isCorrect = false;
                o.transform.Find("notsure").gameObject.layer = LayerMask.NameToLayer("fadeOut");
                o.transform.Find("notsure").GetComponent <RFButton>().posNumber = 2;

                if (i != 0)
                {
                    Color y = o.transform.Find("yes").GetComponent <SpriteRenderer>().color;
                    y.a = .3f;
                    o.transform.Find("yes").GetComponent <SpriteRenderer>().color = y;
                    Color n = o.transform.Find("no").GetComponent <SpriteRenderer>().color;
                    n.a = .3f;
                    o.transform.Find("no").GetComponent <SpriteRenderer>().color = n;
                    Color s = o.transform.Find("notsure").GetComponent <SpriteRenderer>().color;
                    s.a = .3f;
                    o.transform.Find("notsure").GetComponent <SpriteRenderer>().color = s;
                }

                o.layer = LayerMask.NameToLayer("fadeOut");
                o.name  = "buttonSet " + i + " clone " + currentTestNumber;
            }
            GameObject.Find("buttonSet 0 clone " + currentTestNumber + "/yes").GetComponent <RFButton>().changeLayerToFadeIn();
        }


        if (t.startTimer)
        {
            timer.Start();
        }
    }
Exemplo n.º 5
0
 void setNextTestItem()
 {
     base.backEndItem = base.testItemBackEnd[base.currentTestNumber];
     frontEndItem     = testItemFrontEnd[base.currentTestNumber];
     base.nextTest    = false;
 }
Exemplo n.º 6
0
    void Update()
    {
        e = Camera.main.GetComponent <RFTestHandler>().backEndItem.currentEvent.type;
        RFTestItem item = rf.frontEndItem;

        if (isMouseDown && buttonItemNumber == item.activeItemNumber)
        {
            if (isStart)
            {
                rf.backEndItem.eventNumber++;
                return;
            }
            if (isCorrect && item.isExample && !rf.backEndItem.currentEvent.jumpLabel.Equals(""))
            {
                for (int i = rf.backEndItem.eventNumber + 1; i < rf.backEndItem.events.Length; i++)
                {
                    if (rf.backEndItem.currentEvent.jumpLabel.Equals(rf.backEndItem.events[i].jumpLabel))
                    {
                        buttonPushed();
                        rf.backEndItem.eventNumber = i;
                        break;
                    }
                }
            }
            else
            {
                //go forward an event if it is incorrect, only do button pushed if it isn't an example
                if (!item.isExample)
                {
                    buttonPushed();
                }
                rf.backEndItem.eventNumber++;
            }
            if (!item.isExample)
            {
                RFOutputHandler.correct = isCorrect;
                if (posNumber == 2)
                {
                    RFOutputHandler.totalNoResponse++;
                }
                else if (isCorrect)
                {
                    RFOutputHandler.totalCorrect++;
                }
                else if (!isCorrect)
                {
                    RFOutputHandler.totalIncorrect++;
                }

                RFOutputHandler.responsePosition = posNumber;
                RFOutputHandler.reactionTimes.Add((RFOutputHandler.timer.ElapsedMilliseconds / 1000f));
                //string[] output = { isCorrect ? "TRUE" : "FALSE", (RFOutputHandler.timer.ElapsedMilliseconds / 1000f).ToString(), posNumber.ToString() };
                RFOutputHandler.PrintOutput(rf.frontEndItem.id[RFOutputHandler.itemNumber % 5]);
                print(rf.frontEndItem.id[RFOutputHandler.itemNumber % 5]);
                RFOutputHandler.itemNumber++;
                RFOutputHandler.ResetTimer();
            }

            isMouseDown = false;
        }
    }